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2010-05-10llvmpipe: add, update, rewrap commentsBrian Paul
2010-05-10gallivm/llvmpipe: move an old comment to a better locationBrian Paul
2010-05-10st/mesa: rename vars, added commentsBrian Paul
2010-05-10i915: Drop intelFlush().Vinson Lee
This was missed in commit c4775a27e3aaa2006b98f225387499b79bc609ef. Fixes i915 build.
2010-05-10intel: Drop intelFlush()Kristian Høgsberg
Now that intel_flush() deosn't use the needs_mi_flush argument, we can finally drop one of the two flush functions.
2010-05-10intel: Only flush fake front buffer on API level glFlush()Kristian Høgsberg
Without this patch, any old intel_flush() call will cause a round trip to the server and do a copy from fake to real front. We only actually guarantee that frontbuffer results show up when glFlush() ia called, so move the flushing to intel_glFlush(). We also need to flush fake to front before getting new buffers, but we just handle that manually.
2010-05-10intel: Don't mark front buffer dirty if we're only readingKristian Høgsberg
When we call intel_prepare_render() from intelReadPixels(), we'll mark the front buffer dirty. That's silly, since we're only reading from it and marking it dirty will cause us to copy from fake front to front eventually. Just clear the dirty flag after doing the read.
2010-05-10intel: Mark frontbuffer dirty in intel_prepare_render()Kristian Høgsberg
Now that we have intel_prepare_render() in place, we can use it to mark the front buffer dirty if we're rendering to the front buffer once we get there.
2010-05-10glx: Only call DRI2 invalidate when necessaryKristian Høgsberg
We only need this when the server may have swapped the buffers or when we receive an invalidate event from the server. The default behaviour is still that the DRI driver will invalidate its own buffers when glViewport is called. https://bugs.freedesktop.org/show_bug.cgi?id=27277
2010-05-10svga: Fill in is_resource_referenced callback.José Fonseca
2010-05-10gallivm: Silent warning.José Fonseca
2010-05-10gallivm: Add missing lvalue.José Fonseca
2010-05-10st/mesa: only set prevInstWrotePsiz if translating a vertex programBrian Paul
2010-05-10st/mesa: additional assertions in dst_register()Brian Paul
2010-05-10i965g: link with software- wrapper winsys and drm api helperJakob Bornecrantz
2010-05-10gallium: Add software drm api helper to scons buildJakob Bornecrantz
2010-05-10gallium: Add pipe wrapper software winsys to scons buildJakob Bornecrantz
2010-05-10i965g: fix resource creation recursion bugRoland Scheidegger
2010-05-10i965g: add brw_state_debug.c to SConscriptRoland Scheidegger
2010-05-10i965g: avoid void * arithmeticRoland Scheidegger
2010-05-10gallivm: Temporarily disable custom LLVMDumpValue on MSVC.José Fonseca
Seeing very weird crashes during std::cout initialization. The fault probably lies in the way I build LLVM on MSVC, but disable for now to allow more time to investigate.
2010-05-10gallivm: cosf/sinf are macros on MSVC.José Fonseca
So taking the function address does not work.
2010-05-09mesa: Update comments in get_gen_es.py.Vinson Lee
2010-05-09swrast: fix 16-bit/channel renderingBrian Paul
NOTE: This is a candidate for the 7.8 stable branch
2010-05-09osmesa: use unsigned 16-bit/channel formatBrian Paul
2010-05-09mesa: fix typos, comment in signed 16-bit tex fetch codeBrian Paul
2010-05-09mesa: added unsigned 16-bit/channel tex formatBrian Paul
2010-05-09mesa: added comments for signed 16-bit formatsBrian Paul
2010-05-09mesa: use GL_RGBA16_SNORM for accum bufferBrian Paul
2010-05-09mesa: added texstore function for signed 16-bit formatsBrian Paul
2010-05-09mesa: added UNCLAMPED_FLOAT_TO_SHORT macroBrian Paul
2010-05-09mesa: add missing cases for signed 16-bit formatsBrian Paul
2010-05-09st/mesa: Ignore internal_format in st_context_teximage.Chia-I Wu
When internal_format and tex->format differ, st_finailize_texture will surface_copy between surfaces with different formats. This commit works around the issue by ignoring internal_format. A sane fix is needed here.
2010-05-08gallivm: Add an alternative to LLVMDumpValue that works with Windows GUI apps.José Fonseca
2010-05-08gallivm: Fix mipfiltering with negative lod bias.José Fonseca
In particular, don't use the clamped lod to compute level + 1, or lod in [-1, 0] range will actually interpolate with level 1. This makes Mipfilter DCT pass 100%.
2010-05-08gallivm: Actually do floor/ceil/trunc for scalars.José Fonseca
Also start axing the code duplication for scalar case. The olution is to treat the scalar case specially in a few innermost functions, and leave outer functions untouched.
2010-05-08gallivm: Import the code to compute the minimax polynomials.José Fonseca
It's quite a pain to remember the details after a while, and it is quite likely we'll want to use this again, either for different polynomial orders or different functions, so commit it here.
2010-05-08gallivm: Use a minimax polynomial for exp2 in range [0,1] instead [-0.5,5].José Fonseca
The advantage of range[-0.5, 0.5] is that it doesn't require floor (for which intrinsics are only available in SSE4.1). But the EXP opcode pretty much forces us to use floor, and there is a good floor approximation around truncation available anyway. This fixes EXP failures in VShader DCT.
2010-05-08gallivm: Don't hardcode number of args twice.José Fonseca
2010-05-08r300g: follow pipe_rasterizer_state::light_twosideMarek Olšák
2010-05-08r300g: follow pipe_rasterizer_state::point_size_per_vertexMarek Olšák
2010-05-08r300g: move GA_POINT_MINMAX back to rs_stateMarek Olšák
This basically reverts commit 74f94e8fdfe035fa68acdc19e6b0afc2957a4264.
2010-05-08r300g: fix glean/pointSprite using lodbias correctionMarek Olšák
2010-05-08r300g: pass depth texture swizzle to the compiler if compare mode is enabledMarek Olšák
2010-05-08r300g: respect compare mode regardless of sampler typeMarek Olšák
2010-05-08r300/compiler: fake equal/notequal for shadow samplersMarek Olšák
This is actually better than a real implementation, which would be useless due to inaccuracy (I know because I've tried to implement it).
2010-05-08r300/compiler: use perspective division only for TXP in shadow samplersMarek Olšák
2010-05-08r300/compiler: make shadow sampler codegen more readable, add commentsMarek Olšák
2010-05-08r300/compiler: shorten RC_*SWIZZLE* expressionsMarek Olšák
2010-05-08r300/compiler: generalize depth texture mode to support arbitrary swizzlesMarek Olšák