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2009-12-28nv50: Dehexify and bring up to date with new method defines.Marcin Kościelnicki
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2009-12-27Merge branch 'mesa_7_7_branch'Brian Paul
2009-12-27st/mesa: add missing case for PIPE_FORMAT_B8G8R8A8_UNORMBrian Paul
2009-12-27r300g: fix use of uninitialised variables.Dave Airlie
These buffers were getting dereferenced later.
2009-12-27r300g: rename modesetting_drv.so to radeong_drv.soDave Airlie
2009-12-26softpipe: Flush draw module when fragment pipeline state changes.José Fonseca
2009-12-26llvmpipe: Treat state changes systematically.José Fonseca
That is: - check for no op - update/flush draw module - update bound state and mark it as dirty In particular flushing the draw module is important since it may contain unflushed primitives which would otherwise be draw with wrong state.
2009-12-26i965: Extra asserts on flow control instructions to clarify for clang.Eric Anholt
2009-12-26i965: Clean up double initialization of dst_flags from a rebase resolve.Eric Anholt
Caught by clang.
2009-12-26i965: Fix setup of immediate types for gen4 disasm.Eric Anholt
Caught by clang.
2009-12-26llvmpipe: Use comments and more code from softpipe's is_texture_referenced ↵José Fonseca
implementation.
2009-12-26softpipe: Flush draw module before switching framebuffer.José Fonseca
Otherwise geometry might end up in the wrong rendertarget.
2009-12-26llvmpipe: Flush draw module before switching framebuffer.José Fonseca
Otherwise geometry will end up in the wrong rendertarget.
2009-12-26tgsi: Don't dump parenthesis for negation.José Fonseca
It doesn't seem necessary, and more importantly, tgsi_parse doesn't know how to read them.
2009-12-26python: Update python state tracker and samples for recent interface changes.José Fonseca
2009-12-26trace: Fix transfer size computation.José Fonseca
2009-12-26svga: Allow to dump an individual command.José Fonseca
2009-12-26r300g: fixup for GS additionsDave Airlie
draw_set_mapped_constant_buffer changed API
2009-12-25gallium: remove TGSI_SEMANTIC_VERTICESZack Rusin
it's a leftover from an early version of geometry shading support. geometry shaders now encode the primitive size in the PROPERTY token and don't need special input with their size.
2009-12-25draw: disable some debugging output coming from the geometry shadersZack Rusin
2009-12-25gallium: geometry shader can be always enabled and we don't need a cap for thatZack Rusin
using the draw module allows us to enable geometry shading even on hardware that doesn't support it.
2009-12-25util: put vertices_per_primitive function in its proper locationZack Rusin
2009-12-25draw/tgsi: fix geometry shader input/output swizzlingZack Rusin
2009-12-25tgsi: dump the indices correctly when dealing with 2d arraysZack Rusin
2009-12-25tgsi: fix property parsing/buildingZack Rusin
2009-12-25python: fix python state tracker after some latest changesZack Rusin
2009-12-25softpipe: make it possible to dump geometry shader from the softpipeZack Rusin
2009-12-25tgsi: add missing support for two dimensional arrays in various placesZack Rusin
in particular asm text parsing and sanity checking were missing code to handle multi-dimensional arrays/geometry shaders
2009-12-25python/gs: fix the exampleZack Rusin
2009-12-25gallium: add an inline that returns number of vertices per primitiveZack Rusin
2009-12-25softpipe/gs: don't crash with null shaderZack Rusin
2009-12-25gs: fix drivers so they work with geometry shadersZack Rusin
2009-12-25tgsi: make the tgsi assembly parser report line/column on errorZack Rusin
2009-12-25gallium: add geometry shader support to galliumZack Rusin
2009-12-24i965g: get trivial/tri working again after edgeflag changesKeith Whitwell
2009-12-24i965g: strict aliasing changesKeith Whitwell
2009-12-24gallium/util: quieten compilerKeith Whitwell
2009-12-24i965g: calculate depth min/maxKeith Whitwell
Previously hard-wired to 0..1
2009-12-24nv50: support TGSI_OPCODE_CONTChristoph Bumiller
2009-12-24nv50: make edgeflags workChristoph Bumiller
It doesn't seem to be possible to set the egdeflag in the vertex shader, so we need to fallback to pushing vertices through the FIFO and use method 0x15e4 if they are used. This only works if VP does MOV OUT[X] IN[Y] where X is the edgeflag output, and Y is saved so we can tell the correct input later. The VP still writes the useless values to wasted outputs as punishment.
2009-12-23llvmpipe: Install unit tests on build/xxx/binJosé Fonseca
2009-12-23util: Define common dynamic library extensions.José Fonseca
2009-12-23gallium: only create pipe buffer when size is nonzeroMaarten Maathuis
- This fixes a crash upon starting spring (a rts engine/game). Signed-off-by: Maarten Maathuis <madman2003@gmail.com>
2009-12-23glsl/pp: move static functions out of header fileKeith Whitwell
2009-12-23glsl/pp: quieten compiler about missing case statementsKeith Whitwell
2009-12-23i965g: Rename {pf->util_format}_is_depth_or_stencil()Tomas Carnecky
2009-12-23[i965] Rename {pf -> util}_format_is_depth_or_stencil()Tomas Carnecky
The function was moved and renamed in 0bed834b. Signed-off-by: Tomas Carnecky <tom@dbservice.com>
2009-12-22intel: Replace some gen3 IS_* checks with context structure usage.Eric Anholt
Shaves 400 bytes or so from i915_dri.so.
2009-12-22intel: Replace IS_965 checks with context structure usage.Eric Anholt
Saves another 600 bytes or so of code.
2009-12-22intel: Replace IS_G4X() across the driver with context structure usage.Eric Anholt
Saves ~2KB of code.