Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-12-28 | nv50: Dehexify and bring up to date with new method defines. | Marcin Kościelnicki | |
Signed-off-by: Francisco Jerez <currojerez@riseup.net> | |||
2009-12-27 | Merge branch 'mesa_7_7_branch' | Brian Paul | |
2009-12-27 | st/mesa: add missing case for PIPE_FORMAT_B8G8R8A8_UNORM | Brian Paul | |
2009-12-27 | r300g: fix use of uninitialised variables. | Dave Airlie | |
These buffers were getting dereferenced later. | |||
2009-12-27 | r300g: rename modesetting_drv.so to radeong_drv.so | Dave Airlie | |
2009-12-26 | softpipe: Flush draw module when fragment pipeline state changes. | José Fonseca | |
2009-12-26 | llvmpipe: Treat state changes systematically. | José Fonseca | |
That is: - check for no op - update/flush draw module - update bound state and mark it as dirty In particular flushing the draw module is important since it may contain unflushed primitives which would otherwise be draw with wrong state. | |||
2009-12-26 | i965: Extra asserts on flow control instructions to clarify for clang. | Eric Anholt | |
2009-12-26 | i965: Clean up double initialization of dst_flags from a rebase resolve. | Eric Anholt | |
Caught by clang. | |||
2009-12-26 | i965: Fix setup of immediate types for gen4 disasm. | Eric Anholt | |
Caught by clang. | |||
2009-12-26 | llvmpipe: Use comments and more code from softpipe's is_texture_referenced ↵ | José Fonseca | |
implementation. | |||
2009-12-26 | softpipe: Flush draw module before switching framebuffer. | José Fonseca | |
Otherwise geometry might end up in the wrong rendertarget. | |||
2009-12-26 | llvmpipe: Flush draw module before switching framebuffer. | José Fonseca | |
Otherwise geometry will end up in the wrong rendertarget. | |||
2009-12-26 | tgsi: Don't dump parenthesis for negation. | José Fonseca | |
It doesn't seem necessary, and more importantly, tgsi_parse doesn't know how to read them. | |||
2009-12-26 | python: Update python state tracker and samples for recent interface changes. | José Fonseca | |
2009-12-26 | trace: Fix transfer size computation. | José Fonseca | |
2009-12-26 | svga: Allow to dump an individual command. | José Fonseca | |
2009-12-26 | r300g: fixup for GS additions | Dave Airlie | |
draw_set_mapped_constant_buffer changed API | |||
2009-12-25 | gallium: remove TGSI_SEMANTIC_VERTICES | Zack Rusin | |
it's a leftover from an early version of geometry shading support. geometry shaders now encode the primitive size in the PROPERTY token and don't need special input with their size. | |||
2009-12-25 | draw: disable some debugging output coming from the geometry shaders | Zack Rusin | |
2009-12-25 | gallium: geometry shader can be always enabled and we don't need a cap for that | Zack Rusin | |
using the draw module allows us to enable geometry shading even on hardware that doesn't support it. | |||
2009-12-25 | util: put vertices_per_primitive function in its proper location | Zack Rusin | |
2009-12-25 | draw/tgsi: fix geometry shader input/output swizzling | Zack Rusin | |
2009-12-25 | tgsi: dump the indices correctly when dealing with 2d arrays | Zack Rusin | |
2009-12-25 | tgsi: fix property parsing/building | Zack Rusin | |
2009-12-25 | python: fix python state tracker after some latest changes | Zack Rusin | |
2009-12-25 | softpipe: make it possible to dump geometry shader from the softpipe | Zack Rusin | |
2009-12-25 | tgsi: add missing support for two dimensional arrays in various places | Zack Rusin | |
in particular asm text parsing and sanity checking were missing code to handle multi-dimensional arrays/geometry shaders | |||
2009-12-25 | python/gs: fix the example | Zack Rusin | |
2009-12-25 | gallium: add an inline that returns number of vertices per primitive | Zack Rusin | |
2009-12-25 | softpipe/gs: don't crash with null shader | Zack Rusin | |
2009-12-25 | gs: fix drivers so they work with geometry shaders | Zack Rusin | |
2009-12-25 | tgsi: make the tgsi assembly parser report line/column on error | Zack Rusin | |
2009-12-25 | gallium: add geometry shader support to gallium | Zack Rusin | |
2009-12-24 | i965g: get trivial/tri working again after edgeflag changes | Keith Whitwell | |
2009-12-24 | i965g: strict aliasing changes | Keith Whitwell | |
2009-12-24 | gallium/util: quieten compiler | Keith Whitwell | |
2009-12-24 | i965g: calculate depth min/max | Keith Whitwell | |
Previously hard-wired to 0..1 | |||
2009-12-24 | nv50: support TGSI_OPCODE_CONT | Christoph Bumiller | |
2009-12-24 | nv50: make edgeflags work | Christoph Bumiller | |
It doesn't seem to be possible to set the egdeflag in the vertex shader, so we need to fallback to pushing vertices through the FIFO and use method 0x15e4 if they are used. This only works if VP does MOV OUT[X] IN[Y] where X is the edgeflag output, and Y is saved so we can tell the correct input later. The VP still writes the useless values to wasted outputs as punishment. | |||
2009-12-23 | llvmpipe: Install unit tests on build/xxx/bin | José Fonseca | |
2009-12-23 | util: Define common dynamic library extensions. | José Fonseca | |
2009-12-23 | gallium: only create pipe buffer when size is nonzero | Maarten Maathuis | |
- This fixes a crash upon starting spring (a rts engine/game). Signed-off-by: Maarten Maathuis <madman2003@gmail.com> | |||
2009-12-23 | glsl/pp: move static functions out of header file | Keith Whitwell | |
2009-12-23 | glsl/pp: quieten compiler about missing case statements | Keith Whitwell | |
2009-12-23 | i965g: Rename {pf->util_format}_is_depth_or_stencil() | Tomas Carnecky | |
2009-12-23 | [i965] Rename {pf -> util}_format_is_depth_or_stencil() | Tomas Carnecky | |
The function was moved and renamed in 0bed834b. Signed-off-by: Tomas Carnecky <tom@dbservice.com> | |||
2009-12-22 | intel: Replace some gen3 IS_* checks with context structure usage. | Eric Anholt | |
Shaves 400 bytes or so from i915_dri.so. | |||
2009-12-22 | intel: Replace IS_965 checks with context structure usage. | Eric Anholt | |
Saves another 600 bytes or so of code. | |||
2009-12-22 | intel: Replace IS_G4X() across the driver with context structure usage. | Eric Anholt | |
Saves ~2KB of code. |