summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2010-09-05nvfx: support unlimited constants and immediates in fpLuca Barbieri
2010-09-05nvfx: support using blitter to copy depth/stencil resources, fix HeavenLuca Barbieri
2010-09-05r300/compiler: fix the instruction limit in vertex shadersMarek Olšák
2010-09-04nvfx: support rendering to more formatsLuca Barbieri
2010-09-04nvfx: move 2D format selection logic to 2D codeLuca Barbieri
2010-09-04nvfx: fix swizzling of high bpp surfacesLuca Barbieri
2010-09-04nvfx: fix some subrectangle copiesLuca Barbieri
2010-09-04nvfx: fix inlinining in nv04_2d.cLuca Barbieri
2010-09-04nvfx: fix the temporary copying logic and add assertsLuca Barbieri
2010-09-04nvfx: prevent swizzled rendering into formats where it's not supportedLuca Barbieri
2010-09-04Revert "ir_to_mesa: Load all the STATE_VAR elements of a builtin uniform to a...Marek Olšák
2010-09-04Revert "r300g: refuse to create a texture with size 0"Marek Olšák
2010-09-04r300g: remove unnecessary assignmentsMarek Olšák
2010-09-04r300/compiler: indent printed instructions according to the branch depthMarek Olšák
2010-09-04r300g: skip draw calls with no vertex elements, fixing hardlocksMarek Olšák
2010-09-04r300/compiler: use limits from the compiler input instead of inline constantsMarek Olšák
2010-09-04r300/compiler: improve register allocation with indexable temporaries for VSMarek Olšák
2010-09-04r300/compiler: fix handling of indexed temporaries in peepholeMarek Olšák
2010-09-04r300/compiler: disable deadcode elimination for indexed dst operandsMarek Olšák
2010-09-04r300/compiler: allocate at least FS inputs if register allocation is disabledMarek Olšák
2010-09-04r300g: add a new debug option which disables compiler optimizationsMarek Olšák
2010-09-04r300/compiler: compute the final number of temporaries during translationMarek Olšák
2010-09-04r300/compiler: make optimizations not use 0.5 swizzles in vertex shadersMarek Olšák
2010-09-04r300/compiler: use peephole and constant folding for vertex shaders tooMarek Olšák
2010-09-04r300/compiler: remove unused enum OPCODE_REPL_ALPHAMarek Olšák
2010-09-04r300/compiler: refactor fragment shader compilationMarek Olšák
2010-09-04r300/compiler: add new compiler parameter max_constantsMarek Olšák
2010-09-04r300/compiler: refactor vertex shader compilationMarek Olšák
2010-09-04r300/compiler: remove a redundant parameter in rc_pair_regallocMarek Olšák
2010-09-04r300/compiler: remove a redundant parameter in rc_dataflow_deadcodeMarek Olšák
2010-09-04r300/compiler: use null-terminated array of transformation functionsMarek Olšák
2010-09-04r300g: only check for an empty shader if there are no compile errorsMarek Olšák
2010-09-04r300/compiler: add new compiler parameter max_alu_instsMarek Olšák
2010-09-04r300/compiler: put emulate_loop_state in radeon_compilerMarek Olšák
2010-09-04ir_reader: Run ir_validate on the generated IR.Kenneth Graunke
2010-09-04ir_reader: Emit global variables at the top of the instruction list.Kenneth Graunke
2010-09-04ir_reader: Drop support for reading the old assignment format.Kenneth Graunke
2010-09-04glsl: Regenerate autogenerated file builtin_function.cpp.Kenneth Graunke
2010-09-04glsl/builtins: Convert assignments to new format (with write mask).Kenneth Graunke
2010-09-04ir_reader: Read the new assignment format (with write mask).Kenneth Graunke
2010-09-04ir_reader: Track the current function and report it in error messages.Kenneth Graunke
2010-09-04glsl/builtins: Actually print the info log if reading a builtin failed.Kenneth Graunke
2010-09-04nvfx: consolidate tiny filesLuca Barbieri
2010-09-04mesa/st: add missing _mesa_set_fetch_functions in st_get_tex_imageLuca Barbieri
2010-09-04nvfx: fix vp DP2Luca Barbieri
2010-09-04nvfx: implement fp SSG properlyLuca Barbieri
2010-09-04nvfx: don't claim we support preds since the driver doesn'tLuca Barbieri
2010-09-04nv40: support all 10 texcoordsLuca Barbieri
2010-09-04nvfx: add missing context initLuca Barbieri
2010-09-04nvfx: tidy up state_emitLuca Barbieri