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2009-10-30i965: Add an index assert on get_fp_inst array like other compiler arrays.Eric Anholt
2009-10-30i965: Fix BRW_WM_MAX_INSN to reflect current limits.Eric Anholt
Part of fixing bug #24355.
2009-10-30intel: Set the texture format in the TFP path.Eric Anholt
This fixes a regression in piglit's tfp test as of 11caea687e3f10ae12d33e44edf84635f73047dd. Additionally, set the texture format for the RGB textures to MESA_FORMAT_XRGB8888 and support it in the hw paths so that hopefully sw fallbacks involving TFP get better alpha behavior. The radeon drivers appear to need the same fix. Bug #24803
2009-10-30r600: remove duplicate lineAlex Deucher
2009-10-30r600: fill in some missing tex formatsAlex Deucher
This improves shadowtex since the component ordering is at least correct now, but I'm not sure how to deal with texturing from a depth surface yet due to differences in depth and color tile layouts. Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2009-10-30r600: fix a warning, update commentsAlex Deucher
2009-10-30r600: use AUTO_INDEX for draw - saves cmd buffer spaceAndre Maasikas
also seems we can use INDX_OFFSET if start != 0
2009-10-30intel: fix up some XRGB breakageBrian Paul
We weren't choosing the right XRGB span functions for reading the framebuffer. XRGB formats still aren't turned on yet though.
2009-10-30mesa: fix inverted buffer object testBrian Paul
Fixes bug 24799.
2009-10-30mesa: fix incorrect format info for MESA_FORMAT_SL8Brian Paul
Fixes bugs 24798 and 24801.
2009-10-30softpipe: Respect gl_rasterization_rules in primitive setup.Michal Krol
2009-10-29intel: update intel_create_renderbuffer(format), add XRGB supportBrian Paul
Pass a gl_format to intel_create_renderbuffer() instead of GLenum. Add cases for MESA_FORMAT_XRGB8888 textures and renderbuffers. However, we don't yet create any renderbuffers or textures with that format. It seems the default alpha value is zero instead of one. Need to investigate that first.
2009-10-29mesa: fix _mesa_texstore_argb8888() for MESA_FORMAT_XRGB8888Brian Paul
If we hit the general path and call _mesa_make_temp_chan_image() we always want to get a GL_RGBA texture. We were getting a 3-channel GL_RGB texture before and that messed up the memory layout.
2009-10-29r600: remove the no rrb messagesAlex Deucher
2009-10-29r600: Add support for ARB_depth_clampAlex Deucher
2009-10-29intel: remove memcpy_get_tex_image() codeBrian Paul
This has been lifted into core Mesa where it can be used for all drivers that use the _mesa_get_teximage() fallback for ctx->Driver.GetTexImage().
2009-10-29mesa: lift memcpy_get_tex_image() code from intel driver into core MesaBrian Paul
The code should work for any driver.
2009-10-29mesa: refactor _mesa_get_teximage() codeBrian Paul
Break different formats into different functions to make it easier to read.
2009-10-29i965: indentation fixBrian Paul
2009-10-29i965: make brw_sf_prog_key::sprite_origin_lower_left one bitBrian Paul
Shrinks size of key to 8 bytes from 12. Note that progs/demos/spriteblast.c is still broken.
2009-10-29i965: make brw_wm_prog_key a little smallerBrian Paul
GLushort is big enough for the swizzle and origin fields. The key could probably be made smaller still by re-ordering things. I'll hold off on that until after the outputswritten64 branch is merged. The key will get a little larger again with the GLbitfield64 fields.
2009-10-29i915: Fix 1D texture mapping in the t coordinate.Eric Anholt
Fixes piglit tex1d-2dborder test.
2009-10-29i915: Correct and make use of the defines for 32-bit depth texture modes.Eric Anholt
Previously, S8_Z24 depth textures would always be treated as intensity. Fixes piglit depth-tex-modes.
2009-10-29i965: avoid shader translation on window resizeBrian Paul
If the fragment shader doesn't use FRAG_ATTRIB_WPOS (gl_FragCoord) we don't need to worry about the window size and origin in brw_wm_populate_key(). This avoids re-generating the i965 shader code when a window is resized. Issue spotted by Keith Whitwell.
2009-10-29i965: define, use BRW_MAX_DRAW_BUFFERSBrian Paul
i965 might support more than 4 color draw buffers. But if not, this protects from breakage if the Mesa limit is raised.
2009-10-29i965: remove unused varBrian Paul
2009-10-29i965: don't use context state in emit_fb_write()Brian Paul
Put the state that we care about in the hash key. Issue spotted by Keith Whitwell.
2009-10-29i965: use macros to get/set prog_instruction::Aux fieldBrian Paul
This makes things a bit easier to remember/understand.
2009-10-29i965: minor code reformattingBrian Paul
2009-10-29mesa: Add MESA_FORMAT_Z24_X8.José Fonseca
2009-10-29st/xorg: fix scaling ov xv data, plus some cleanupsZack Rusin
2009-10-29i915: Implement min/max LOD clamping with the hardware.Eric Anholt
This gets us expected behavior for clamping between mipmap levels, and avoids relayout of textures for doing clamping. Fixes piglit lodclamp-between.
2009-10-29i965: Replace a MIN(MAX()) with CLAMP().Eric Anholt
2009-10-29intel: check for single memcpy() in memcpy_get_tex_image()Brian Paul
2009-10-29i965: Fix fallout from ARB_depth_clamp enablement that broke glDepthRange.Eric Anholt
If a backwards glDepthRange was supplied (as with the old Quake no-z-clearing hack), the hardware would have always clamped because we weren't clamping to the min of near/far and the max of near/far. Also, we shouldn't be clamping to near/far at all when not in depth clamp mode (this usually didn't matter since near/far are usually the same as the 0.0, 1.0 clamping you do for fixed-point depth). This should fix funny depth issues in PlaneShift, and fixes piglit depth-clamp-range
2009-10-29mesa: Mostly fix swrast's ARB_depth_clamp support.Eric Anholt
I'd written a testcase for the hard part of the extension enablement, so naturally the easy stuff was completely broken. There are still issues, as I'm seeing FLOAT_TO_UINT(max_f) == 0x0 when max_f == 1.0, but it gets piglit depth-clamp-range closer to success.
2009-10-29intel: Don't bother MI_FLUSHing on glFlush in the DRI2 case.Eric Anholt
We only need it when drawing to the front buffer, which we never do for DRI2. No significant performance difference, but the flush is definitely gone from the end of every batchbuffer.
2009-10-29intel: Clean up merge leftover from the DRI2 swap throttling.Eric Anholt
2009-10-29intel: remove debug codeBrian Paul
2009-10-29mesa: consolidate some code in _mesa_GetCompressedTexImageARB()Brian Paul
2009-10-29intel: added fast memcpy path for glGetTexImage()Brian Paul
2009-10-29mesa: move pixels==NULL check in glGetTexImage()Brian Paul
2009-10-29mesa: consolidate some code in _mesa_GetTexImage()Brian Paul
2009-10-29mesa: move, clean-up _mesa_print_texture()Brian Paul
2009-10-29mesa: fix some tests in subtexture_error_check2()Brian Paul
Don't use hard-coded compressed block sizes. Update comments and error strings.
2009-10-29mesa: remove unneedded is_srgb_teximage() functionBrian Paul
Use _mesa_get_format_color_encoding() function instead.
2009-10-29glsl: make shader substitution a little betterBrian Paul
2009-10-29st/mesa: fix PIPE_FORMAT_X8Z24 <> MESA_FORMAT_X8_Z24 conversionDavid Heidelberger
Signed-off-by: David Heidelberger <d.okias@gmail.com> Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-29st/mesa: Add conversion from PIPE_FORMAT_X8Z24_UNORM to MESA_FORMAT_S8_Z24.David Heidelberger
Fix glxgears and openarena for Nouveau (no more asserts and crash). Signed-off-by: David Heidelberger <d.okias@gmail.com Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-29st/mesa: Fix nouveau glxinfo after merging texformat-rework.David Heidelberger
Signed-off-by: David Heidelberger <d.okias@gmail.com> Signed-off-by: Brian Paul <brianp@vmware.com>