Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-23 | r300/compiler: allow 32 temporaries in vertex shaders | Marek Olšák | |
2010-06-23 | r300/compiler: emulate loops in vertex shaders | Marek Olšák | |
It is not perfect, but it is the best we got. | |||
2010-06-23 | mesa: fix assertion failure for GL_ALPHA FBOs | Marek Olšák | |
2010-06-23 | r300g: attempt to fix texture corruption on RV505 | Marek Olšák | |
2010-06-23 | r300g: index buffer range checking | Marek Olšák | |
2010-06-22 | i915g: Revert debug hunks from last commit | Jakob Bornecrantz | |
2010-06-22 | i915g: Reduce state emission by using a index bias | Jakob Bornecrantz | |
2010-06-22 | i915g: Drop fifo code in vbuf | Jakob Bornecrantz | |
2010-06-22 | i915g: Change state code in vbuf code | Jakob Bornecrantz | |
2010-06-22 | i915g: Rework debug print code | Jakob Bornecrantz | |
2010-06-22 | i915g: Switch to state atoms | Jakob Bornecrantz | |
2010-06-22 | i915g: i915_state_sampler.c code style | Jakob Bornecrantz | |
2010-06-22 | i915g: i915_state_immediate.c code style | Jakob Bornecrantz | |
2010-06-22 | i915g: i915_state_dynamic.c code style | Jakob Bornecrantz | |
2010-06-22 | u_math: Add align function npot alignments | Jakob Bornecrantz | |
2010-06-22 | llvmpipe: Ignores | Jakob Bornecrantz | |
2010-06-22 | llvmpipe: make geometry shaders and stream output work | Zack Rusin | |
2010-06-22 | gallium: add a timestamp disjoint query | Zack Rusin | |
allows application to not only request the frequency of the TIME_ELAPSED clock but also to detect if that frequency was consistent throughout the entire bracketed range of graphics commands. | |||
2010-06-22 | gallium: add a new query | Zack Rusin | |
to figure out if gpu is finished with all of the previously issues commands | |||
2010-06-22 | st/mesa: remove bogus assertions st_CompressedTexSubImage2D | Roland Scheidegger | |
width/height may not be a multiple of blocksize (small mip levels / npot textures). This should be handled just fine. Fixes #28530. | |||
2010-06-22 | r300g: optimize the immediate mode emission path a bit | Marek Olšák | |
2010-06-22 | r300g: do not emit ZTOP every draw call | Marek Olšák | |
2010-06-21 | swrast: fix incorrect specular highlights on backfaces | Tim Evans | |
See bug 28577 for details. NOTE: this is a candidate for the 7.8 branch. Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2010-06-21 | r300g: fix crash when destroying the context on r3xx-r4xx | Marek Olšák | |
FDO bug #28652, | |||
2010-06-21 | llvmpipe: s/lpfs/shader/ | José Fonseca | |
2010-06-21 | r300g: fix the KIL opcode for r3xx-r4xx (v4) | Marek Olšák | |
2010-06-20 | r300g: fix assigning the texture cache region for 1 texture | Marek Olšák | |
2010-06-20 | mapi: Add missing stdlib.h header for malloc declaration. | Vinson Lee | |
2010-06-20 | i965g: Fix setup of immediate types for gen4 disasm. | Vinson Lee | |
Caught by clang. Follow-up to commit 070bbd4fcd5d2b669b880b91730a7ad9d130e416. | |||
2010-06-20 | r300g: manually assign texture cache regions | Marek Olšák | |
This should fix corrupted texturing on r3xx-r4xx. | |||
2010-06-20 | r600g: handle DRM_API_HANDLE_TYPE_KMS in buffer_get_handle | Marek Olšák | |
2010-06-20 | r300g: cleanup buffer_{from, get}_handle | Marek Olšák | |
2010-06-20 | r300g: cleanup includes | Marek Olšák | |
2010-06-20 | r300g: texture alignment code cleanup + use special alignment for AA textures | Marek Olšák | |
2010-06-19 | Revert "Fix image_matches_texture_obj() MaxLevel check" | Will Dyson | |
This reverts commit a9ee95651131e27d5acf3d10909b5b7e5c8d3e92. It was based on a failure to understand how ther driver allocates memory, and causes a regression with Celestia. Set MaxLevel to dstLevel before allocating new mipmap level. The radeon driver will fail to allocate space for a new level that is outside of BaseLevel..MaxLevel. Set MaxLevel before allocating. Signed-off-by: Maciej Cencora <m.cencora@gmail.com> | |||
2010-06-19 | r300g: fix random pixels appearing / incomplete rendering | Marek Olšák | |
This should fix the FDO bug #28612. Also, these piglit tests have been fixed: - fbo-copypix - scissor-copypixels - copytexsubimage - texredefine Finally, 2 flushes in the transfer path are no longer needed. | |||
2010-06-19 | r300g: output floats instead of halfs when passed through translate | Marek Olšák | |
2010-06-19 | r300g: fix clamp and mirror_clamp wrap modes when used with nearest filtering | Marek Olšák | |
2010-06-19 | r300g: more informative warning in END_CS | Marek Olšák | |
2010-06-19 | r300g: improve the ZTOP condition | Marek Olšák | |
The real difference here is that ZTOP is now enabled if all stencil ops are set to KEEP. This improves performance. | |||
2010-06-19 | r300g: fix up the CS size of the rasterizer state | Marek Olšák | |
2010-06-18 | intel: Finalize the miptree before mapping it for fallbacks. | Eric Anholt | |
Fixes segfault in mipmap_view.c demo. Bug #27212. | |||
2010-06-18 | i965: Fix the name of aa_coverage_slope in the improved AA line params. | Eric Anholt | |
2010-06-18 | graw: add two examples using new register files | Zack Rusin | |
2010-06-18 | gallium: add a temporary array register file | Zack Rusin | |
like normal temporaries, but allows to define a number of distinct arrays, all of which make it explicit that they contain /indexable/ registers. as a side-effect we're adding support for multi-dimensional destination registers. The whole thing looks like this: DCL TEMPX[0][0..128] # 0 array with 128 registers ADD TEMPX[0][0], IN[0], IMM[0] ADD TEMPX[0][1], IN[0], IMM[0] ABS OUT[0], TEMPX[0][TEMP[0]] | |||
2010-06-18 | gallium: add a new register file - immediate array | Zack Rusin | |
allows one to specify a safe (bound checked) array filled with immediates. it works just like a const array and declares much like our current immediates. | |||
2010-06-18 | llvmpipe: Fix pointer dereference after free. | José Fonseca | |
2010-06-18 | llvmpipe: limit the number of fragment shader variants kept around | Roland Scheidegger | |
llvmpipe can create a large number of shader variants for a single shader (which are quite big), and they were only ever deleted if the shader itself was deleted. This is especially apparent in things like glean blendFunc where a new variant is created for every different subtest, chewing up all memory. This change limits the numbers of fragment shader variants (for all shaders) which are kept around to a fixed number. If that would be exceeded a fixed portion of the cached variants is deleted (since without tracking the used variants this involves flushing we don't want to delete only one). Always the least recently used variants (from all shaders together) are deleted. For now this is all per-context. Both the number of how many variants are cached (1024) as well as how many will be deleted at once (1/4 of the cache size) are just rough guesses and subject to further optimization. | |||
2010-06-18 | r300g: fix hardlocks in occlusion queries | Marek Olšák | |
Early Z test (=ZTOP) must be disabled before a query is started, otherwise the GPU is dead. The order of emitted registers matters more than you might think. This fixes hardlocks in sauerbraten. | |||
2010-06-18 | r300g: debug option for fake occlusion queries | Marek Olšák | |