Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-04-20 | xmesa: minor cosmetic | George Sapountzis | |
mainly drop 'client' argument from initialize_visual_and_buffer(). | |||
2007-04-20 | xmesa: split FX functions to separate file, part 2. | George Sapountzis | |
2007-04-20 | xmesa: split FX functions to separate file, part 1. | George Sapountzis | |
2007-04-20 | xmesa: spilt FX code to separate functions. | George Sapountzis | |
2007-04-20 | Revert "xmesa: drop glide (FX) backend." | George Sapountzis | |
This reverts commit 2a2f8d806f74619f0a7cf97fdc7f7b3ad1cad81b. | |||
2007-04-19 | Put gl_program_machine into swrast structure rather than using a local variable. | Brian | |
Basically an easy way to make sure the memory gets initialized once (to zero) to avoid lots of valgrind warnings. | |||
2007-04-19 | Fix valgrind problem caused by reading text[-1]. | Brian | |
2007-04-19 | remove invalid assertion (span->facing may be set because of polygonmode) | Brian | |
2007-04-19 | remove invalid assertion | Brian | |
2007-04-19 | fix crash when program has invalid structure field | Brian | |
2007-04-19 | init A.curFuncEndLabel = NULL | Brian | |
2007-04-19 | In _mesa_unpack_depth_span() look for special cases of GLuint->GLushort and ↵ | Brian | |
GLushort->GLuint conversion. This improves performance and avoids int/float/int conversion problems that can introduce errors during glCopyTexImage(). Another fix for the depth peeling algorithm. | |||
2007-04-19 | Don't allow deferredTexture if using occlusion query and a frag shader. | Brian | |
Occlusion query might depend on the shader killing/discarding fragments. Helps fix depth peeling technique. Also, minor tweaks in interpolate_wpos(). | |||
2007-04-18 | fix an uninitialized variable and a warning | Brian | |
2007-04-18 | comments, assertions | Brian | |
2007-04-18 | new comments | Brian | |
2007-04-18 | record proper datatypes for uniforms/samplers | Brian | |
2007-04-18 | added _slang_gltype_from_specifier() | Brian | |
2007-04-18 | Start fixing some issues with uniform variables and their types. | Brian | |
2007-04-18 | Fix some bugs related to querying active uniforms. | Brian | |
2007-04-18 | fix error strings, add a sanity check | Brian | |
2007-04-19 | xmesa: drop glide (FX) backend. | George Sapountzis | |
glide is no longer compiled with stand-alone libGL, so this will not link. There are still the glide config files. some code in demos and the GLX_MESA_set_3dfx_mode code which could be removed. | |||
2007-04-18 | Remove bad assertions, decrement NumShaders in _mesa_detach_shader(). | Brian | |
Fixes crashes w/ Brad King's depth peeling test. | |||
2007-04-18 | s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token) | Brian | |
2007-04-18 | Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name(). | Brian | |
The later takes a type parameter so we can match uniforms or attributes/inputs. Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH queries. Fixes problem reported by Brad King in VTK. | |||
2007-04-18 | call ProgramStringNotify() after linking | Brian | |
2007-04-18 | check _PreferPixelFog in _swrast_span_default_fog(), see bug 10669 | Brian | |
2007-04-18 | improved fog comment | Brian | |
2007-04-18 | fig segment fault issue in TAG(triangle), (see bug 10589) | Xiang, Haihao | |
Bit SS_TWOSIDE_BIT is set if gl_FrontFacing lives in fragment input (see commit 10b5895597d5e069183cb647d17eb412effceb4f). However, VB->ColorPtr[1] isn't assigned after that. | |||
2007-04-17 | omit the glide/svga sources from stand-alone libGL (anyone using them?) | Brian | |
2007-04-17 | Enable texture sampling for vertex programs/shaders. | Brian | |
This is a bit of a hack for now because the tnl module is using the swrast module to fetch texels. The texture fetch/filter code should probably be moved into the main/ module since it doesn't really depend upon other swrast code. | |||
2007-04-17 | In bind_inputs() set VB->EdgeFlag to NULL if it's not needed. | Brian | |
Otherwise, the clip/interp code was finding VB->EdgeFlag to be non-null and reading/writing it when the memory may have been freed earlier in free_space(). This fixes several VTK segfaults/failures reported by Brad King @ Kitware. | |||
2007-04-17 | regenerated | Brian | |
2007-04-17 | fix/simplify some texture functions | Brian | |
2007-04-17 | more matrix function updates | Brian | |
2007-04-17 | don't set GL_TEXTURE_MAX_LEVEL for GL_TEXTURE_RECTANGLE_ARB as that ↵ | Brian | |
generates an error | |||
2007-04-17 | Defer buffer pool creation to the first context creation. | Thomas Hellstrom | |
This way we have a hw context so that we can take the hardware lock. Also, at this point, AIGLX isn't locked with the X server context as it is at screen creation. | |||
2007-04-17 | cleanups for t_vb_program.c | Roland Scheidegger | |
use VertexProgram._Current instead of VertexProgram.Current in a few more places. Only fixup fogc and psiz in case this is really a nv program (others are fine if undefined), and fix this case up so the values actually get written. | |||
2007-04-17 | r300: r300_render.c:391: warning: unused variable 'i' | Oliver McFadden | |
2007-04-16 | just clean-ups | Brian | |
2007-04-16 | move GL_EXT_stencil_two_side into alphabetical position | Brian | |
2007-04-16 | Fix glActiveStencilFaceEXT dispatch problem (bug 10523). | Brian | |
OK, _all_ extensions that might get enabled by the driver need to be in the card_extensions[] list. driInitExtensions() is called at least twice: first during screen creation, then once for each context that's created. The first call sets up the dispatch table. The second call just sets the extension enable/disable flags. | |||
2007-04-16 | remove _tnl_arb_vertex_program_stage | Brian | |
2007-04-16 | remove _tnl_arb_vertex_program_stage | Brian | |
2007-04-16 | need to clamp MAD for linear fog | Brian | |
2007-04-16 | removed unused t_vb_arbprogram stage | Brian | |
2007-04-16 | remove t_vb_arbprogram.c | Brian | |
2007-04-16 | unhook t_vb_arbprogram.c code - it's going away | Brian | |
2007-04-16 | Use generic program limits instead of NV-specific ones to init program ↵ | Brian | |
constants. Previously, this limited us to 12 temp regs for vertex programs. Many vertex shaders could exceed that. This forces us to stop using t_vb_arbprogram.c for now because of its particular register indexing scheme. Need to increase bits allocated for register indexing, etc. | |||
2007-04-16 | Fix some assertions that could occur when an error was earlier logged. | Brian | |