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2009-02-28mesa: remove dead codeBrian Paul
2009-02-28mesa: move gl_attrib_node struct to attrib.c tooBrian Paul
2009-02-28mesa: move gl_enable_attrib struct to attrib.c, the only place it's usedBrian Paul
2009-02-28mesa: lots of updated comments, formatting clean-upsBrian Paul
2009-02-28r300-gallium: A handful of fixups.Corbin Simpson
2009-02-28r300-gallium: Fix C99 error.Corbin Simpson
2009-02-28r300-gallium: Fix RS.Corbin Simpson
I should just stop using "git stash" altogether.
2009-02-28tgsi: More descriptive sanity diagnostic messages.Michal Krol
2009-02-27intel: remove some unneeded buffer unmap callsBrian Paul
Core mesa now unmaps the buffers if needed in these cases.
2009-02-27mesa: update fragResults array in arb_output_attrib_string()Brian Paul
Plus add some comments.
2009-02-27r300-gallium: Properly split up RS into r300 and r500 variants.Corbin Simpson
2009-02-27radeon: Add DRM stubs.Corbin Simpson
Nothing really of note, unfortunately.
2009-02-27Include p_compiler.h in drm_api.h for boolean typedef.Corbin Simpson
2009-02-27r300-gallium: Turn true and false into TRUE and FALSE.Corbin Simpson
Match the rest of Gallium.
2009-02-27mesa: set bufObj->Pointer = NULL after unmappingBrian Paul
Also, ctx->Driver.UnmapBuffer can never be null, so remove conditional.
2009-02-27mesa: if a buffer object is mapped when glDeleteBuffers() is called, unmap itBrian Paul
2009-02-27mesa: updated commentsBrian Paul
2009-02-27mesa: fix incorrect error handling in glBufferDataARB()Brian Paul
If glBufferDataARB() is called while a buffer object is currently mapped we're supposed to unmap the current buffer, then replace it. Don't generate an error.
2009-02-27i915: Add support for a new G33-like chipset.Shaohua Li
Signed-off-by: Shaohua Li <shaohua.li@intel.com> Signed-off-by: Eric Anholt <eric@anholt.net>
2009-02-27tgsi: don't dump interpolation info except for fragment shader inputsKeith Whitwell
Don't print the meaningless and confusing CONSTANT interpolation attribute after everything else.
2009-02-27r300-gallium: Add RS block setup.Corbin Simpson
This is still icky, and only compile-tested.
2009-02-27r300-gallium: Add RS600 chipsets.Corbin Simpson
2009-02-27r300-gallium: A handful of tiny vfmt fixups.Corbin Simpson
Using a tab of inputs should work, but I keep getting bad results. If only Rawhide's GDB wasn't broken...
2009-02-27i965: texture fixes: bordered textures, fallback renderingRobert Ellison
i965 doesn't natively support GL_CLAMP; it treats it like GL_CLAMP_TO_EDGE, which fails conformance tests. This fix adds a clause to the check_fallbacks() test to check whether GL_CLAMP is in use on any enabled 2D texture. If so, and if strict conformance is required (via INTEL_STRICT_CONFORMANCE), a software fallback is mandated. In addition, validate textures *before* checking for fallbacks, rather than after; otherwise, the texture state is never validated and can't be trusted. (In particular, if texturing is enabled and the sampler would access any level beyond level 0 of a texture, the sampler will segfault, because texture validation sets the firstLevel and lastLevel fields of a texture object so that the valid levels will be mapped and accessed correctly. If texture validation doesn't occur, only level 0 is accessed correctly, and that only because firstLevel and lastLevel happen to be set to 0.)
2009-02-27gallium: fix state tracker's stencil buffer testBrian Paul
Need to check ctx->DrawBuffer->Visual.stencilBits not ctx->Visual.stencilBits because the later only applies to the window system buffers, not user-created FBOs. This, plus the previous commit, fixes progs/tests/fbotexture.c
2009-02-27gallium: add st_validate_framebuffer() driver functionBrian Paul
Gallium only supports combined depth/stencil buffers, not separate ones. If the user tries to create create a FBO with separate depth/stencil renderbuffers mark the FBO as unsupported.
2009-02-27util: set vbuf.max_index in draw_vertex_buffer()Keith Whitwell
(cherry picked from commit 1350f2efba5eeceebe0e711db6152c29e9889ce7)
2009-02-27softpipe: add dumping of post-tranfsormed vertices (disabled)Keith Whitwell
2009-02-27mesa: Fix and re-enable sparc normal asm.David Miller
Fix a bug reported in 2003 :-) The output vector has 4 entries, not 3. Unconditionally emit .register directives. Signed-off-by: David S. Miller <davem@davemloft.net>
2009-02-27mesa: Fix Sparc cliptest asm code and re-enable.David Miller
Stop using register %g7 since that is used by the "system" (ie. the pthread implementation makes use of it). Also, the projection vector can be NULL and we shouldn't try to access it at all in _mesa_sparc_cliptest_points4_np(). ioquake3 would crash due to this bug. Finally, unconditionally emit the register directives and re-enable in _mesa_init_all_sparc_transform_asm(). Signed-off-by: David S. Miller <davem@davemloft.net>
2009-02-27intel: Use flink for global buffer idsJakob Bornecrantz
Also fix minor drm api change
2009-02-27egl: Fix for minor api changeJakob Bornecrantz
2009-02-27st/drm: Seperate get handle for global buffer idsJakob Bornecrantz
2009-02-26mesa: Fix DEBUG_MATH build on sparc.David S. Miller
Need to use '__asm__' instead of plain 'asm'. math/m_debug_clip.c: In function ‘test_cliptest_function’: math/m_debug_clip.c:253: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘asm’ math/m_debug_clip.c:253: warning: implicit declaration of function ‘asm’ Signed-off-by: David S. Miller <davem@davemloft.net>
2009-02-26intel: no-op the intel_finish_render_texture() functionBrian Paul
It doesn't have to do anything. See comments for more details.
2009-02-26intel: check texture formats in intel_validate_framebuffer()Brian Paul
We can't render into any texture format; only certain formats. Check that render-to-texture's format is renderable in the intel_validate_framebuffer() There seems to be a bug somewhere that causes rendering to rgb565 textures to be corrupted so disallow that for now. This will be revisted.
2009-02-26intel: updated comment, some debug code (disabled)Brian Paul
2009-02-26i965: rename draw_regions -> color_regionsroot
Be a little more specific about what these are.
2009-02-26mesa: avoid extraneous calls to ctx->Driver.BindFramebuffer()Brian Paul
Only call this driver function when we really need to bind different buffers.
2009-02-26i965: add missing init for region->widthBrian Paul
This doesn't seem to really effect anything but seeing width=0 in drawing regions was confusing.
2009-02-26mesa: replace old prog_instruction::Sampler field with Aux fieldBrian Paul
The i965 driver needs an extra instruction field for color output information. It was using the Sampler field for this. Use the Aux field instead. This will probaby be revisited at some point...
2009-02-26i965: whitespace/indentation fixesBrian Paul
2009-02-26mesa: Resurrect SPARC asm code.David S. Miller
This rewrites the sparc GLAPI code so that it's PIC friendly and works with all of the TLS/PTHREADS/64-bit/32-bit combinations properly. As a result we can turn SPARC asm back on. Currently it's only enabled on Linux, as that's the only place where I can test this stuff out. For the moment the cliptest SPARC asm routines are disabled as they are non-working. The problem is that they use register %g7 as a temporary which is where the threading libraries store the thread pointer on SPARC. I will fix that code up in a future change as it's a pretty important routine to optimize. Like x86 we do the runtime patch as a pthread once-invoked initializer in init_glapi_relocs(). Unlike x86, however, our GLAPI stubs on SPARC are just two instruction sequences that branch to a trampoline and put the GLAPI offset into a register. The trampoline is what we run-time patch. The stubs thus all look like: glFoo: ba __glapi_sparc_foo_stub sethi GLAPI_OFFSET(glFOO) * PTR_SIZE, %g3 This actually makes generate_entrypoint() a lot simpler on SPARC. For this case in generate_entrypoint() we generate stubs using a 'call' instead of the 'ba' above to make sure it can reach. In order to get a proper tail call going here, in the unpatched case, we do several tricks. To get the current PC, for example, we save the return address register into a temporary, do a call, save the return address register written by the call to another temporary, then restore the original return address register value. This is to avoid having to allocate a stack frame. This is necessary for PIC address formation. This new GLAPI scheme lets us get rid of the ugly SPARC GLAPI hacks in __glXInitialize() and one_time_init(). Signed-off-by: David S. Miller <davem@davemloft.net>
2009-02-26intel: Revert disable of accelerated Bitmap, which slipped in with spans stuff.Eric Anholt
2009-02-26Fix "cast to pointer from integer of different size"Tomas Carnecky
The script generates code like: pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 80); which causes the above mentioned warning. Add parenthesis around the whole expression to fix it. Signed-off-by: Tomas Carnecky <tom@dbservice.com>
2009-02-26i965: fix for RHW workaroundXiang, Haihao
It is possible that an object whose vertices all are outside of a view plane is passed to clip thread due to the RHW workaround. This object should be rejected by clip thread. Fix bug #19879
2009-02-26intel: Disable creating DRI2 FBconfigs with depth size != color size.Eric Anholt
While it's a nice idea to be able to allow clients to choose a smaller (or bigger for 16bpp screens!) depth size, right now DRI2 hands back a buffer with a size that matches the drawable, rather than being based off of the visual. This led to problems in readback as parts of the driver disagreed on what format the depth buffer was really in. Fixes the remainder of bug #19447.
2009-02-26intel: Add span code for z24 without stencil.Eric Anholt
It seems that in this case the Mesa code is handing us x8z24 values instead of z24s8 values, so we need to not do the rotation. Fixes half of OGLconform depthrange.c. Bug #19447.
2009-02-25intel: make template wrappers for the spans templates.Eric Anholt
This is insanity, but so is copying the same blocks containing the actual interesting code in the file three times each for the different tile formats.
2009-02-25intel: Fix up x8r8g8b8 renderbuffer format so that alpha=1 spans code happens.Eric Anholt
I was lured into a false sense of security by the fact that the spans code was already there, and a bunch of tests didn't catch the problem. oglconform's mask.c did, though. Bug #19970.