Age | Commit message (Collapse) | Author |
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Use xmesa_new_color_surface() for front/back renderbuffer surfaces.
Use xmesa_surface_alloc() for everything else (textures, other renderbuffers)
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(fix that someday)
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Need to pass the address of the buffer ptr, not the buffer ptr.
Before, the region->buffer type was void * so it wasn't effectively
type-checked. Changing the type to pipe_buffer_object* allows the
compiler to detect the error. Fixing this solves a segfault.
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Predicates, as per D3D9 spec, are a complete subset of NVIDIA's
condition codes. However, due to its broad support in non-NVIDIA
hardware, it is being exposed in TGSI to ease hw driver development.
Two decomposition functions are expected in the future.
1. GetRidOfPredicates() - predicates are implemented with condition
codes.
2. There is no second function, it's just this pesky VI that does not
allow me to move with arrow keys and so I cannot edit previous paragraphs.
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