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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-08-19
r300g: do not use fastfill with 16-bit zbuffers
Marek Olšák
2010-08-19
r600g: update comments about ALU src operands
Alex Deucher
2010-08-19
translate_sse: try to fix Win64
Luca Barbieri
2010-08-19
translate_sse: fix emit_load_sse2
Luca Barbieri
2010-08-19
i915: Remove unnecessary header from i830_context.c.
Vinson Lee
2010-08-19
st/egl: Fix win32 build.
Chia-I Wu
2010-08-19
r600g: add sin/cos
Dave Airlie
2010-08-19
r600g: add a chiprev type for r600/r700/evergreen instead of using family
Dave Airlie
2010-08-19
r600g: add SSG, SEQ, SGT and SNE
Dave Airlie
2010-08-18
i965: Set the if stack pop count when breaking out of a loop inside an if.
Eric Anholt
2010-08-18
i965: Don't set the swizzle on an immediate value in the VS.
Eric Anholt
2010-08-18
mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.
Eric Anholt
2010-08-18
glsl: Replace sscanf in s_expression reader with strspn and strcspn.
Kenneth Graunke
2010-08-18
mesa: Remove unnecessary heaaders from shaderapi.c.
Vinson Lee
2010-08-18
mesa: Don't try to free components of a NULL uniform list.
Eric Anholt
2010-08-18
glsl: Also strdup the names of uniform list entries for >vec4 types.
Eric Anholt
2010-08-18
glcpp: Refresh autogenerated lexer.
Kenneth Graunke
2010-08-18
glcpp: Add basic #line support (adapted from the main compiler).
Kenneth Graunke
2010-08-18
ir_to_mesa: Fix leak by improper freeing of a uniform list.
Eric Anholt
2010-08-18
glsl2: Free the shader compiler at dri screen destruction.
Eric Anholt
2010-08-18
ir_to_mesa: Don't leak the whole linked assembly program.
Eric Anholt
2010-08-18
dri2: Clean up the common dri2 options at screen destroy.
Eric Anholt
2010-08-18
glsl: Fix leak-causing typo in destructor that made it another constructor.
Eric Anholt
2010-08-18
glsl: Fix uninitialized member in ir_hierarchical_vistor constructor.
Vinson Lee
2010-08-18
mesa: fpclassify is available on OpenSolaris.
Vinson Lee
2010-08-18
ir_to_mesa: Fix leak of set_branchtargets temp data.
Eric Anholt
2010-08-18
glsl: Garbage collect old prototype for ir_to_mesa.
Eric Anholt
2010-08-18
ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.
Eric Anholt
2010-08-18
mesa: Free linked shaders when deleting the shader program.
Eric Anholt
2010-08-18
mesa: Free old linked shaders when relinking new shaders.
Eric Anholt
2010-08-18
glsl2: Fix copy'n'paste hilarity leading to leaking in the refcount visitor.
Eric Anholt
2010-08-18
ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.
Eric Anholt
2010-08-18
mesa: Hang the compiled shader off the shader->ir, not the shader.
Eric Anholt
2010-08-18
mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.
Eric Anholt
2010-08-18
glsl: Fix scoping bug in if statements.
Kenneth Graunke
2010-08-18
glsl: Refresh autogenerated file builtin_function.cpp.
Kenneth Graunke
2010-08-18
generate_builtins.py: Clean up generated output a bit.
Kenneth Graunke
2010-08-18
glsl/builtins: Add forgotten hyperbolic trig builtins in 1.30 profiles.
Kenneth Graunke
2010-08-18
ir_constant_expression: Implement equal/notEqual for booleans.
Kenneth Graunke
2010-08-18
r600: implement SSG instruction
Andre Maasikas
2010-08-18
gallivm: Use proper index to lookup predicate register array.
michal
2010-08-18
r600: implement DP2 opcode
Andre Maasikas
2010-08-17
glsl2: Regenerate builtin_function.cpp.
Kenneth Graunke
2010-08-17
glsl2: Fix cut and paste error in EXT_texture_array builtins.
Kenneth Graunke
2010-08-17
glcpp: Refresh generated files.
Carl Worth
2010-08-17
glcpp: Add support for "redefined macro" error.
Carl Worth
2010-08-17
glcpp: Add two new tests for testing redefined macros.
Carl Worth
2010-08-17
glcpp: Allow standalone glcpp to accept a filename as first argument.
Carl Worth
2010-08-18
r600g: add FRC, FLR, DDX and DDY
Dave Airlie
2010-08-18
r600g: add SGE and SLE opcodes
Dave Airlie
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