Age | Commit message (Collapse) | Author |
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Make sl_pp_context struct opaque.
Move all public declarations to sl_pp_public.h.
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Conflicts:
src/gallium/winsys/gdi/SConscript
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Next step will be to move the calls to ctx->Driver.ChooseTextureFormat()
into the teximage.c functions so drivers don't have to do it.
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Implement in terms of glReadPixels + glTex[Sub]Image().
This will allow us to get rid of some swrast texture code.
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Issue a warning and fallback to clamping.
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This allows us to validate the shader version number.
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Conflicts:
src/mesa/main/dlist.c
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The generic DRI infrastructure makes sure that __DRIcontextRec::driDrawablePriv
and __DRIcontextRec::driReadablePriv are set to NULL after unbinding a
context. However, the intel_context structure keeps cached copies of
these pointers. If these cached pointers are not NULLed and the
drawable is actually destroyed after unbinding the context (typically
by way of glXDestroyWindow), freed memory will be dereferenced in
intelDestroyContext.
This should fix bug #23418.
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No longer used. S3TC support is queried via
pipe_screen::is_format_supported.
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