Age | Commit message (Collapse) | Author |
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Fix GLuint compare bugs
Fix RESET_STIPPLE calls
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Big clean-up of line drawing code.
Removed many obsolete span processing functions.
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ditch the pb (pixel buffer) code.
Converted point drawing, bitmaps and aa lines to use new span functions.
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Major clean-up of pixel zoom code.
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Updated comments, fixed indentation, etc.
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Removed last of span.filled* flags and Klaus's macros.
More simplification of triangle functions.
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_mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span().
Removed some unneeded triangle functions - more simplification possible.
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struct sw_span is used throughout span/fragment processing.
This is leading to less code and more chances for optimization.
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VERT_BIT_* flags are new and used in many places (esp in T&L code).
Updated some comments for doxygen.
Various code clean-ups.
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stores with a full DWORD store (yuk). (Jeff Lewis)
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devices. (Jeff Lewis)
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Fixed FogCoord / SecondaryColor mix-ups in api_arrayelt.c
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hold the flags we're storing in it!
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Removed dead placeholder functions from vpstate.[ch].
Changed gl_client_array's Enabled field to GLuint so it can actually
hold the flags we're storing in it!
Always do the switch (type) code in the vertex array functions to that
<type> gets error checked!
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