Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-18 | i915: check WRAP_T instead of WRAP_R for cube map texture. | Xiang, Haihao | |
2008-12-18 | i915: fix abort issue. (bug #19147) | Xiang, Haihao | |
2008-12-17 | mesa: choose GLSL vertex shader over ARB/internal vertex program in ↵ | Brian Paul | |
get_fp_input_mask() This is a work-around the for the fact that we do fragment shader state validation before vertex shader validation (see comments in state.c) so in get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to date yet. This fixes a glean glsl1 test failure. | |||
2008-12-17 | gallium: fix memory corruption in u_gen_mipmap.c | Brian Paul | |
Remove the old/initial vbuf allocation in util_create_gen_mipmap(). We were allocating a small vbuf at this point so get_next_slot() didn't have as large of buffer as it expected. So all but the first set_vertex_data() was writing out of bounds. Also added some comments. | |||
2008-12-17 | mesa: choose GLSL vertex shader over ARB/internal vertex program in ↵ | Brian Paul | |
get_fp_input_mask() This is a work-around the for the fact that we do fragment shader state validation before vertex shader validation (see comments in state.c) so in get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to date yet. This fixes a glean glsl1 test failure. | |||
2008-12-17 | softpipe: fix vertex shader texture sampling | Brian Paul | |
Need to disable/bypass lambda calculation since derivatives of texcoords are meaningless for adjacent vertices. | |||
2008-12-17 | gallium: fix memory corruption in u_gen_mipmap.c | Brian Paul | |
Remove the old/initial vbuf allocation in util_create_gen_mipmap(). We were allocating a small vbuf at this point so get_next_slot() didn't have as large of buffer as it expected. So all but the first set_vertex_data() was writing out of bounds. Also added some comments. | |||
2008-12-17 | mesa: remove unneeded _mesa_reference_fragprog() call | Brian Paul | |
The subsequent if/else cases always call _mesa_reference_fragprog() anyway. | |||
2008-12-17 | mesa: updated comments | Brian Paul | |
2008-12-17 | mesa: fix fixed-function test in get_fp_input_mask() - again. | Brian Paul | |
The problem we're solving only occured when there was a user-defined vertex shader but no fragment shader. Check for that case now. Fixes glean api2 vertex array failure. | |||
2008-12-17 | mesa: add missing cases for texture array targets | Brian Paul | |
2008-12-17 | mesa: fix fixed-function test in get_fp_input_mask() - again. | Brian Paul | |
The problem we're solving only occured when there was a user-defined vertex shader but no fragment shader. Check for that case now. Fixes glean api2 vertex array failure. | |||
2008-12-17 | mesa: add missing cases for texture array targets | Brian Paul | |
2008-12-17 | Revert "mesa: fix vertex program test in get_fp_input_mask()" | Brian Paul | |
This reverts commit cdaaf8e107010624bed4abdf9553c0ef63c8b708. | |||
2008-12-17 | Revert "mesa: fix vertex program test in get_fp_input_mask()" | Brian Paul | |
This reverts commit 8dc88cb64305c591dfadded2b5acbb1e6b04cd7f. This change broke other things... | |||
2008-12-17 | mesa: fix vertex program test in get_fp_input_mask() | Brian Paul | |
We were accidentally using the fixed-function logic when a vertex shader was being used. | |||
2008-12-17 | winsys: fix depth buffer size when using stencil | Brian Paul | |
2008-12-17 | mesa: fix vertex program test in get_fp_input_mask() | Brian Paul | |
We were accidentally using the fixed-function logic when a vertex shader was being used. | |||
2008-12-17 | winsys: fix depth buffer size when using stencil | Brian Paul | |
2008-12-16 | mesa: remove redundant Makefile lines | Brian Paul | |
2008-12-16 | mesa: updated list of src files | Brian Paul | |
2008-12-16 | mesa: update SConscript with new source files | Brian Paul | |
2008-12-16 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
2008-12-16 | tgsi: use flr(), not trunc() for ARL | Brian Paul | |
2008-12-16 | mesa: disable debug output | Brian Paul | |
2008-12-16 | mesa: fix some GLSL array regressions | Brian Paul | |
array.length() wasn't working. Swizzle mask for accessing elements of float arrays was incorrect. | |||
2008-12-16 | gallium: fix some asserts | Alan Hourihane | |
2008-12-16 | nv40: apply ABS modifier to RSQ source in vp | Ben Skeggs | |
Gallium used to do this for us :) | |||
2008-12-16 | nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS | Ben Skeggs | |
2008-12-15 | mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions | Brian Paul | |
The noise functions were not glsl-specific. Also, ran indent on the code to clean it up. | |||
2008-12-15 | Merge branch 'glsl-1.20-v2' | Brian Paul | |
2008-12-15 | mesa: bump glsl grammar revision | Brian Paul | |
And update some copyrights. | |||
2008-12-15 | mesa: in slang linker, replace assertion with link error when max samplers ↵ | Brian Paul | |
exceeded | |||
2008-12-15 | mesa: move _mesa_dlopen(), etc into separate dlopen.c file | Brian Paul | |
2008-12-15 | glut: added GLUT_PPM_FILE env var to dump first frame to a PPM file | Brian Paul | |
Set GLUT_PPM_FILE to the desired filename. The first frame rendered will be written to that file. | |||
2008-12-15 | mesa: more re-org of variable declarations in glsl compiler | Brian Paul | |
2008-12-15 | mesa: more comments, clean up | Brian Paul | |
2008-12-15 | mesa: added comments, remove unused code | Brian Paul | |
2008-12-15 | mesa: checkpoint: handle uniform vars in _slang_gen_var_decl() | Brian Paul | |
This allows uniform declarations with scalar/array initializers. The code is rough though, and will be cleaned up. | |||
2008-12-15 | intel: stub out CompressedTexSubImage2D instead of segfaulting. | Eric Anholt | |
2008-12-15 | i965: Update state before checking for fallbacks in brw_try_draw_prims. | Eric Anholt | |
This got flipped around in 7855b2aef6bd9e9c2d73260b5cd166159b2525c6. Bug #18907. Thanks to idr for pointing me at a nicer testcase than blender. | |||
2008-12-15 | gallium: Fix PIPE_FORMAT_X8B8G8R8_SNORM definition. | Michal Krol | |
2008-12-15 | gallium: Fix PIPE_FORMAT_X8B8G8R8_SNORM definition. | Michal Krol | |
2008-12-15 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Alan Hourihane | |
Conflicts: src/gallium/winsys/gdi/SConscript | |||
2008-12-15 | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane | |
2008-12-14 | intel: Don't steal renderbuffer from caller in intel_miptree_create_for_region | Pierre Willenbrock | |
Fixes double-frees of some regions, once from the renderbuffer code and once from the miptree itself. Bug #19062 | |||
2008-12-14 | i965: Add decode of index/vertex buffer and primitive emit. | Eric Anholt | |
2008-12-14 | intel: Add batchbuffer assertions to hopefully catch future mistakes. | Eric Anholt | |
2008-12-14 | Perform range checking on app supplied texture base level | Ian Romanick | |
It is possible for applications to specify any texture base level, including trivially invalid values (i.e., 47000000). When an app specifies an invalide base level, we should gracefully disable the texture instead of accessing memory outside the gl_texture_object. This fixes an occasional segfault in one of our conformance tests. | |||
2008-12-14 | GLX: Include glapi.h before glapitable.h | Ian Romanick | |
A previous commit (2dbc515a669be123a019aeb4aa5aae6b1679f6a9) change some of the interdependencies between these two header files. Now glapi.h must be included before glapitable.h. |