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AgeCommit message (Expand)Author
2010-09-28r300g: add support for 3D NPOT textures without mipmappingMarek Olšák
2010-09-28r300/compiler: fix shadow sampling with swizzled coordsMarek Olšák
2010-09-28r300/compiler: do not use copy propagation if SaturateMode is usedMarek Olšák
2010-09-28r300/compiler: fix projective mapping of 2D NPOT texturesMarek Olšák
2010-09-28r300g: code cleanupsMarek Olšák
2010-09-27i965: Add support for dFdx()/dFdy() to the FS backend.Eric Anholt
2010-09-27i965: Fix vector splitting RHS channel selection with sparse writemasks.Eric Anholt
2010-09-27i965: Handle all_equal/any_nequal in the new FS.Eric Anholt
2010-09-27i965: Remove swizzling of assignment to vector-splitting single-channel LHS.Eric Anholt
2010-09-27i965: Fix up writemasked assignments in the new FS.Eric Anholt
2010-09-27glsl: Add validation that a swizzle only references valid channels.Eric Anholt
2010-09-27glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.Eric Anholt
2010-09-27Remove unnescessary initializations of UpdateTexturePaletteIan Romanick
2010-09-27Regenerate files changed by previous commitIan Romanick
2010-09-27Remove GL_EXT_cull_vertexIan Romanick
2010-09-27Remove GL_MESA_packed_depth_stencilIan Romanick
2010-09-27mesa: Force GL_SGIS_generate_mipmap to always be enabledIan Romanick
2010-09-27mesa: Force GL_ARB_copy_buffer to always be enabledIan Romanick
2010-09-28d3d1x: work around crash in widlLuca Barbieri
2010-09-27d3d11: fix reference counting so devices get freedLuca Barbieri
2010-09-27softpipe: fix swizzling of texture border colorBrian Paul
2010-09-27llvmpipe: fix swizzling of texture border colorBrian Paul
2010-09-27r600g: fix occlusion query after change to block structureJerome Glisse
2010-09-27softpipe: allocate tile data on demandBrian Paul
2010-09-27d3d1x: fix MapLuca Barbieri
2010-09-27d3d1x: rework DXGI for occlusion testing and default width/heightLuca Barbieri
2010-09-27d3d1x: put proper calling convention in headers, fixes 64-bit buildsLuca Barbieri
2010-09-27d3d1x: properly support specifying MipLevels as 0Luca Barbieri
2010-09-27d3d1x: support centroid interpolationLuca Barbieri
2010-09-27ureg: support centroid interpolationLuca Barbieri
2010-09-27d3d1x: link to libdrm for X11 platform tooLuca Barbieri
2010-09-27d3d11: ignore StructureByteStrideLuca Barbieri
2010-09-27d3d11: advertise IDXGIDevice1, not just IDXGIDeviceLuca Barbieri
2010-09-27r600g: fix routing btw vertex & pixel shaderJerome Glisse
2010-09-27r600g: fix pointsprite & resource unbindingJerome Glisse
2010-09-27r600g: build packet header onceJerome Glisse
2010-09-27r600g: fix index buffer drawingJerome Glisse
2010-09-27d3d1x: link progs with CXXFLAGSLuca Barbieri
2010-09-27d3d1x: fix progs linking if not all EGL platforms are enabledLuca Barbieri
2010-09-27d3d1x: add private gitignore fileLuca Barbieri
2010-09-27d3d1x: fix parallel buildLuca Barbieri
2010-09-27gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)Luca Barbieri
2010-09-27r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().Tilman Sauerbeck
2010-09-27r600g: add evergreen texture resource properly.Dave Airlie
2010-09-26r600g: Silence uninitialized variable warnings.Vinson Lee
2010-09-26r300g: fix macrotiling on R350Marek Olšák
2010-09-26r600g: use depth decompression in new pathJerome Glisse
2010-09-26r600g: move around variables to share depth uncompression codeJerome Glisse
2010-09-26radeong: fix leaksJoakim Sindholt
2010-09-26util/u_blitter: fix leakJoakim Sindholt