Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-05 | nv50: create textures with nouveau_bo, for flexibility with tiling later | Ben Skeggs | |
2009-06-05 | util: Fix winsock include. | Michal Krol | |
2009-06-05 | r300-gallium: Mute some debug info. | Corbin Simpson | |
Most of it is no longer interesting. | |||
2009-06-04 | r300-gallium: vs: Fix negation calculation. | Corbin Simpson | |
Still doesn't draw right, but at least it's the right numbers now. Thanks to taiu in #dri-devel. | |||
2009-06-04 | r300-gallium: Fix pasta. | Corbin Simpson | |
Trivial but annoying. | |||
2009-06-04 | r300-gallium: Improve vs debug more. | Corbin Simpson | |
Still not showing me why my stuff's failing, but getting there. | |||
2009-06-04 | r300-gallium: vs: Add negation, SUB. | Corbin Simpson | |
Doesn't work. WTF. | |||
2009-06-04 | r300: Moar vs debug. | Corbin Simpson | |
2009-06-05 | nouveau: plug in our map_buffer_range and friends | Ben Skeggs | |
2009-06-05 | nouveau: fix build with libdrm_nouveau 0.6 | Ben Skeggs | |
2009-06-05 | nouveau: remove unneeded code from ws, use pipe_buffer_ instead of ws-> | Ben Skeggs | |
2009-06-05 | nouveau: move channel creation into pipe drivers | Ben Skeggs | |
2009-06-05 | nouveau: call notifier/grobj etc funcs directly | Ben Skeggs | |
libdrm_nouveau is linked with the winsys, there's no good reason to do all this through yet another layer. | |||
2009-06-05 | nv04: remove u_simple_screen usage | Ben Skeggs | |
2009-06-05 | nv10: remove u_simple_screen usage | Ben Skeggs | |
2009-06-05 | nv20: remove u_simple_screen usage | Ben Skeggs | |
2009-06-05 | nv30: remove u_simple_screen usage | Ben Skeggs | |
2009-06-05 | nv40: remove u_simple_screen usage | Ben Skeggs | |
2009-06-05 | nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 over | Ben Skeggs | |
2009-06-05 | nouveau: pass nouveau_bo instead of pipe_buffer to so_ calls | Ben Skeggs | |
2009-06-05 | nouveau: call nouveau_pushbuf directly rather than going through nvws | Ben Skeggs | |
2009-06-04 | osmesa: Allow building standalone in all three channel widths | Dan Nicholson | |
autoconf had been designating the 8 bit libOSMesa as the default standalone osmesa, but the Makefile expected it to be linked to libGL. Fix up the osmesa Makefile so that it allows any of the combinations of standalone and channel width to be built. Fixes bug #21980. | |||
2009-06-05 | trace/rbug: Use condvar on system that has it for blocking | Jakob Bornecrantz | |
2009-06-05 | gallium: Make pipe thread say if it has condvars or not | Jakob Bornecrantz | |
2009-06-04 | trace/rbug: Add new contexts functions to trace rbug | Jakob Bornecrantz | |
2009-06-04 | rbug: Update rbug protocol with new context calls | Jakob Bornecrantz | |
2009-06-04 | mesa: call _mesa_ funcs, not gl funcs for debugging | Brian Paul | |
2009-06-04 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
Conflicts: src/mesa/main/context.c | |||
2009-06-04 | softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw() | Brian Paul | |
Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN. This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a. (cherry picked from commit 086ecea179ed572c89aa77c5f465671a5cef87a7) | |||
2009-06-04 | softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering | Brian Paul | |
This fixes incorrect front/back-face orientation. (cherry picked from commit a64bbdaa3e0b036a880d6db65ceb4a66205062f1) | |||
2009-06-04 | st/mesa: increase ST_MAX_SHADER_TOKENS to 8k | Brian Paul | |
2009-06-04 | tgsi: increase MAX_LABELS to 4096 | Brian Paul | |
2009-06-04 | intel: Add support for tiled textures. | Eric Anholt | |
This is about a 30% performance win in OA with high settings on my GM45, and experiments with 915GM indicate that it'll be around a 20% win there. Currently, 915-class hardware is seriously hurt by the fact that we use fence regs to control the tiling even for 3D instructions that could live without them, so we spend a bunch of time waiting on previous rendering in order to pull fences off. Thus, the texture_tiling driconf option defaults off there for now. | |||
2009-06-04 | i915: Don't rely on fence regs when we don't have to. | Eric Anholt | |
We're on the way to telling the kernel about when we need fence regs on our objects or not, and this will cut the number of places needing them. | |||
2009-06-04 | i915: Remove some long-dead i830 code. | Eric Anholt | |
2009-06-03 | softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw() | Brian Paul | |
Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN. This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a. | |||
2009-06-03 | softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering | Brian Paul | |
This fixes incorrect front/back-face orientation. | |||
2009-06-03 | swrast: always do span clipping in _swrast_write_rgba_span() | Brian Paul | |
It's possible for mis-behaving vertex programs to produce vertex data with very large/NaN values. This doesn't get handled reliably by the clipper code so we may try to rasterize triangles that extend beyond the viewport/window. Always clip spans to avoid invalid memory accesses later. | |||
2009-06-03 | vbo: minor reformatting | Brian Paul | |
2009-06-03 | vbo: move/refactor debug code | Brian Paul | |
2009-06-03 | vbo: added debug code to check array data validity (disabled) | Brian Paul | |
2009-06-03 | vbo: new debug/dump code (disabled) | Brian Paul | |
2009-06-03 | mesa: added NaN checking code (disabled) | Brian Paul | |
2009-06-03 | mesa: check/prevent NaN for EX2/LG2 | Brian Paul | |
2009-06-03 | tnl: updated clip debug code (disabled) | Brian Paul | |
2009-06-03 | mesa: added buffer object debug code (disabled) | Brian Paul | |
2009-06-03 | tnl: add some floating point sanity checks (disabled) | Brian Paul | |
2009-06-03 | vbo: tweak out-of-bounds VBO access error message | Brian Paul | |
Subtract 1 from _MaxElement to be clearer. | |||
2009-06-03 | Thank you git for doing the right thing. | Ian Romanick | |
2009-06-03 | Fix compiling indirect.c when GLX_DIRECT_RENDERING is not defined | Ian Romanick | |
DO NOT HAND-EDIT GLX PROTOCOL FILES. Seriously. How can you miss the giant comment at the top of the file? |