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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-10-12
gallivm: don't branch on KILLs near end of shader
Keith Whitwell
2010-10-12
r600g: add missing file to sconscript
Keith Whitwell
2010-10-12
gallium: move sse intrinsics debug helpers to u_sse.h
Keith Whitwell
2010-10-12
llvmpipe: Fix MSVC build.
José Fonseca
2010-10-12
llvmpipe: fix typo in last commit
Keith Whitwell
2010-10-12
llvmpipe: try to keep plane c values small
Keith Whitwell
2010-10-12
llvmpipe: add debug helpers for epi32 etc
Keith Whitwell
2010-10-12
llvmpipe: try to do more of rast_tri_3_16 with intrinsics
Keith Whitwell
2010-10-12
llvmpipe: Do not dispose the execution engine.
José Fonseca
2010-10-12
nouveau: Get larger push buffers.
Francisco Jerez
2010-10-12
dri/nouveau: Initialize tile_flags when allocating a render target.
Francisco Jerez
2010-10-12
r600g: fix typo in vertex sampling on r600
Dave Airlie
2010-10-11
i965: Always use the new FS backend on gen6.
Eric Anholt
2010-10-11
i965: Fix gen6 pixel_[xy] setup to avoid mixing int and float src operands.
Eric Anholt
2010-10-11
i965: Don't compute-to-MRF in gen6 VS math.
Eric Anholt
2010-10-11
i965: Expand uniform args to gen6 math to full registers to get hstride == 1.
Eric Anholt
2010-10-11
i965: Don't compute-to-MRF in gen6 math instructions.
Eric Anholt
2010-10-11
i965: Add a couple of checks for gen6 math instruction limits.
Eric Anholt
2010-10-11
i965: Don't consider gen6 math instructions to write to MRFs.
Eric Anholt
2010-10-11
glsl: Changes in generated file glsl_lexer.cpp
Chad Versace
2010-10-11
glsl: Add lexer rules for uint and uvecN (N=2..4)
Chad Versace
2010-10-11
glsl: Add glsl_type::uvecN_type for N=2,3
Chad Versace
2010-10-11
intel_extensions: Add ability to set GLSL version via environment
Chad Versace
2010-10-11
r200: revalidate after radeon_update_renderbuffers
Daniel Vetter
2010-10-11
i965: Compute to MRF in the new FS backend.
Eric Anholt
2010-10-11
i965: Give the FB write and texture opcodes the info on base MRF, like math.
Eric Anholt
2010-10-11
i965: Give the math opcodes information on base mrf/mrf len.
Eric Anholt
2010-10-11
i965: Move FS backend structures to a header.
Eric Anholt
2010-10-11
i965: Reduce register interference checks for changed FS_OPCODE_DISCARD.
Eric Anholt
2010-10-11
i965: Split FS_OPCODE_DISCARD into two steps.
Eric Anholt
2010-10-11
llvmpipe: Use lp_tgsi_info.
José Fonseca
2010-10-11
gallivm: More detailed analysis of tgsi shaders.
José Fonseca
2010-10-11
tgsi: Export some names for some tgsi enums.
José Fonseca
2010-10-11
gallium: Define C99 restrict keyword where absent.
José Fonseca
2010-10-11
gallivm: Eliminate unsigned integer arithmetic from texture coordinates.
José Fonseca
2010-10-11
llvmpipe: Remove outdated comment about stencil testing.
José Fonseca
2010-10-11
r600g: don't run with scissors.
Dave Airlie
2010-10-11
r600g: add TXL opcode support.
Dave Airlie
2010-10-11
r600g: enable vertex samplers.
Dave Airlie
2010-10-11
r600g: evergreen has no request size bit in texture word4
Dave Airlie
2010-10-11
r600g: fix input/output Z export mixup for evergreen.
Dave Airlie
2010-10-10
gallivm: Pass texture coords derivates as scalars.
José Fonseca
2010-10-10
gallivm: Use variables instead of Phis in loops.
José Fonseca
2010-10-10
gallivm: Allow to disable bri-linear filtering with GALLIVM_DEBUG=no_brilinea...
José Fonseca
2010-10-10
gallivm: Fix a long standing bug with nested if-then-else emission.
José Fonseca
2010-10-10
dri/nv10: Fake fast Z clears for pre-nv17 cards.
Francisco Jerez
2010-10-10
dri/nouveau: Minor cleanup.
Francisco Jerez
2010-10-09
gallivm: Cleanup the rest of the flow module.
José Fonseca
2010-10-09
gallivm: Simplify if/then/else implementation.
José Fonseca
2010-10-09
gallivm: Factor out the SI->FP texture size conversion for SoA path too
José Fonseca
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