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2008-02-16nouveau: match gallium code reorginisation.Ben Skeggs
That was... fun..
2008-02-16Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1Ben Skeggs
Conflicts: configs/linux-dri src/mesa/pipe/Makefile
2008-02-16nv30: fixes.Stephane Marchesin
2008-02-16nv30: fixes.Stephane Marchesin
2008-02-15Cell: Enable code gen for SPE attribute fetchIan Romanick
Doubles are still unsupported.
2008-02-15Make this file build on non-SSE builds (e.g., Cell)Ian Romanick
2008-02-15Move cell_vertex_fetch.c for recent code reorg.Ian Romanick
2008-02-15Initial version of code gen for attribute fetchIan Romanick
2008-02-15Correct the convert to and from float instructionsIan Romanick
2008-02-16nv40: over-zealous s/Ben Skeggs
2008-02-16nv40: fix non-debug builds + start on obeying portability guidelines.Ben Skeggs
2008-02-15tgsi: pass through failure to sse-codegenerate for fragment programs too.Keith Whitwell
In particular, will fallback to interpreted execution for shaders with TEX instructions.
2008-02-15draw: subclass vertex shaders according to execution methodKeith Whitwell
Create new files for shaders compiled/executed with llvm, sse, exec respectively
2008-02-15softpipe: rename some functions to disambiguateKeith Whitwell
2008-02-15Merge commit 'origin/gallium-0.1' into gallium-0.1Keith Whitwell
2008-02-15Merge commit 'origin/gallium-0.1' into gallium-0.1Keith Whitwell
Conflicts: src/gallium/drivers/softpipe/sp_quad_fs.c src/gallium/drivers/softpipe/sp_state.h src/gallium/drivers/softpipe/sp_state_fs.c
2008-02-15Code reorganization: s/aux/auxiliary/ -- update build.José Fonseca
2008-02-15Code reorganization: s/aux/auxiliary/.José Fonseca
"aux" is a reserved name on Windows (X_X)
2008-02-15gallium: reorganize fragment shader execution, unbreak sseKeith Whitwell
This is probably going to get further reworked in the near future. Right now there's a new interface wrapped around each shader execution mode - exec, sse2, llvm. The llvm code was disabled already and has just been moved as-is to a new file, whereas the sse2 and exec code is actually enabled. The way the interfaces has turned out suggests to me that the correct approach is to actually have each shader include a pointer to a quad stage which will do a better job of encapsulating the execution environment than what I have here -- that's a second step however.
2008-02-15tgsi: disable dummy sse2 texture codeKeith Whitwell
2008-02-15Code reorganization: placeholder for state-trackers.José Fonseca
This is meant for temporarily holding state-trackers, until they eventually find their way out of gallium tree.
2008-02-15Code reorganization: update build.José Fonseca
Update the Makefiles and includes for the new paths. Note that there hasn't been no separation of the Makefiles yet, and make is jumping all over the place. That will be taken care shortly. But for now, make should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm might require some minor tweaks.
2008-02-15Code reorganization: move files into their places.José Fonseca
This is in a separate commit to ensure renames are properly preserved.
2008-02-15vastly simplify indexingZack Rusin
2008-02-15redo indirectionZack Rusin
make all load's respect indirection
2008-02-15redo the way immediates are handledZack Rusin
implement madd start implementing arl
2008-02-15rename 'argument' to 'load' because that's what it doesZack Rusin
2008-02-15implement swizzling on writesZack Rusin
2008-02-15a call was missed during the last renameZack Rusin
2008-02-15nouveau: more nv30 fixes, still doesn't work as well as before.Stephane Marchesin
2008-02-15nouveau: nv30 fixes.Stephane Marchesin
2008-02-15nv30: more interface updatesBen Skeggs
2008-02-15nv30: fix buildBen Skeggs
2008-02-15nv40: always copy 4 float immediates for now.Ben Skeggs
2008-02-15nv40: attempt at obeying sampler min_lod/max_lod/lod_biasBen Skeggs
2008-02-15nv40: remove use of pt->first_levelBen Skeggs
2008-02-15gallium: initial code for wide/AA line drawingBrian
2008-02-15gallium: fix/finish glReadPixels(GL_DEPTH_COMPONENT).Brian
This fixes demos/reflect ('d' key) and tests/zreaddraw.c
2008-02-15gallium: clamp min_lod so it's never negativeBrian
2008-02-15gallium: remove dead codeBrian
2008-02-15gallium: added null ptr checkBrian
2008-02-15gallium: rename st_fragment_program's fs field to cso to match st_vertex_programBrian
2008-02-15gallium: move gen-mipmap global/static vars into st_contextBrian
This fixes potential problems with multi-context programs.
2008-02-15gallium: remove unused first_level param from st_texture_create()Brian
2008-02-15gallium: clean-up, simplification of mipmapped texturesBrian
Remove pipe_texture->first_level (always implicitly zero). This means there's never any unused mipmap levels at the top. In the state tracker, we no longer re-layout mipmapped textures if the MinLod/MaxLod texture parameters change. It's up to the driver to obey the pipe_sampler->min/max_lod clamps.
2008-02-15nv40: fix inline u08/u16 indicesBen Skeggs
2008-02-15gallium: take pitch/stride into account in mipmap generationBrian
2008-02-15gallium: comments about mipmap genBrian
2008-02-15code refactoring, new next_mipmap_level_size() functionBrian
2008-02-15gallium: implement software fallback for mipmap generationBrian
This is used when we can't render to the surface type of the texture (such as luminance/alpha).