Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-31 | r300-gallium: Backwards test. | Corbin Simpson | |
Wow, how long's that been there? Embarrassing. | |||
2009-03-31 | r300-gallium: Moar vert shader emit. | Corbin Simpson | |
2009-03-31 | r300-gallium: Add vertex shader emit. | Corbin Simpson | |
2009-03-31 | r300-gallium: Stubs for vertex shaders. | Corbin Simpson | |
2009-03-31 | tgsi: added some helpful debug functions in the tgsi interpreter | Brian Paul | |
Check for NaN/Inf, print exec vectors, print temp registers. | |||
2009-03-31 | mesa: fix bug in GPU codegen for fixed-function two-sided lighting | Brian Paul | |
The 'dots' register wasn't getting properly un-negated and un-swizzled after emitting the code for back-face lighting. So, if more than one light source was enabled, the specular exponent for the next light source was wrong. During execution we were evaluating pow(x, y) where y was negative instead of positive. This led to the outcome being zero or NaN. This fixes the occasional black triangles seen in isosurf when hacked to enable two-sided lighting. | |||
2009-03-31 | draw: added Nan/Inf assertion in debug code | Brian Paul | |
2009-03-31 | softpipe: use util_is_inf_or_nan() | Brian Paul | |
And print/warn NaN/Inf in print_vertex(). | |||
2009-03-31 | gallium: added util_is_inf_or_nan() function to u_math.h | Brian Paul | |
2009-03-31 | mesa: minor reformatting, whitespace changes | Brian Paul | |
2009-04-01 | python/regress: Initial commit for vertex shader regression tests. | Michal Krol | |
2009-03-31 | Updated CPU_TO_LE32 to work on darwin | Jeremy Huddleston | |
2009-03-31 | Fix compiling indirect.c when GLX_DIRECT_RENDERING is not defined | Jeremy Huddleston | |
(cherry picked from commit b65bc1b6cb72df950c2e26446936804dfcdc432c) | |||
2009-03-31 | python/test: New test for surface copies. | José Fonseca | |
2009-03-31 | python/test: Ignore test output files. | José Fonseca | |
2009-03-31 | python/test: Cleanup. | José Fonseca | |
2009-03-31 | python/test: Dump classification tree to text file too. | José Fonseca | |
2009-03-31 | python/test: Set executable permission bit. | José Fonseca | |
2009-03-31 | python/test: New test for rendering into textures. | José Fonseca | |
2009-03-31 | util: Enable assembly breakpointt on x86_64. | José Fonseca | |
A breakpoint is much nicer than abort when gdb is attached. | |||
2009-03-31 | python/test: Limit tree depth. | José Fonseca | |
2009-03-31 | python/test: Infer type (continuous/discrete) from object type. | José Fonseca | |
2009-03-31 | python/test: Flush stdout to keep in sync with debug info on stderr. | José Fonseca | |
2009-03-31 | python/test: Dump a classification tree of the results when finished testing. | José Fonseca | |
2009-03-31 | python/test: New test for texture transfers. | José Fonseca | |
2009-03-31 | python/test: More descriptive test name. | José Fonseca | |
2009-03-31 | python: Make get/put_tile_raw more user friendlier. | José Fonseca | |
2009-03-31 | python: Add nblocksx/y members to surfaces. | José Fonseca | |
2009-03-31 | gallium: Move pf_is_depth_stencil to p_format.h. | José Fonseca | |
2009-03-31 | fix ugly copy/paste error in mipmap generation code | Roland Scheidegger | |
2009-03-30 | r300-gallium: RGBA, not ARGB, after all. | Corbin Simpson | |
Clearly, something else is wrong. | |||
2009-03-30 | r300-gallium: r500-fs: If recompiling a shader, overwrite old insts. | Corbin Simpson | |
2009-03-30 | r300-gallium: Properly redo shaders when constant buffer changes size. | Corbin Simpson | |
2009-03-30 | r300-gallium: Allow surface_fill to clear depth/stencil buffers too. | Corbin Simpson | |
2009-03-30 | r300-gallium: Emit the "right" sequence of colors. | Corbin Simpson | |
ARGB, not RGBA. | |||
2009-03-30 | r300-gallium: Fix hardlock when no colors or textures are present. | Corbin Simpson | |
2009-03-30 | r300-gallium: Fix strange build error. | Corbin Simpson | |
Why didn't this come up before? | |||
2009-03-30 | r300-gallium: Handful of small leftovers. | Corbin Simpson | |
2009-03-30 | intel: Avoid mapping the texture image for CopyTex{,Sub}Image | Adam Jackson | |
We don't upload the pixels with the CPU in that case, so the map will only serve as a way of triggering cache flushes over a bunch of data we don't touch. | |||
2009-03-30 | python: Use depth buffer in the triangle example. | José Fonseca | |
2009-03-30 | python: Read rgba8 with a single transfer. | José Fonseca | |
2009-03-30 | python: Cleanup. | José Fonseca | |
2009-03-30 | python: Don't use deprecated clear_value field. | José Fonseca | |
2009-03-30 | python/test: Move the test description logic to the base class. | José Fonseca | |
2009-03-30 | python/test: Move the image comparison logic to the base test class. | José Fonseca | |
2009-03-30 | python: Force unsigned comparison. | José Fonseca | |
2009-03-30 | python: Set correct transfer mode. | José Fonseca | |
2009-03-30 | python: Set the surface GPU access flags. | José Fonseca | |
Make python surface just a dumb (texture, face, level, zslice) tuple. | |||
2009-03-30 | python: Hide away the surface usage flags. | José Fonseca | |
Surfaces are now by definition GPU views. So CPU access flags don't make any sense when creating a surface. For now we are forcing surfaces to be GPU read/write, but that will go away soon. | |||
2009-03-30 | tgsi: Condition codes are implied in KILP. | Michal Krol | |