Age | Commit message (Collapse) | Author |
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By default we generate a function per GL entry point to warn if it's
called without a context set. This is to allow the function to print
it's name in the warning. By using a generic function that doesn't print
the function name in the non-DEBUG case, we reduce libGL size from
320008 bytes to 283144 bytes (11%).
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This reduces libGL size by 11% here, going from 360968 bytes to
320008 bytes.
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The GLUTAPI #define used in the header file to mark the font structs
visible wasn't kicking in because of the #define glutBitmap9By15 XXX
prior to #include <GL/glut.h>. High quality code... worked around by
copying the GLUTAPI specifier to the invidual C files.
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Fixes breakage from -fvisibility-hidden commit.
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Fixes regression in some DRI drivers since the GL_EXT_draw_buffers2 changes.
Signed-off-by: Brian Paul <brianp@vmware.com>
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This is a new function in GL 3.2. No dispatch for this function yet.
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It is required for progs.
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Use bin subdir for windows dlls, lib for unices.
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Both MinGW and MSVC include opengl32 import libraries, and its safer to
always use those.
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The environment for building the DLL needs to be quite different from
the environment for building the programs, in order to get
the dllexport/dllimport attribute done currectly. I don't know how MinGW
managed to build the programs, but MS linker refuses to link symbols with
mismatching attributes.
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Also ensure multiplication doesn't happen for negative numbers.
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The abscense was being masked previously.
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Makes integration of gallium into out of tree components much easier. No
pratical change for components in this tree,
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Not used, and its functionality is now addressed by
pipe_context::is_texture/buffer_referenced callbacks.
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This is a substantial reorganization, This particular commit enables:
- building the progs for unices platforms
- glew is now built as a shared library (it is the default, and it is
inconvenient and pointless to shift away from that default)
- all progs get built by default
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Some of the demo progams legitimately need the functionality
that's disabled by WIN32_LEAN_AND_MEAN.
Instead the solution should be to define WIN32_LEAN_AND_MEAN just before
including windows.h on a case by case basis.
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GLAPI on windows is more than "extern" -- it includes the --, so the
mismatch between condrender.[ch] prototypes causes "different linkage"
errors on windows.
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Conflicts:
configs/darwin
src/gallium/auxiliary/util/u_clear.h
src/gallium/state_trackers/xorg/xorg_exa_tgsi.c
src/mesa/drivers/dri/i965/brw_draw_upload.c
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For GL_NV_conditional_render and GL3.
The drawing functions don't check the query object yet.
No API dispatch yet.
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When using multiple color drawbuffers with blending/logicop/masking we
were overwriting color values which we still needed.
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The immediate's bits eat the condition bits.
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Cannot change hw reg assigned to a TGSI TEMP on the fly if
we are in a loop, conditional, or can jump around wildly.
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Not that they make much sense on nv50, but we also do LIT ...
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If we create multiple instances of an nv50_reg referencing
them same resource, register allocation from alloc_reg has
to be done with the original nv50_reg.
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Also fixes RSQ of negative sources.
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This negation would only be triggered in situations
where it's incorrect.
The caller of set_immd should negate the immediate value
in the instruction itself if desired, and will also know
if it's a float or an int.
ADD TEMP[0], CONST[0], -IMMD[0] would load the immediate
into extra TEMP, negated, and set the negate flag in add
as well - double negation.
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Note: not plugged into the dispatch table yet.
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