Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-03-21 | glx: swapBuffers prototype has changed | George Sapountzis | |
2010-03-21 | dri/nouveau: Reemit the light model state when lighting goes on/off. | Francisco Jerez | |
2010-03-21 | dri/nouveau: Random cleanups. | Francisco Jerez | |
2010-03-21 | r300g: fix occlusion query hangs. | Dave Airlie | |
Okay need to revist the whole OQ stuff anyways, glean test asserts which is never good. I'm liking the cached bufmgr restrictions less and less, I think I'll probably play with the fence and/or busy stuff ASAP and try and clean it up. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-03-21 | r300g: add bufmgr cached for vertex/index buffers. | Dave Airlie | |
This adds the cached bufmgr for vertex/index buffers on top of the kernel manager. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-03-21 | gallium: cached bufmgr add map busy check | Dave Airlie | |
Suggested by Jose on the list, probably not perfect but will let me get past this for now, testing with a fenced bufmgr on top of this, was slower, Also this doesn't let you do the busy early exit optimisation either from what I can see. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-03-21 | Merge remote branch 'origin/gallium-st-api-dri' | Chia-I Wu | |
2010-03-21 | r300g: align misaligned ushort vertex indices | Marek Olšák | |
2010-03-21 | r300g: fix misaligned generated offset for ubyte vertex indices | Marek Olšák | |
2010-03-21 | r300g: split the vertex buffer alignment validation | Marek Olšák | |
2010-03-21 | r300g: skip null vertex buffers | Marek Olšák | |
2010-03-21 | r300/compiler: fix assertion failure in the r500-fragprog emission path | Marek Olšák | |
2010-03-20 | r300g: Bump immediate limits. | Corbin Simpson | |
Seems like a decent idea, especially since the big barrier now is getting the VBOs back from the VRAM boundary. | |||
2010-03-20 | r300g: Correctly hax max_index on pipe_vertex_buffers. | Corbin Simpson | |
Still not happy with this, but at least things seem to work. | |||
2010-03-20 | radeong: Use TRUE and FALSE. | Corbin Simpson | |
2010-03-20 | radeong: Test the BO ptr for NULL instead of using a bool. | Corbin Simpson | |
Slight memory savings, but more importantly also avoids a potential NULL dereference. | |||
2010-03-21 | r300g: winsys fix tiling change flushes. | Dave Airlie | |
If we change the tiling on a buffer we need to flush it, the old radeon_buffer.c code had this but it crossed streams when I ported to radeon_drm_buffer.c and I missed it. Should fix some piglit regressions. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-03-21 | r300g: add buffer/texture referenced checks. | Dave Airlie | |
I've no idea about the comments that were in there, just pass this down to the winsys. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-03-20 | mesa: added GL3 query for GL_TEXTURE_SHARED_SIZE | Brian Paul | |
2010-03-20 | mesa: added missing glGet query for GL_MAX_ARRAY_TEXTURE_LAYERS_EXT | Brian Paul | |
2010-03-20 | mesa: added new GL3 buffer object queries | Brian Paul | |
And clean up the error checking code. | |||
2010-03-20 | mesa: added GL3 buffer attachment aliases | Brian Paul | |
2010-03-20 | mesa: added GL3 ContextFlags field and query code | Brian Paul | |
2010-03-20 | st/dri: fix bug in make_current | George Sapountzis | |
2010-03-20 | st/dri: fix bug in allocate_textures | George Sapountzis | |
2010-03-19 | gallivm: simplify and clean-up Z/stencil bit mask/shift code | Brian Paul | |
Refactor the code into two helper functions which compute the bit mask and shift terms for Z and stencil. Plus add a bunch of new comments to explain everything. | |||
2010-03-19 | cso: remove cso_set/save/restore_sampler_textures | Roland Scheidegger | |
no longer used after all statetrackers have been converted. | |||
2010-03-19 | st/vega: fix up vega state tracker to use cso changes | Roland Scheidegger | |
use cso fragment sampler views instead of sampler textures. since we don't really change views, try to store sampler views instead of the textures to avoid having to recreate views most of the time. | |||
2010-03-19 | es: added -I$(TOP)/include path | Brian Paul | |
2010-03-19 | gallium/docs: Clarify sampler view descriptions. | Michal Krol | |
2010-03-19 | gallium/docs: Fix a couple ReST errors. | Corbin Simpson | |
2010-03-19 | r300g: lod min/max clamping should be relative to the base level | Marek Olšák | |
2010-03-19 | r300g: fix breakage after the gallium-sampler-view merge | Marek Olšák | |
2010-03-19 | r300g: add PIPE_FORMAT_B5G5R5X1_UNORM colorbuffer support, cleanups | Marek Olšák | |
2010-03-19 | r300g: mark SRGB colorbuffers as unsupported | Marek Olšák | |
I can't find the register bits for SRGB-aware blending and it's not even exposed by fglrx so it's most probably not supported by hw. | |||
2010-03-19 | r300g: add generating texture coordinates for point sprites (WIP) | Marek Olšák | |
2010-03-18 | gallivm: support PIPE_FORMAT_Z24S8_UNORM in depth/stencil code | Brian Paul | |
2010-03-18 | gallivm: fix broken INCR/DECR stencil modes | Brian Paul | |
We were mistakenly using the wrong data type for stencil values before. | |||
2010-03-18 | gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass through | Brian Paul | |
The triangle rasterizer sets this field to indicate front/back-facing. It gets passed into the generated fragment code as another parameter. Used now for stencil front/back selection but will also be used for fragment shaders in general (see TGSI_SEMANTIC_FACE). With this commit two-sided stenciling mostly works but there's still a bug or two... | |||
2010-03-18 | llvmpipe: defines for RAST_WHOLE, RAST_EDGE_TEST | Brian Paul | |
2010-03-18 | Add format B5G5R5X1 | Alan Hourihane | |
2010-03-18 | gallivm/llvmpipe: simplify front/back stencil ref value handling | Brian Paul | |
Instead of passing an array, just pass two scalar values. | |||
2010-03-18 | gallivm: checkpoint WIP two-sided stencil test | Brian Paul | |
2010-03-18 | llvmpipe: set opaque = FALSE if stencil enabled | Brian Paul | |
Fixes occasional bad tiles seen in some demos like progs/demos/reflect.c | |||
2010-03-18 | dri/nouveau: Flush after texture validation. | Francisco Jerez | |
Swizzling needs the destination surface in VRAM, but the subsequent rendering operations making use of it are likely to not care. Fire the ring after validation to leave the memory manager more room for maneuvering. | |||
2010-03-18 | dri/nouveau: Avoid pushbuf flushes in the middle of LMA setup. | Francisco Jerez | |
2010-03-18 | dri/nouveau: Implement texcoord generation. | Francisco Jerez | |
2010-03-18 | dri/nouveau: Implement texture matrices. | Francisco Jerez | |
2010-03-18 | dri/nouveau: Some minor vertex submission fixes. | Francisco Jerez | |
2010-03-18 | dri/nouveau: only reallocate texture when needed | Xavier Chantry | |
nouveau reallocated the mipmap tree on every MIN_FILTER call to account for mipmap change. We only need to do this if the texture does not fit in the existing mipmap tree. This gives a big performance boost for a game like bzflag which changes MIN_FILTER all the time for its font rendering. Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com> Signed-off-by: Francisco Jerez <currojerez@riseup.net> |