Age | Commit message (Expand) | Author |
2008-11-12 | nv04..nv30: fix pipe_surface init | Pekka Paalanen |
2008-11-12 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Pekka Paalanen |
2008-11-10 | nouveau: remove previous hack around x86_64 breakage | Ben Skeggs |
2008-11-10 | nv40: init pipe_surface correctly | Ben Skeggs |
2008-11-10 | nouveau: pass object handle not pointer to GPU... | Ben Skeggs |
2008-11-10 | Merge remote branch 'origin/gallium-0.2' into gallium-0.2 | Ben Skeggs |
2008-11-09 | gallium: use PIPE_ARCH_SSE to protect use of SSE instrinsics only | Brian |
2008-11-09 | Mesa: fix number of buffers in st_draw_vbo(). | Pekka Paalanen |
2008-11-09 | Nouveau: fix nv20_vertex_layout() | Pekka Paalanen |
2008-11-08 | gallium: implement SSE codegen for TGSI_OPCODE_NRM/NRM4 | Brian |
2008-11-08 | Nouveau: update nv20 miptree according to nv40. | Pekka Paalanen |
2008-11-08 | Nouveau: build, link and use nv20. | Pekka Paalanen |
2008-11-08 | Nouveau: name replace for nv20. | Pekka Paalanen |
2008-11-08 | Nouveau: Rename nv20/ files as nv20. | Pekka Paalanen |
2008-11-08 | Nouveau: copy nv30_vertprog.c to nv20. | Pekka Paalanen |
2008-11-08 | Nouveau: start nv20 by copying the nv10 tree. | Pekka Paalanen |
2008-11-07 | gallium: added SSE for DP2, DP2A | Brian Paul |
2008-11-07 | gallium: implement TGSI_OPCODE_DP2A, add sqrt to NRM3/NRM4 | Brian Paul |
2008-11-07 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul |
2008-11-07 | mesa: forgot sqrt in NRM3/4 instructions | Brian Paul |
2008-11-07 | mesa: fix opcode table order bug | Brian Paul |
2008-11-07 | CELL: fix several stencil problems | Robert Ellison |
2008-11-07 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul |
2008-11-07 | gallium: translate DP2, DP2A, NRM3, NRM4, SSG opcodes | Brian Paul |
2008-11-07 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul |
2008-11-07 | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted... | Brian Paul |
2008-11-07 | mesa: added DP2, DP2A instructions | Brian Paul |
2008-11-07 | mesa: added AND/OR/NOT/XOR instructions | Brian Paul |
2008-11-07 | mesa: include shader/prog_instruction.h | Brian Paul |
2008-11-07 | mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization. | Brian Paul |
2008-11-07 | mesa: use _bfc0 instead of _col0 when building back face lighting. | Xiang, Haihao |
2008-11-06 | gallium: implement TGSI_OPCODE_NRM/NRM4 in tgsi_exec.c | Brian |
2008-11-06 | gallium: s/OPCODE_INT/OPCODE_TRUNC/ | Brian Paul |
2008-11-06 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul |
2008-11-06 | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul |
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul |
2008-11-06 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul |
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul |
2008-11-06 | gallium: added st_print_shaders() function to help w/ debugging | Brian Paul |
2008-11-06 | gallium: debug code to print vertex array data (disabled) | Brian Paul |
2008-11-06 | softpipe: debug code (disabled) | Brian Paul |
2008-11-06 | gallium: actually flip the coordinates | Zack Rusin |
2008-11-06 | i965: Always check vertex program. | Xiang, Haihao |
2008-11-05 | gallium: check execution mask in indirect register loads | Brian |
2008-11-05 | gallium: don't range check tgsi register index for indirect accesses | Brian |
2008-11-05 | i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders. | Gary Wong |
2008-11-05 | cell: minor reformatting, var renaming | Brian Paul |
2008-11-05 | gallium: s/mmDestroy/u_mmDestroy/ | Brian Paul |
2008-11-05 | mesa: Fix compiler warnings on Windows. | Brian Paul |
2008-11-05 | mesa: fix a GLSL array indexing codegen bug | Brian Paul |