Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-10 | Cell: avoid copying vertex data | Brian | |
2008-01-10 | Cell: move tile-related code into new tile.[ch] files. | Brian | |
2008-01-10 | Cell: use new ASSERT macro instead of standard assert | Brian | |
The later doesn't seem to work properly in SPU code. | |||
2008-01-10 | Cell: enable vbuf path by default | Brian | |
2008-01-10 | Cell: checkpoint: draw_vbuf code in place and works, but not enabled by ↵ | Brian | |
default yet. | |||
2008-01-10 | Additional parameters to vbuf_render->draw() | Brian | |
Pass complete information about vertex/index buffer location, size, etc. | |||
2008-01-10 | Cell: initial implementation of vbuf code. | Brian | |
The draw module's vbuf stage builds buffers of post-transformed vertices and issues draw-elements calls to render them. We'll pass the vertex and index buffers to the SPUs... | |||
2008-01-10 | Cell: call draw_compute_vertex_size() | Brian | |
2008-01-10 | Cell: s/free/align_free/ | Brian | |
2008-01-10 | Cell: clean-up cell_spu_exit() code | Brian | |
2008-01-10 | bump CELL_MAX_VERTS to 240 | Brian | |
2008-01-10 | comment about vertex data in emit_vertex() | Brian | |
2008-01-10 | clean-up comments, code | Brian | |
2008-01-10 | softpipe: Simplify texture memory layout. | Michel Dänzer | |
2008-01-10 | Add glapi/ path for inclusion of glapioffsets.h. | Michel Dänzer | |
Not sure why this is only needed now... | |||
2008-01-09 | Cell: initial implementation of tile status optimizations | Brian | |
Tiles are marked as CLEAR, DEFINED or DIRTY to avoid making unnecessary get_tile() and put_tile() calls. | |||
2008-01-09 | Cell: start using DMA tags in a more sensible way, move waits() later when ↵ | Brian | |
possible. | |||
2008-01-09 | move cliprect bounds, do trivial rejection triangle clipping | Brian | |
2008-01-09 | Cell: remove some debug printfs, predicate others with Debug boolean | Brian | |
2008-01-09 | Cell: implemement basic Z testing | Brian | |
Also, improve some surface clearing code | |||
2008-01-10 | softpipe: map only once in softpipe_map_surfaces | Jerome Glisse | |
softpipe_map_surfaces get call several time but softpipe_unmap_surfaces get call only once. So to make sure stuff are properly unmap when softpipe_unmap_surfaces get call we map surfaces only one time in softpipe_map_surfaces. | |||
2008-01-04 | gallium: Make texture target an enum for better debuggability. | Michel Dänzer | |
Also make enum pipe_format used in a couple more places. | |||
2008-01-04 | llvm: if llvm is enabled don't even try to use sse for vs | Zack Rusin | |
2008-01-04 | llvm: we need custom rules so had to redo the build a little bit | Zack Rusin | |
also don't use sse when llvm is enabled | |||
2008-01-04 | llvm: update llvm sources the latest svn | Zack Rusin | |
2008-01-04 | 965: fix various refcount issues | Keith Whitwell | |
2008-01-04 | 965: use correct offset for constants vs immediates | Keith Whitwell | |
2008-01-04 | 965: always perform SF parameter setup for position | Keith Whitwell | |
Match behaviour of DRI driver. Fix fragment shader to find the other parameters one slot further on. Will need more work to cope with FP's that actually reference position. | |||
2008-01-04 | 965: scan fs inputs to work out interpolation in setup program | Keith Whitwell | |
2008-01-03 | clean-ups, silence warnings | Brian | |
2008-01-03 | rename vars, clean-up formatting | Brian | |
2008-01-03 | replace void * with struct draw_vertex_shader opaque type | Brian | |
2008-01-03 | Cell: initial work for getting/putting Z tiles | Brian | |
2008-01-03 | disable bbox code until glitches are fixed | Brian | |
2008-01-03 | Cell: improve surface state code to replace some temporary code. | Brian | |
2008-01-03 | asst changes in bbox code, dma tags, etc | Brian | |
2008-01-03 | insert a temporary flush to fix missing triangles artifact | Brian | |
2008-01-03 | pass surface format in cell_command_framebuffer struct | Brian | |
2008-01-03 | better debug code | Brian | |
2008-01-02 | make use of prim bounds box info | Brian | |
2008-01-02 | only fetch as much vertex data as needed | Brian | |
2008-01-02 | remove previous triangle test code | Brian | |
2008-01-02 | Cell: basic triangle rendering works. | Brian | |
The cell "render_stage" (last in the "draw" pipeline) emits vertices into a buffer which is pulled by the SPUs in response to a "RENDER" command. This is pretty much temporary/scaffold code for now. | |||
2008-01-01 | Plug in more infrastructure for actual rendering. | Brian | |
Track vertex/fragment shader state. Plug in pipe->draw_arrays(), pipe->draw_elements(). Plug render stage (a stub) into end of 'draw' pipeline. Specify a hard-coded vertex format for now. | |||
2008-01-01 | hack/fix pack_color() for correct ps3 format | Brian | |
2008-01-01 | Clean-up, re-org some vertex/fragment shader state code. | Brian | |
2008-01-01 | move SP_NEW_ #defines into sp_state.h | Brian | |
2008-01-01 | fix vbo display list memleak upon context destruction | Brian | |
2008-01-01 | unref buffer after drawing, fixes rastpos mem leak | Brian | |
2008-01-01 | fix single-sided stencil test bug | Brian | |