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AgeCommit message (Expand)Author
2010-08-25glsl: Make uniform linking generate separate uniforms for struct members.Eric Anholt
2010-08-25mesa: Remove the "Used" flag in gl_program_parameter.Eric Anholt
2010-08-25r300/compiler: emulate relative addressing with negative offsets in VSMarek Olšák
2010-08-25nvfx: Set pointer to NULL after free.Vinson Lee
2010-08-25r300g: fix potentially uninitialized variables in create_rs_stateMarek Olšák
2010-08-25st/mesa: Remove unnecessary header.Vinson Lee
2010-08-25llvmpipe: fix bad patch applicationKeith Whitwell
2010-08-25llvmpipe: Remove unnecessary header.Vinson Lee
2010-08-25glsl/mesa: fixes for MSVCAras Pranckevicius
2010-08-25intel: Support EGL_MESA_image_drmKristian Høgsberg
2010-08-25intel: Take an intel_screen pointer in intel_alloc_region_* functionsKristian Høgsberg
2010-08-25egl_dri2: Add support for MESA_image_drmKristian Høgsberg
2010-08-25egl: Add EGL_MESA_drm_image extensionKristian Høgsberg
2010-08-25llvmpipe: track drawing region as a single u_rectKeith Whitwell
2010-08-25llvmpipe: better triangle debuggingKeith Whitwell
2010-08-25llvmpipe: cull zero-area triangles earlyKeith Whitwell
2010-08-25llvmpipe: more rasterization countersKeith Whitwell
2010-08-25llvmpipe: move some fence functions into lp_screen.cKeith Whitwell
2010-08-25llvmpipe: wake all threads waiting on a fenceKeith Whitwell
2010-08-25llvmpipe: fence debugging, add llvmpipe_finishKeith Whitwell
2010-08-25tgsi: helper for dumping tokens as hexKeith Whitwell
2010-08-25draw: specialized cliptesting routinesKeith Whitwell
2010-08-25util: add rectangle helpers to u_rect.hKeith Whitwell
2010-08-25gallium/docs: notes on scissor stateKeith Whitwell
2010-08-25llvmpipe: remove dead codeKeith Whitwell
2010-08-25draw: Remove UNDEFINED_VERTEX_ID checks in emit pathes.Chia-I Wu
2010-08-25gallium: Use draw_set_index_buffer and others.Chia-I Wu
2010-08-25svga: Remove redundant svga_draw_range_elements.Chia-I Wu
2010-08-25draw: Add draw_set_index_buffer and others.Chia-I Wu
2010-08-25nvfx: Clean up header file inclusion in nvfx_screen.h.Vinson Lee
2010-08-25nvfx: Include missing headers in nvfx_shader.h.Vinson Lee
2010-08-25i965: Remove unnecessary header.Vinson Lee
2010-08-25r600: Include missing header in evergreen_fragprog.c.Vinson Lee
2010-08-25r600: Include missing header in evergreen_vertprog.c.Vinson Lee
2010-08-24gallivm: Include missing header in lp_bld_sample.h.Vinson Lee
2010-08-24gallivm: Include missing header in lp_bld_pack.h.Vinson Lee
2010-08-24r300/compiler: Silence uninitialized variable warning.Vinson Lee
2010-08-24r300g: Add missing comma in SConscript.Vinson Lee
2010-08-25r300g: fix gl_PointCoordMarek Olšák
2010-08-24r600: Include missing header in evergreen_render.c.Vinson Lee
2010-08-24r600: Remove unused variable.Vinson Lee
2010-08-24i965: Fix printf format warnings on 32-bit builds.Vinson Lee
2010-08-24r600: Remove unused variable.Vinson Lee
2010-08-24r600: Remove spaces between backslash and newline.Vinson Lee
2010-08-25r300g: eliminate unused constants in FSMarek Olšák
2010-08-25r300g: eliminate unused constants in VSMarek Olšák
2010-08-25r300g: clean up some mess in set_constant_bufferMarek Olšák
2010-08-25r300g: fix indentationMarek Olšák
2010-08-25r300/compiler: implement elimination of unused constantsMarek Olšák
2010-08-25r300/compiler: terminate vertex shader compilation immediately after an errorMarek Olšák