Age | Commit message (Collapse) | Author |
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Primitive begin in one dlist, end in another.
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Fixes glitches seen in morph3d demo.
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TGSI shaders are translated into SPE instructions which are then sent to
the SPEs for execution. Only a few opcodes work, no swizzling yet, no
support for constants/immediates, etc.
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spe_splat()
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Basically, do as the comment says.
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Do code generation for alpha test, z test, stencil, blend, colormask
and framebuffer/tile read/write as a single code block.
Ian's previous blend/z/stencil test code is still there but mostly disabled
and will be removed soon.
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Fix incorrect opcode for fsmbi.
Added "macro" functions for loading floats/ints, register complement, zero, move.
Added #defines for return address and stack pointer registers.
Added assertions to check that the instruction buffer doesn't overflow.
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softpipe.
We want to make it env variable, or even better, autodetect as the feature makes
softpipe run slower on a single CPU.
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Store only input and inout of a quad_header in job que.
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parts.
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Use condition vars to communicate between threads instead of stalling.
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Configured for 2 cores.
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