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2009-01-14i965: allow larger AA points on fallback pathBrian Paul
2009-01-14i965: fix indentationBrian Paul
2009-01-14i965: comment for emit_kil()Brian Paul
2009-01-14mesa: put _NV suffix on a few opcodesBrian Paul
2009-01-14i965: fix indentationBrian Paul
2009-01-14intel: bump driver dateXiang, Haihao
2009-01-14glsl: fix a comment typoAlan Hourihane
2009-01-14glsl: support sampler arrays.Alan Hourihane
2009-01-13glsl: add preprocessor support for #pragmaBrian Paul
Two forms are supported: Pragmas are silently ignored at this time.
2009-01-13windows: try to create a context in wglCreateLayerContext()Karl Schultz
2009-01-12i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels().Brian Paul
As for glBitmap, it needs to be an NDC coord in [-1,1].
2009-01-12i965: fix broken glBitmap + depth testBrian Paul
When we use the do_blit_bitmap() function, it seems the fragment Z is always 1.0. If depth testing is on, that means that bitmap fragments are often occluded by other rendering. So, the bitmap doesn't appear even if rasterpos.Z==0. The fix is to use the intel_texture_bitmap() path when depth testing is on. Also, fix the incorrect Z coordinate. It needs to be an NDC value in [-1,1].
2009-01-12i965: fix broken ARB fp fog optionsBrian Paul
Just call _mesa_append_fog_code() if the fragment program's FogOption is not GL_NONE. This allows us to remove some unnecessary i965 fog code. Note, the arbfplight.c demo can be used to test this (see DO_FRAGMENT_FOG).
2009-01-12glsl: better fix for for-loop scope issue (commit ↵Brian Paul
6333005f7aea3e5d1d86a5c47b3fa2a1ed2f3ff0)
2009-01-11Build fixes for gcc 2.95Matthieu Herrb
2009-01-11Big endian fixes.Matthieu Herrb
2009-01-11build fix on big endian OpenBSD architectures.Matthieu Herrb
2009-01-11replace nearbyint() by rint() for now.Matthieu Herrb
2009-01-11Fix build with GCC 2.95.Owain G. Ainsworth
2009-01-11__builtin_expect is a gcc 3.x feature. define it out for gcc 2.95.Matthieu Herrb
Patch suggested by miod@. Thanks.
2009-01-10mesa: deprecate GL/amesa.h header (allegro driver)Brian Paul
2009-01-10mesa: deprecate the GL/fxmesa.h headerBrian Paul
2009-01-10xmesa: deprecate the "XMesa" interfaceBrian Paul
Move the include/GL/xmesa*.h files to src/mesa/drivers/x11/ so they're no longer considered public.
2009-01-10glsl: force creation of new scope for for-loop bodyBrian Paul
Fixes regression in progs/demos/convolution.c due to loop unrolling. This also allows the following to be compiled correctly: for (int i = 0; i < n; i++) { int i; ... } This fix is a bit of a hack, however. The better fix would be to change the slang_shader.syn grammar. Will revisit that...
2009-01-10glsl: replace 0/1 with GL_FALSE/GL_TRUEBrian Paul
2009-01-09swrast: Fix GL_ATI_separate_stencilIan Romanick
GL_ATI_separate_stencil is enabled by default for software rasterizers, but the extension functions weren't hooked up to the dispatch table.
2009-01-09glsl: make minimum struct size = 2, not 1Brian Paul
1-component structs such as "struct foo { float x; }" could get placed at any position within a register. This caused some trouble computing the field offset which assumed all struct objects were placed at R.x. It would be unusual to hit this case in normal shaders.
2009-01-08glsl: fix typo in the vec2 += operator functionBrian Paul
2009-01-08mesa: set version string to 7.3-rc1Brian Paul
2009-01-08glsl: fix broken +=, -=, *=, /= operatorsBrian Paul
These functions need to return the final computed value. Now expressions such as a = (b += c) work properly. Also, no need to use __asm intrinsics in these functions. The resulting code is the same when using ordinary arithmetic operators and is more legible.
2009-01-08mesa: fix off-by-one bug in _mesa_delete_instructions()Brian Paul
2009-01-07i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.Eric Anholt
2009-01-07i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.Eric Anholt
Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or BRW_NEW_VERTEX_PROGRAM.
2009-01-07mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt
There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-07i965: Remove dead brw_vs_tnl.cEric Anholt
2009-01-07i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul
If gl_FragData[0] is written but not gl_FragCOlor, use the former.
2009-01-07mesa: additional case in file_string()Brian Paul
2009-01-07glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul
Now the #extension directives can be handled properly.
2009-01-07glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul
2009-01-07glsl: check that the fragment shader does not write both gl_FragColor and ↵Brian Paul
gl_FragData[]
2009-01-07i965: init dst reg RelAddr field to zeroBrian Paul
2009-01-07i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt
2009-01-07i965: Add support for LRP in VPs.Eric Anholt
Bug #19226.
2009-01-07mesa: Add _mesa_snprintf.José Fonseca
On Windows snprintf is renamed as _snprintf. (cherry picked from commit f8f9a1b620d31d1a59855fd502caed325d4a324f)
2009-01-07glsl: disable some unused functions (but don't remove just yet)Brian Paul
2009-01-07glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul
2009-01-07glsl: remove dead codeBrian Paul
2009-01-07mesa: OSMesa Makefile fixes (use LIB_DIR)Brian Paul
2009-01-06glsl: loop unroll adjustmentsBrian Paul
Add a "max complexity" heuristic to allow unrolling long loops with small bodies and short loops with large bodies. The loop unroll limits may need further tweaking...
2009-01-06glsl: implement loop unrolling for simple 'for' loopsBrian Paul
Loops such as this will be unrolled: for (i = 0; i < 4; ++i) { body; } where 'body' isn't too large. This also helps to fix the issue reported in bug #19190. The problem there is indexing vector types with a variable index. For example: vec4 v; v[2] = 1.0; // equivalent to v.z = 1.0 v[i] = 2.0; // variable index into vector!! Since the for-i loop can be unrolled, we can avoid the problems associated with variable indexing into a vector (at least in this case).