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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2007-10-25
Implement loops
Zack Rusin
2007-10-25
Fix nested swizzles. Actually fetch the destination contents
Zack Rusin
2007-10-25
Fix nested conditionals
Zack Rusin
2007-10-25
Implement else ops.
Zack Rusin
2007-10-25
set vcache.referenced bit always
keithw
2007-10-24
Make branching work :) Simply allow output variables as valid
Zack Rusin
2007-10-24
Simplify branch handling. Prepare for proper decleration extraction.
Zack Rusin
2007-10-24
Fix glDrawElements + VBO rendering when ptr/offset is not zero.
Brian
2007-10-24
Revert "Undo indexOffset change (I think, git???)"
Brian
2007-10-24
Undo indexOffset change (I think, git???)
Brian
2007-10-24
add to git
Brian
2007-10-24
Implement gl_PointCoord attribute for GLSL fragment shaders.
Brian
2007-10-24
print CAL label
Brian
2007-10-24
fix bug in RET code
Brian
2007-10-24
better debug output
Brian
2007-10-24
a bit more work for optimizing clears in tile cache (not enabled yet)
Brian
2007-10-24
flush pipe in draw_stencil_pixels()
Brian
2007-10-24
get_tile() for z16, z32, s8z24 surfaces needs to return 4 floats per pixel (f...
Brian
2007-10-24
added a pipe->flush() call in xmesa_clear()
Brian
2007-10-24
Add copyright headers and do some cleanups.
Zack Rusin
2007-10-24
Remove the silly function and remove the bogus comment.
Zack Rusin
2007-10-24
Cleanup some code.
Zack Rusin
2007-10-24
Implement arl, lerp opcodes and do a first stab at if/endif
Zack Rusin
2007-10-24
Implement cross product and abs opcode
Zack Rusin
2007-10-24
Implement extended swizzling.
Zack Rusin
2007-10-24
Implement SGE and SLT
Zack Rusin
2007-10-24
Introduce linux-llvm target. Remove the llvm code from the default build for ...
Zack Rusin
2007-10-24
Align the load/stores. Reduce the amount of debugging output.
Zack Rusin
2007-10-24
Cleanup some of the debugging output code
Zack Rusin
2007-10-24
Make lit work but in a very lame way - will have to be rewritten.
Zack Rusin
2007-10-24
Muchos fixos. gears kinda works. and cases don't crash.
Zack Rusin
2007-10-24
implement min and max
Zack Rusin
2007-10-24
Fix some warnings and implement lg2
Zack Rusin
2007-10-24
Implement frc and floor
Zack Rusin
2007-10-24
Implement ex2 opcode
Zack Rusin
2007-10-24
Implement dst opcode
Zack Rusin
2007-10-24
Implement dph opcode
Zack Rusin
2007-10-24
Implement dot4 opcode
Zack Rusin
2007-10-24
Implement pow/rcp and sub opcodes
Zack Rusin
2007-10-24
Add the "add" opcode and assert one vp if an opcode isn't supported
Zack Rusin
2007-10-24
Refactor the tgsi->llvm storage translator
Zack Rusin
2007-10-24
Implement basic opcode translation and storage translation.
Zack Rusin
2007-10-24
Draw first triangle. Start on the llvm builder.
Zack Rusin
2007-10-24
Cleanup some of the testing code. Implement first pass at actually
Zack Rusin
2007-10-24
Execution engine is a singleton, for now keep it in the pipe.
Zack Rusin
2007-10-24
Generate the base shader.
Zack Rusin
2007-10-24
Implement the conversion and do the initial execution pass.
Zack Rusin
2007-10-24
Stub out some conversion.
Zack Rusin
2007-10-24
Initial stab at LLVM integration.
Zack Rusin
2007-10-23
Fix vertex cache bug that allows multiple vertices to fall into the same slot.
Brian
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