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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2008-06-29
nv50: fix blend cso
Ben Skeggs
2008-06-29
nv50: valgrind complaint
Ben Skeggs
2008-06-29
nv50: draw_elements() - inline only for the moment
Ben Skeggs
2008-06-29
nv50: support a couple more common VBO formats
Ben Skeggs
2008-06-29
nv50: remove some cruft, don't upload program unless really needed
Ben Skeggs
2008-06-29
nv50: more efficient const upload + fixes (fp/* works now!)
Ben Skeggs
2008-06-29
nv50: use constbuf segment 0 for everything - I can't make the others work..
Ben Skeggs
2008-06-29
nv50: allow relocating a shader's constants at upload time
Ben Skeggs
2008-06-29
nv50: carry instructions around in nv50_program_exec, not a flat array
Ben Skeggs
2008-06-29
nv50: get vp working again, fp is broken regardless somehow..
Ben Skeggs
g8x sucks :)
2008-06-29
nv50: rename nv50_state.h to nv50_program.h
Ben Skeggs
2008-06-29
nv50: move magics take 2
Ben Skeggs
2008-06-29
Revert "nv50: move some magics"
Ben Skeggs
This reverts commit 0a38de30429d3075fc6dfc9ff3729c5ca11f0c2f.
2008-06-29
nv50: move some magics
Ben Skeggs
2008-06-29
nv50: various fixes + SCS
Ben Skeggs
2008-06-29
nv50: LRP
Ben Skeggs
2008-06-29
nv50: quick hack so progs/fp/fp-tri works for the moment
Ben Skeggs
2008-06-29
nv50: fix SGE/SLT when sources need swapping
Ben Skeggs
2008-06-29
nv50: support the other TGSI_UTIL_SIGN modes
Ben Skeggs
2008-06-29
nv50: note some things discovered during renouveau session
Ben Skeggs
2008-06-29
nv50: use emit_flop() instead of building RCP manually on interp
Ben Skeggs
2008-06-29
nv50: remove NV50_PROG_{VERTEX,FRAGMENT}
Ben Skeggs
2008-06-29
nv50: delayed write of fragprog result regs until end of program
Ben Skeggs
2008-06-29
nv50: fix src1 & src2 == const
Ben Skeggs
2008-06-29
nv50: note a critical bug
Ben Skeggs
2008-06-29
nv50: hehe, damage from tex-surfaces.. surface_fill() reenabled now :)
Ben Skeggs
2008-06-29
nv50: obey writemask in a couple of places
Ben Skeggs
2008-06-29
nv50: LIT - sort-of
Ben Skeggs
*somehow* we have the exact same bug here as on nv4x, the difference being on nv4x the hw actually has a LIT opcode.. NVIDIA doesn't have the bug on either arch FWIW.
2008-06-29
nv50: obey per-source abs (TGSI_UTIL_SIGN_CLEAR)
Ben Skeggs
2008-06-29
nv50: create emit_pow() - emit_lit() will need to use it
Ben Skeggs
2008-06-29
nv50: oops, copy+pasto
Ben Skeggs
2008-06-29
nv50: POW!
Ben Skeggs
2008-06-29
nv50: fixes + untested _SAT modifier
Ben Skeggs
2008-06-29
nv50: handle 0/1 SWZ
Ben Skeggs
2008-06-29
nv50: DST
Ben Skeggs
2008-06-29
nv50: ABS
Ben Skeggs
2008-06-29
nv50: FLR/FRC
Ben Skeggs
2008-06-29
nv50: SGE/SLT
Ben Skeggs
2008-06-29
nv50: small cleanup
Ben Skeggs
2008-06-29
nv50: DPH, XPD, some TODOs
Ben Skeggs
2008-06-29
nv50: fix EX2.. somehow
Ben Skeggs
2008-06-29
nv50: big fuckup, fix it
Ben Skeggs
2008-06-29
nv50: some fixes + MIN/MAX
Ben Skeggs
2008-06-29
nv50: checkpoint: shader code now exceeds caps of "old" code
Ben Skeggs
2008-06-29
nv50: remove hardcoded fp stuff
Ben Skeggs
2008-06-29
nv50: start using interpreter for fragprog too, not hardcoded passthrough
Ben Skeggs
2008-06-29
nv50: drop the majority of the old shader code, reimplement, only MOV so far.
Ben Skeggs
2008-06-29
nv50: split code/data upload out, fp will use it later on
Ben Skeggs
2008-06-29
nv50: DPH
Ben Skeggs
2008-06-29
nv50: implement SUB
Ben Skeggs
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