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AgeCommit message (Expand)Author
2010-10-01ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formatsIan Romanick
2010-10-01ARB_texture_rg: Handle RED and RG the same as RGB for tex envIan Romanick
2010-10-01ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODEIan Romanick
2010-10-01ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query supportIan Romanick
2010-10-01ARB_texture_rg: Correct some errors in RED / RG internal format handlingIan Romanick
2010-10-01ARB_texture_rg: Add GLX protocol supportIan Romanick
2010-10-01i965g: use Elements macro instead of manual sizeofsNicolas Kaiser
2010-10-01i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4.Eric Anholt
2010-10-01i965: Add real support for pre-gen5 texture sampling to the new FS.Eric Anholt
2010-10-01evergreen : fix z format setting, enable stencil.richard
2010-10-01i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS.Eric Anholt
2010-10-01i965: Also increment attribute location when skipping unused slots.Eric Anholt
2010-10-01i965: Fix the gen6 jump size for BREAK/CONT in new FS.Eric Anholt
2010-10-01i965: Add gen6 attribute interpolation to new FS backend.Eric Anholt
2010-10-01r600g: indentation fixesJerome Glisse
2010-10-01r600g: setup basic loop consts on r600 + evergreen.Dave Airlie
2010-10-01r600g: only set the Z export if shader exports it.Dave Airlie
2010-10-01r600c: pull over 6xx/7xx vertex fixes for evergreenAlex Deucher
2010-10-01r600g: flush SH cache on constant change on evergreenDave Airlie
2010-10-01r600g: fix evergreen draw-buffersDave Airlie
2010-10-01r600g: add cb flushing for extra buffers + depth buffer on r600/evergreenDave Airlie
2010-10-01r600g: sync vertex/texture cache on resources on evergreenDave Airlie
2010-10-01r600g: fixup vertex format picking.Dave Airlie
2010-10-01r600g: add assembler support for other vtx fetch fields.Dave Airlie
2010-09-30i965: Split the gen4 and gen5 sampler handling apart.Eric Anholt
2010-09-30i965: Use the lowering pass for texture projection.Eric Anholt
2010-09-30glsl: Add a lowering pass for texture projection.Eric Anholt
2010-10-01r600g: realign evergreen code with r600 code.Dave Airlie
2010-09-30r600c: add reloc for CB_COLOR0_ATTRIBAlex Deucher
2010-10-01r600g: add reloc for evergreen color attribDave Airlie
2010-10-01r600g: drop depth quirk on evergreenDave Airlie
2010-10-01r600g: add winsys support for CTL constants.Dave Airlie
2010-10-01r600g: fix evergreen depth flushing.Dave Airlie
2010-10-01r600g: use Elements macro instead of manual sizeofsDave Airlie
2010-09-30draw: check for null sampler pointersBrian Paul
2010-09-30gallivm: added some commentsBrian Paul
2010-09-30r600g: keep a mapping around for each boJohn Doe
2010-09-30r600g: don't double count dirty blockJohn Doe
2010-09-30evergreeng: avoid overlapping border color btw VS & PSJerome Glisse
2010-09-30i965: Fix new FS handling of builtin uniforms with packed scalars in structs.Eric Anholt
2010-09-30mesa: Don't reference a W component in setting up a vec3 uniform component.Eric Anholt
2010-09-30i965: Fix whole-structure/array assignment in new FS.Eric Anholt
2010-09-30Revert "Prefer intrinsics to handrolled atomic ops."Tom Fogal
2010-09-30r600g: fix constant & literal src splitting, also fix mplayer gl2 shaderJerome Glisse
2010-09-30Prefer intrinsics to handrolled atomic ops.Tom Fogal
2010-09-30Implement x86_64 atomics for compilers w/o intrinsics.Tom Fogal
2010-09-30i965: Update renderer strings for sandybridgeAdam Jackson
2010-09-30r600g: use constant buffer instead of register for constantJerome Glisse
2010-09-30gallivm: check for level=0 case in lp_build_minify()Brian Paul
2010-09-30gallivm: More comprehensive border usage logic.José Fonseca