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AgeCommit message (Expand)Author
2010-02-23llvmpipe: whole image tile/untile functionsBrian Paul
2010-02-23st/mesa: whitespace fixesBrian Paul
2010-02-23llvmpipe: remove Z16 format override hackBrian Paul
2010-02-23llvmpipe: Z16 format is not supportedBrian Paul
2010-02-23st/glx: improved depth/stencil format selection codeBrian Paul
2010-02-23st/glx: added PIPE_FORMAT_Z24S8_UNORM codeBrian Paul
2010-02-23llvmpipe: added assertions to verify that scene is emptyBrian Paul
2010-02-23llvmpipe: added some assertionsBrian Paul
2010-02-24glapi: fix es after mvGeorge Sapountzis
2010-02-24glapi: fix code generation Makefile after mvGeorge Sapountzis
2010-02-24glapi: mv code generation to subdirGeorge Sapountzis
2010-02-24r300g: fix texture swizzling for the SRGB formatsMarek Olšák
2010-02-23glx: Fix some typos in pointer checking for OML_sync_control entry points.kleinerm
2010-02-23pipebuffer: slab: if size < alignment, use alignment to find bucketLuca Barbieri
2010-02-23pipebuffer: fix inverted signalled checkingLuca Barbieri
2010-02-23pipebuffer: avoid assert due to increasing a zeroed refcntLuca Barbieri
2010-02-23i965: Enable GL_ARB_fragment_coord_conventions now that the GLSL is fixed.Eric Anholt
2010-02-23egl: Remove unused _EGL_SKIP_HANDLE_CHECK.Chia-I Wu
2010-02-23st/egl: Unify surface creation.Chia-I Wu
2010-02-23mesa: Assert that array index is not negative.Vinson Lee
2010-02-22glsl/apps: Assert that ftell does not return an error.Vinson Lee
2010-02-22i965g: Add fallthrough comments in switch statement.Vinson Lee
2010-02-22draw: Remove dead code.Vinson Lee
2010-02-23r300g: fix draw_elements for "start" != 0Marek Olšák
2010-02-22svga: Upload user buffers only once.José Fonseca
2010-02-22svga: Fix the guest offset of piecewise buffer DMAs.José Fonseca
2010-02-22svga: Emit a scalar rcp in shadow maps.José Fonseca
2010-02-22svga: Don't emit zero writemasks.José Fonseca
2010-02-22tgsi: Report an error when a destination has an empty writemask.José Fonseca
2010-02-22svga: Upload the dirty ranges instead of the whole buffer.José Fonseca
2010-02-22svga: Break uploads of big buffers into smaller pieces.José Fonseca
2010-02-22svga: Note ranges even when there is no hardware buffer around.José Fonseca
2010-02-22svga: Further cleanup/comment svga buffer code.José Fonseca
2010-02-22svga: Temporarily create a sw vertex buf when failed to create a hw buf.José Fonseca
2010-02-22svga: Remove unused buffer download code.José Fonseca
2010-02-22pipebuffer: Don't synchronize when checking for buffer overflows.José Fonseca
2010-02-22svga: Prevent buffer overflow in buffer ranges.José Fonseca
2010-02-22svga: Fix PIPE_LOGICOP_INVERT.José Fonseca
2010-02-22i965g: added missing texture cap queriesBrian Paul
2010-02-22i915g: added missing texture cap queriesBrian Paul
2010-02-22st/mesa: change viewport Z scale/bias for glBitmap/glDrawPixelsBrian Paul
2010-02-22st/mesa: Add checks for ST_SURFACE_x vs MESA_BUFFER_xBrian Paul
2010-02-22mesa/st: Make ST_SURFACE_DEPTH index consistent with mesa's BUFFER_DEPTH.Brian Paul
2010-02-22intel: assert that we do not overflow the batch buffer.Chris Wilson
2010-02-22i915: Fix logic !gen >= 3Chris Wilson
2010-02-22i915: Remove superfluous MI_NOOP from vertex emissionChris Wilson
2010-02-22intel: Check that we have a bufmgr or bail out when initializing the context.Chris Wilson
2010-02-22Revert "r300g: rebuild winsys/pipe buffer handling and add buffer map"Dave Airlie
2010-02-22r300g: rebuild winsys/pipe buffer handling and add buffer mapDave Airlie
2010-02-22r3OOg: support rendering of more than 65535 vertices per draw call (almost)Marek Olšák