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2009-01-29mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER)Brian Paul
This is part of GL_EXT_framebuffer_blit and GL_ARB_framebuffer_obbject.
2009-01-29intel: formatting clean-upsBrian Paul
2009-01-29intel: fix check for Y orientation in span functions.Brian Paul
2009-01-29i965: use bitfields in brw_sf_unit_key structBrian Paul
2009-01-29intel: remove unused intel_rendering_to_texture()Brian Paul
2009-01-29i965: fix render to FBO/texture orientation bugsBrian Paul
Anytime we're not rendering to the default/window FBO, need to invert rendering, not just when rendering to a texture. Otherwise, if a FBO consists of a mix of textures and renderbuffers the up/down orientation was inconsistant. Fixes shadowtex.c bad rendering.
2009-01-29mesa: fix a render to texture FBO validation bugBrian Paul
When glTexImage() is called we need to re-validate any FBOs that point to the texture (i.e. render-to-texture) since changing the texture's size/format will effect FBO completeness. We don't keep a list of all FBOs rendering into each texture (which would be a bit messy) so we check all FBOs in existance. To optimize this, the gl_texture_object->_RenderToTexture flag is used to avoid checking textures that have never been used as renderbuffers. So, we only walk over all FBOs (there's usually only a few) when glTexImage() modifies a RTT texture. Fixes a bug seen in shadowtex.c when toggling packed depth/stencil mode.
2009-01-28intel: Fix up some extension string issuesIan Romanick
Move the remaining extension string enables to intel_extensions.c. Make sure that GL_NV_texture_env_combine4 is not enabled on i830.
2009-01-28Make GLX_SGIX_pbuffer mandatoryIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28Make GL_ARB_draw_buffers mandatoryIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28Make GL_{EXT,SUN}_multi_draw_arrays and GL_IBM_multimode_draw_arrays mandatoryIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28Make GL_ARB_vertex_buffer_object mandatoryIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28Make GL_ARB_multisample mandatoryIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28Make GL_ARB_texture_compression mandatoryIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_textureBrian Paul
Everyone should be using the newer/better ARB versions of these extensions.
2009-01-28i965: minor tweak: replace OPCODE_MOV with OPCODE_SWZBrian Paul
Just to reinforce the understanding that an extended swizzle with 0 and 1 terms is possible there.
2009-01-28i965: implement GL_EXT_texture_swizzleBrian Paul
If the texture swizzle is not XYZW (no-op) add an extra MOV instruction after the TEX instruction to rearrange the components.
2009-01-28i965: minor clean-up, comments, etc.Brian Paul
2009-01-28Merge commit 'origin/master' into texture_swizzleBrian Paul
2009-01-28i965: fix bug in pass0_precalc_mov()Brian Paul
Previously, "in-place" swizzles such as: MOV t, t.xxyx; were handled incorrectly. Fixed by splitting the one loop into two loops so we get all the refs before assigning them (to avoid potential clobbering).
2009-01-28i965: minor comment additions/editsBrian Paul
2009-01-28i965: minor improvements in brw_wm_populate_key()Brian Paul
2009-01-28i965: remove pad fieldBrian Paul
2009-01-28i965: widen per-texture bitfields for 16 texture image unitsBrian Paul
2009-01-28i965: minor commentsBrian Paul
2009-01-28mesa: additional GL_INVALID_OPERATION tests for texture swizzleBrian Paul
2009-01-28mesa: implement texture swizzling in swrastBrian Paul
And enable GL_EXT_texture_swizzle for software drivers.
2009-01-28mesa: set/get new state for GL_EXT_texture_swizzleBrian Paul
2009-01-28mesa: if texObj is NULL in fetch_texel_*(), return black.Brian Paul
2009-01-27dri2: add complaints for more initialization failures.Eric Anholt
Somehow we're running into DRI2Authenticate failing, and silent demotion to swrast is bad.
2009-01-27intel: clean up more pf mess.Eric Anholt
2009-01-27mesa: refactor glTexParameter codeBrian Paul
2009-01-27mesa: move call to _mesa_update_framebuffer_visual()Brian Paul
Update the visual info in the _mesa_test_framebuffer_completeness() function when we've determined the FBO to be "complete". Fixes regression seen in progs/demos/shadowtex.c
2009-01-26i915: rename some functionsBrian Paul
2009-01-26intel: replace i915/intel_state.c and i965/intel_state.c with shared fileBrian Paul
2009-01-26intel: whitespace changesBrian Paul
2009-01-26intel: move some driver functions aroundBrian Paul
A step toward consolidating i915/intel_state.c and i965/intel_state.c
2009-01-26intel: check if stencil test is enabled in intel_stencil_drawpixels()Brian Paul
2009-01-26intel: save/restore GL matrix mode in ↵Brian Paul
intel_meta_set_passthrough_transform(), intel_meta_restore_transform()
2009-01-26intel: asst. casts to silence warningsBrian Paul
2009-01-26intel: #include clean-upsBrian Paul
2009-01-26intel: remove old #includesBrian Paul
2009-01-26intel: make intelUpdateScreenFromSAREA() staticBrian Paul
2009-01-26intel: remove unused varBrian Paul
2009-01-26intel: move intelInitExtensions() and related code into new intel_extensions.cBrian Paul
2009-01-26intel: move glClear-related code into new intel_clear.c fileBrian Paul
2009-01-26intel: Move swap-related functions from intel_buffers.c to new ↵Brian Paul
intel_swapbuffers.c
2009-01-26i965: scissor rect was inverted when rendering to textureBrian Paul
2009-01-26mesa: add missing texture_put_row_rgb() function in texrender.cRobert Ellison
The wrap_texture() function doesn't set the renderbuffer PutRowRGB() method, which is used to implement DrawPixels(). This fix adds an implementation of this method.
2009-01-23Merge branch 'tex_combine4'Brian Paul