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2009-09-11r300g: only allocate one BO for vertex buffers, default size is 64*1024Cooper Yuan
it can fix redbook/sceneflat, scene, scenebamb, surface, nurbs and so on
2009-09-11r600: support tex coords from constantsAlex Deucher
Fixes neverball among other things.
2009-09-11r600: enable caching of vertex programsAndre Maasikas
2009-09-11llvmpipe: set dirty_render_cache in llvmpipe_clear()José Fonseca
Based on Brian's softpipe change on commit 988db641195819c948249a1bb2d59f13577a482f. We don't use the tile cache for zsbuf though, only for color buffers.
2009-09-11llvmpipe: Update status in README and TODO/FIXME comments throughout the code.José Fonseca
2009-09-10i965: Enable loops in the VS.Eric Anholt
Passes piglit glsl-vs-loop testcase. Bug #20171
2009-09-10mesa: nicer vertex setupBrian Paul
2009-09-10st/mesa: use st_context() helperBrian Paul
2009-09-10softpipe: remove no-op softpipe_init_texture_funcs() functionBrian Paul
2009-09-10softpipe: remove unused #includes, move commentBrian Paul
2009-09-10util: remove unneeded #includesBrian Paul
2009-09-10softpipe: reformatting, clean-ups, commentsBrian Paul
2009-09-10util: minor clean-ups, reformattingBrian Paul
2009-09-10softpipe: remove unneeded #includesBrian Paul
2009-09-10Merge branch 'mesa_7_6_branch'Brian Paul
2009-09-10st/xorg: rename ctx to pipe to match every other gallium state trackerZack Rusin
plus it avoids the "ctx->ctx->" syntax
2009-09-10Merge branch 'mesa_7_5_branch' into mesa_7_6_branchBrian Paul
2009-09-10intel: disable intel_stencil_drawpixels() for nowBrian Paul
It doesn't work reliably even when all the prerequisite checks are made.
2009-09-10st/xorg: temporarily disablie copiesZack Rusin
2009-09-10st/xorg: implement pipelines surface/texture copiesZack Rusin
2009-09-10st/xorg: unite finalization and stub out pipelined copiesZack Rusin
2009-09-10st/xorg: abstract flushing and syncing for the exa codeZack Rusin
2009-09-10st/xorg: disable solid fills until copies are accelerated as wellZack Rusin
2009-09-10st/xorg: implement exasolids with full pipeliningZack Rusin
plus fix some small issues with the shaders
2009-09-10st/xorg: start adding support for surface fillsZack Rusin
2009-09-10softpipe: minor indentation fixBrian Paul
2009-09-10softpipe: set dirty_render_cache in softpipe_clear()Brian Paul
This fixes a bug seen when doing a glDrawPixels(GL_STENCIL_INDEX) right after a glClear(). The check-for-flush test was failing because we didn't set the dirty_render_cache flag in softpipe_clear(). So we saw stale data when we mapped the stencil buffer.
2009-09-10nv50: Fix tiling mode for lower mipmap levels.Marcin Kościelnicki
2009-09-10Fix merge failIan Romanick
One of the conflicst from this merge was missed: commit 0c309bb494b6ee1c403442d1207743f749f95b6e Merge: c6c44bf d27d659 Author: Brian Paul <brianp@vmware.com> Date: Wed Sep 9 08:33:39 2009 -0600
2009-09-10tgsi: use new tgsi_call_record to handle execution mask stacksBrian Paul
This fixes some issues when "return"ing from nested loops/conditionals.
2009-09-10mesa: need to set all stencil bits to 0 before setting the 1 bitsBrian Paul
Plus, check for pixel transfer stencil index/offset.
2009-09-10Merge branch 'mesa_7_5_branch' into mesa_7_6_branchIan Romanick
Conflicts: src/mesa/drivers/dri/intel/intel_context.c
2009-09-10i965: Fix relocation delta for WM surfaces.Eric Anholt
This was a regression in 0f328c90dbc893e15005f2ab441d309c1c176245. Bug #23688 Bug #23254 (cherry picked from commit 5604b27b9326ac542069a49ed9650c4b0d3e939a)
2009-09-10intel: add B43 chipset supportZhenyu Wang
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com> Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Hopefully this will be one of the last cherry-picks. (cherry picked from commit ca246dd186f9590f6d67038832faceb522138c20)
2009-09-10intel: Don't forget to map the depth read buffer in spans.Eric Anholt
This broke BlitFramebufferEXT(GL_DEPTH_BUFFER_BIT).
2009-09-10r300: enable rb3d_discard_src_pixel_lte_threshold for more chips on dri2Alex Deucher
2009-09-10r300: add full support for two sided stencil on r5xx for dri2Alex Deucher
2009-09-10mesa: fix cut&paste typosMathias Frohlich
2009-09-10mesa: in texenvprogram code, only do saturation when really needed.Brian Paul
For some env modes (like modulate or replace) we don't have to clamp because we know the results will be in [0,1].
2009-09-10gallium: Add PIPE_OS_APPLE back to auxiliary/util/u_time.h.Vinson Lee
Fixes typo from commit c6c44bf48124dd5b4661014a8d58482c5a54557f.
2009-09-10util: Add PIPE_OS_APPLE back to auxiliary/util/u_time.h.Vinson Lee
Fixes typo from commit c6c44bf48124dd5b4661014a8d58482c5a54557f.
2009-09-10radeon: Change debugging code to use macros instead of inline functions.Pauli Nieminen
Variadic functions can't be inlined which makes debugging to have quite large function overead. Only aleternative method is to use variadic macros which are inlined so compiler can optimize debugging to minimize overhead.
2009-09-10llvmpipe: Fix alpha test.José Fonseca
2009-09-10llvmpipe: Mask out color channels not present in the color buffer.José Fonseca
2009-09-10llvmpipe: Fix sampling from depth textures. Respect texture compare func.José Fonseca
Fixes Mesa shadowtex sample.
2009-09-10llvmpipe: Skip blending when mask is zero.José Fonseca
This increases quake3 timedemo fps another 10%.
2009-09-10llvmpipe: Proper control flow builders.José Fonseca
New control flow helper functions which keep track of all variables and generate the correct Phi functions. This re-enables skipping the fs execution of quads masked out by the rasterizer, early z testing, and kill opcode. This yields a performance improvement of around 20%.
2009-09-10llvmpipe: Copy the texture target into the sampler static state.José Fonseca
Hunk forgotten in previous commit.
2009-09-09llvmpipe: Quick hack for 1D textures.José Fonseca
2009-09-09llvmpipe: Fix depth mask computation.José Fonseca
Fixes depth test for 24bit depth formats.