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AgeCommit message (Expand)Author
2010-09-22i965: When splitting vector variable assignment, ignore unset channels.Eric Anholt
2010-09-22glx: Invalidate buffers after binding a drawableKristian Høgsberg
2010-09-22i965: Fix the vector/expression splitting for the write_mask change.Eric Anholt
2010-09-22tgsi: Fix missing test before checkJakob Bornecrantz
2010-09-22ir_to_mesa: Only compare vector_elements present for any_nequal/all_equalEric Anholt
2010-09-22glsl: Fix copy'n'wasted ir_noop_swizzle conditions.Eric Anholt
2010-09-22glsl: Rework assignments with write_masks to have LHS chan count match RHS.Eric Anholt
2010-09-22d3d1x: add Wine dlls (tri, tex working, but no other testing)Luca Barbieri
2010-09-22d3d1x: define GUIDs in the normal wayLuca Barbieri
2010-09-22d3d1x: fix API nameLuca Barbieri
2010-09-22d3d1x: redesign the HWND resolver interfaceLuca Barbieri
2010-09-22d3d1x: fix GUID declarationsLuca Barbieri
2010-09-22d3d1x: destroy native_display on adapter destructionLuca Barbieri
2010-09-22dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontextKristian Høgsberg
2010-09-22r600g: fix multiple occlusion query on same idJerome Glisse
2010-09-22r600g: disable shader rebuild optimization & account cb flush packetJerome Glisse
2010-09-22llvmpipe: fix sprite texcoord setup for non-projective texturingBrian Paul
2010-09-22intel: Fix GL_ARB_shading_language_120 commitKristian Høgsberg
2010-09-22r600g: flush color buffer after draw commandJerome Glisse
2010-09-22llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.José Fonseca
2010-09-22llvmpipe: Special case complementary and identify blend factors in SoA.José Fonseca
2010-09-22gallivm: Add unorm support to lp_build_lerp()José Fonseca
2010-09-22util: Flush stdout on util_format.José Fonseca
2010-09-22d3d1x: fix segfault when hashingLuca Barbieri
2010-09-22d3d1x: fix warningLuca Barbieri
2010-09-22d3d1x: fix cf analysisLuca Barbieri
2010-09-22d3d1x: link with CXXFLAGSLuca Barbieri
2010-09-22d3d1x: add missing memory barrierLuca Barbieri
2010-09-22d3d1x: don't build progs automaticallyLuca Barbieri
2010-09-22winsys: automatically build sw winsys needed by EGL and d3d1xLuca Barbieri
2010-09-22glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x buildLuca Barbieri
2010-09-22nvfx: remove gl_PointCoord hackLuca Barbieri
2010-09-22d3d1x: attempt to fix/workaround bug #30322Luca Barbieri
2010-09-22r600g: disable dirty handling on texture from depth code.Dave Airlie
2010-09-22r600g: make stencil readback workDave Airlie
2010-09-22r600g: cleanup some of the DB blit codeDave Airlie
2010-09-22r600g: fix typo in struct member nameDave Airlie
2010-09-21r600g: occlusion query for new designJerome Glisse
2010-09-21mesa: don't advertise bogus GL_ARB_shading_language_120 extensionBrian Paul
2010-09-21glut: Define eventParser for non-Windows only.Vinson Lee
2010-09-21glut: Define markWindowHidden for non-Windows only.Vinson Lee
2010-09-21softpipe: add missing calls to set draw vertex samplers/viewsBrian Paul
2010-09-21gallivm: fix lp_build_sample_compare()Brian Paul
2010-09-21d3d1x: ignore errors while building docsLuca Barbieri
2010-09-21r600g: fix multi buffer renderingJerome Glisse
2010-09-21glsl2: fix typo in error msgBrian Paul
2010-09-21d3d1x: fix GCC 4.1/4.2 buildLuca Barbieri
2010-09-21d3d1x: add template parameters to base class ctor calls for GCC 4.4Luca Barbieri
2010-09-21d3d1x: fix build with compilers other than GCC 4.5Luca Barbieri
2010-09-21gallium/docs: The RET opcode may appear anywhere in a subroutine.Tilman Sauerbeck