Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-10-30 | Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h. | Brian Paul | |
Massage nvvertexec.c code to work more like s_nvfragprog.c - another step toward unifying vertex/fragment program execution. | |||
2006-10-30 | remove debug code | Brian Paul | |
2006-10-29 | Rather than always allocating 100 instructions, put instructions into a | Brian Paul | |
temporary buffer, then copy into a malloc'd array of the correct size. According to Glean texCombine, we never need more than 21 instructions. | |||
2006-10-29 | New _mesa_exec_vertex_state_program() function. Start of some re-org. | Brian Paul | |
2006-10-29 | fix wrong inequality | Brian Paul | |
2006-10-29 | Change _mesa_init_instruction() to initialize an array of instructions. | Brian Paul | |
2006-10-29 | Program instructions are initialized before parsing so no need to set | Brian Paul | |
Abs, NegateAbs, CondMask and CondSwizzle fields to defaults here. CondMask was getting mis-set. Removing the incorrect assignment improves fragment program speed by 15%. | |||
2006-10-28 | Added PROGRAM_CONSTANT to get_register_pointer(). | Brian Paul | |
More DEBUG_FRAG code. | |||
2006-10-28 | special case END in _mesa_print_instruction() | Brian Paul | |
2006-10-28 | Implement _mesa_append_fog_code() for fragment program fog options. | Brian Paul | |
2006-10-26 | If DEBUG, check that all array indices really do fall in [start,end] in | Brian Paul | |
the DrawRangeElements() call. Warn the user if that's not true. | |||
2006-10-26 | remove code for inserting mvp transform into position-invariant vertex progs ↵ | Roland Scheidegger | |
and instead use _mesa_insert_mvp_code(). | |||
2006-10-25 | Previously, if a fragment program referenced fragment.fogcoord but the | Brian Paul | |
program didn't use the ARB_fog_linear option, the fragment program's fragment.fogcoord register wasn't loaded properly. | |||
2006-10-25 | change some bogus comments regarding the base e exponential function used ↵ | Roland Scheidegger | |
for fog in vertex programs. | |||
2006-10-24 | fix (per-vertex) fog when using ARB_vp by incorporating fog factor ↵ | Roland Scheidegger | |
computation into the vertex program (not yet fixed for swtnl). Simplify (and correct) the VTX_TCL_OUTPUT_VTXFMT handling when using vertex programs, turns out it's solely driven by the needs of the past-vertex stage of the pipeline, this should fix lockups with ill-specified applications using vertex programs (for instance applications enabling fog but not writing to fog coord output will now get (conformant) undefined results instead of lockups). | |||
2006-10-24 | s/GLchan/GLubyte/ | Brian Paul | |
2006-10-24 | whitespace clean-up | Brian Paul | |
2006-10-23 | Emit cliprects in the userspace driver as required, rather than | Keith Whitwell | |
passing them to the kernel. This works because all drawing commands in the 965 driver are emitted with the lock held and the batchbuffer is always flushed prior to releasing the lock. This allows multiple cliprects to be dealt with, without replaying entire batchbuffers and redundantly re-emitting state. | |||
2006-10-22 | assorted clean-ups | Brian Paul | |
2006-10-22 | don't save color/z if fragment is killed | Brian Paul | |
2006-10-22 | minor tweaks good for about 12% faster execution | Brian Paul | |
2006-10-22 | silence used var warnings | Brian Paul | |
2006-10-22 | Color clamping fixes. | Brian Paul | |
2006-10-21 | move/improve comments, clean up code in a few places | Brian Paul | |
2006-10-21 | fix another logic error in computing deferredTexture | Brian Paul | |
2006-10-21 | For deferredTexture, need to check if the fragment program/shader writes | Brian Paul | |
the fragment Z. | |||
2006-10-21 | move interpolate_varying() call | Brian Paul | |
2006-10-21 | don't use params passed to Clear() | Brian Paul | |
2006-10-21 | Move interpolate_texcoords() and interpolate_varying() calls into ↵ | Brian Paul | |
shade_texture_span(). Added some INLINE hints. | |||
2006-10-19 | Consolidate some code into shade_texture_span(). | Brian Paul | |
Clean up logic for deferred texturing/shading. | |||
2006-10-19 | fixed Fixed/Int bug | Brian Paul | |
2006-10-19 | remove temp code | Brian Paul | |
2006-10-19 | New bin/minstall script - a minimal replacement for 'install'. | Brian Paul | |
Correctly handles symlinks so we can get rid of the COPY_LIBS stuff. | |||
2006-10-19 | fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertion | Brian Paul | |
2006-10-19 | Fix nonportable pointer+unsigned arithmetic. Use pointer+int. | Michal Krol | |
2006-10-18 | added clamp_colors(), updated assertions | Brian Paul | |
2006-10-18 | minor re-org, doxygen comments | Brian Paul | |
2006-10-18 | Changed install filenames to libGL* and libOSMesa* so things work on Darwin | Brian Paul | |
where GL_LIB_NAME = libGL.dylib but the other library name is libGL.1.dylib Unlike other platforms, the version number is in the middle of the name, not at the end. See bug 8671 | |||
2006-10-18 | Enable GLX_SGI_make_current_read for radeon. | Ian Romanick | |
Added code to track the drawable bound to the context for reading. In addition, when a drawable is initially bound (for reading or drawing) or when the size of the drawable changes, update the size of the framebuffer object that back the drawable (for software fallbacks). Deprecate the old GetBufferSize interface. Bump the driver date. These changes were tested with wincopy on both direct rendering and accelerated indirect rendering (AIGLX). | |||
2006-10-18 | Don't use x/y/w/h params given to Clear(). | Brian Paul | |
2006-10-18 | Want to stop passing x/y/width/height to Clear() function. | Brian Paul | |
The coordinates need to be computed after we've got the hw lock. Code updated to: 1. Ignore all/x/y/width/height/ params passed to Clear func. 2. Pass 0,0,0,0,0 to _swrast_Clear() until they're totally removed. | |||
2006-10-18 | Don't pass x/y/width/height to ctx->Driver.Accum(). | Brian Paul | |
Compute the region after we've locked (and possibly updated the buffer's size). Same thing is needed for ctx->Driver.Clear(). | |||
2006-10-18 | Fix broken line clipping. | Brian Paul | |
When both ends of the line were clipped, we were using the new v0 instead of the original v0 when computing the location of the second vertex. Thus, the second vertex's position was incorrect. Thanks to Heath Feather for finding a test case. | |||
2006-10-18 | Fix a dangerous use of ASSERT in an else-clause not enclosed in braces. | Brian Paul | |
We've been lucky if this hasn't been causing line rendering bugs. | |||
2006-10-17 | Always convert colors to float before running a fragment shader/program. | Brian Paul | |
2006-10-17 | fix fog color bug | Brian Paul | |
2006-10-17 | Move struct atifs_machine into s_atifragshader.c | Brian Paul | |
Add support for runtime colorbuffer types. | |||
2006-10-17 | Seperate interpolate_colors() and interpolate_specular(). | Brian Paul | |
Fix bugs in apply_aa_coverage(). | |||
2006-10-17 | apply_aa_coverage() for ubyte/ushort/float | Brian Paul | |
2006-10-17 | new assertions - one of which is currently failing with arbfslight.c | Brian Paul | |