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2002-04-01DOS driver updateBrian Paul
2002-03-29Add _glapi_get_context to export for osmesa.Karl Schultz
2002-03-29Replaced ClipEnabled[] array and _AnyClip with ClipPlanesEnabled bitmask.Brian Paul
2002-03-29use _glapi_get_context() instead of GET_CURRENT_CONTEXT(ctx); in buffer_size()Brian Paul
2002-03-29Use invert_matrix_general() instead of invert_matrix_perspective() becauseBrian Paul
the later fails for some projection matrices (ala Vis5D with Chromium).
2002-03-28decrement Transform._AnyClip when clip planes are disabledBrian Paul
2002-03-28popping of user-defined clip planes was brokenBrian Paul
2002-03-28reset span.end to zero after rendering the spanBrian Paul
2002-03-27fixed inequality in an assertionBrian Paul
2002-03-25removed a bad assertionBrian Paul
2002-03-23Test implementation of proposed GL_EXT_shadow_funcs extension. This justBrian Paul
generalizes the R/texture comparision operators to include all eight of the depth test comparisons.
2002-03-23DOS/Mesa driver updates (Daniel Borca)Brian Paul
2002-03-23replaced an assertion with a conditionalBrian Paul
2002-03-23removed temporary GL_ARB_texture_mirrored_repeat enumsBrian Paul
2002-03-23removed temporary ARB_texture enum defsBrian Paul
2002-03-19don't set plane mask for xm_buffer->gc, it causes an accum buffer ↵Brian Paul
conformance problem
2002-03-19Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and textureBrian Paul
memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly.
2002-03-19fix Intel C compiler warnings (Gerk Huisma)Brian Paul
2002-03-16rename ResizeBuffersMESA to ResizeBuffersBrian Paul
2002-03-16New mipmap lambda calculation. Previously, trilinear filtering couldBrian Paul
result in _very_ blurry textures. Still need to do some optimization of the new code in s_span.c
2002-03-16buffer resize changesBrian Paul
2002-03-16Lots of changes related to framebuffer/window buffer resizing. Basically,Brian Paul
instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
2002-03-15protect currentReadable reference with #ifndef GLX_BUILT_IN_XMESABrian Paul
2002-03-15updated comments. removed dead code.Brian Paul
2002-03-15remove a debug printfBrian Paul
2002-03-15fixed typo in CONVERT_TEXEL_DWORD for convert_abgr8888_to_ai88 textures ↵Brian Paul
(Michael Fitzpatrick)
2002-03-14fixed pointer arithmetic error in glCopyPixelsBrian Paul
2002-03-13added _mesa_image_image_stride()Brian Paul
2002-03-13added a commentBrian Paul
2002-03-13initial work for NV_vertex_program1_1 extensionBrian Paul
2002-03-12Removed the xm_context field from XMesaBuffer. It was preventing N threadsBrian Paul
from rendering into one window in parallel and wasn't really needed anyway.
2002-03-11obsoleteBrian Paul
2002-03-08DOS driver updates from Daniel BorcaBrian Paul
2002-03-08new DOS driver files from Daniel BorcaBrian Paul
2002-03-08new assertions, use INLINE macro (Klaus Niederkrueger)Brian Paul
2002-03-07minor patches from David DawesBrian Paul
2002-03-07syntax fixes for Solaris (David Dawes)Brian Paul
2002-03-01silence gcc warnings (Marc La France)Brian Paul
2002-03-01updated comments for CHAN_BITS=16 or 32Brian Paul
2002-02-23DOS updates from Daniel BorcaBrian Paul
2002-02-21Fixed out-of-bounds memory write problem (CONVERT_TEXEL_DWORD macro).Brian Paul
Renamed 'packing' to 'unpacking' since we're moving data from client -> GL. Rnamed DST_ROW_WIDTH to DST_ROW_BYTES.
2002-02-20check for initialized XMesaBuffer in XMesaGarbageCollect()Brian Paul
2002-02-17Updated 1D/3D/cube mipmapping code to work like the new 2D code.Brian Paul
2002-02-17Simplified fog code.Brian Paul
2002-02-17don't include s_fog.hBrian Paul
2002-02-17Lots of improvements in the 2D texture sampling code. Fewer function callsBrian Paul
and no more switches inside loops. To do: give the 1D/3D/cube routines the same treatment.
2002-02-17Optimized the interpolate_texcoords() function:Brian Paul
Use fast approximation to log(). Check for dq==0 to avoid a per-pixel divide.
2002-02-16removed dead codeBrian Paul
2002-02-15use separate GC for SwapBuffers to avoid colormask problemBrian Paul
2002-02-15Finished up GL_ARB_depth_texture and GL_ARB_shadowBrian Paul