Age | Commit message (Expand) | Author |
2007-01-10 | simplify _mesa_add_state_reference() | Brian |
2007-01-10 | Update _save_VertexAttrib() functions for non-aliasing behaviour. | Brian |
2007-01-09 | get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB | Brian |
2007-01-09 | clean up a bunch of program parameter stuff | Brian |
2007-01-09 | Implement vertex attribute binding. | Brian |
2007-01-09 | more debug code (disabled) | Brian |
2007-01-09 | add code for generic attributes 16..31 | Brian |
2007-01-09 | added _mesa_count_texture_indirections(), _mesa_count_texture_instructions() | Brian |
2007-01-09 | Moved NumTexInstructions, NumTexIndirections, etc. into gl_program since | Brian |
2007-01-09 | remove old comment | Brian |
2007-01-09 | Vertex program texture samplers done, but untested (need to add TEX/TXB to | Brian |
2007-01-09 | Implement shadow samplers and dFdx(), dFdy() code generation. | Brian |
2007-01-08 | implement biased texture functions | Brian |
2007-01-08 | check if _Current == NULL for TXB | Brian |
2007-01-08 | added 1D texture functions | Brian |
2007-01-08 | Remove if (tObj) conditional so that texture units without a texture image | Brian |
2007-01-08 | update texture1D functions | Brian |
2007-01-08 | Implement projective texture sampling, 3D textures. Disable some debug output. | Brian |
2007-01-08 | Move some code around, add some comments. | Brian |
2007-01-08 | Move storage allocation functions from slang_emit.c to slang_codegen.c | Brian |
2007-01-08 | checkpoint: more work on variable/storage allocation | Brian |
2007-01-08 | Checkpoint: re-org of (global) variable allocation code. More to come... | Brian |
2007-01-05 | Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope... | Brian |
2007-01-05 | added PROGRAM_SAMPLER | Brian |
2007-01-05 | added Sampler field to prog_instruction struct | Brian |
2007-01-05 | added PROGRAM_SAMPLER | Brian |
2007-01-05 | added _mesa_add_sampler() | Brian |
2007-01-04 | update TexturesUsed[] in slang_update_inputs_outputs() | Brian |
2007-01-04 | update TexturesUsed[] in slang_update_inputs_outputs() | Brian |
2007-01-04 | compute InputsRead/OutputsWritten with slang_update_inputs_outputs() | Brian |
2007-01-04 | move TexturesUsed[] into gl_program since vertex programs/shaders can use tex... | Brian |
2007-01-04 | simplify update_texture_state() a bit, compute _EnabledCoordUnits for shaders | Brian |
2007-01-04 | minor formatting fix | Brian |
2007-01-04 | added texture attribs in slang_find_input() | Brian |
2007-01-04 | initial code to get texture sampling limping along | Brian |
2007-01-04 | temporary disable some memory deallocations to work around a memory corruptio... | Brian |
2007-01-04 | finish some loose ends in _mesa_uniform() | Brian |
2007-01-04 | update_texture_state() updated for new shaders | Brian |
2007-01-04 | Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code. | Brian |
2006-12-22 | fix typos | Brian |
2006-12-22 | implement unary +, - | Brian |
2006-12-21 | chmod a-x | Brian |
2006-12-21 | checkpoint: pre/post incr/decr operators | Brian |
2006-12-21 | added INTERP_VARYING code | Brian |
2006-12-21 | s/attribute/varying/ | Brian |
2006-12-21 | comment about uniforms | Brian |
2006-12-21 | checkpoint: rewrite vec/mat products | Brian |
2006-12-21 | fix typos | Brian |
2006-12-21 | added IR_NEG for negation | Brian |
2006-12-21 | checkpoint: matrix/float, unary negation rewrite | Brian |