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2004-03-21Removed some useless definitions, artifacts from the Utah-GLX i810 driver.Felix Kuehling
2004-03-21Add new interface support don't switch on yet ..Dave Airlie
2004-03-21unsigned int -> uint32_t, unsigned char -> uint8_t where the size matters.Felix Kuehling
A bit more cosmetics. Improved state emit on Savage 3D/IX/MX.
2004-03-20Fixed texture LOD bias.Felix Kuehling
2004-03-20Fixed MAXFIFO_S4. Removed WAIT_IDLE_EMPTY from savage_BCI_swap which resultedFelix Kuehling
in another small speedup. Fixed a problem that was masked by that WAIT_IDLE_EMPTY: - flush command buffer and WAIT_IDLE_EMPTY before uploading textures
2004-03-20Cleaned up and fixed stencil fallback.Felix Kuehling
2004-03-20minor clean-upsBrian Paul
2004-03-20make null-terminated copy of program string so that parse works correctlyBrian Paul
2004-03-19add missing else statementsBrian Paul
2004-03-19Add includes to make mach64 buildDave Airlie
2004-03-18remove redundant call to ctx->Driver.Viewport(), and clean-upsBrian Paul
2004-03-18Convert int(8|32)_t to uint(8|32)_t, like should have been done the first time.Ian Romanick
2004-03-17Convert all uses of CARD32 and CARD8 to int32_t and int8_t.Ian Romanick
2004-03-15remove version number faking, shouldn't be needed anymoreDave Airlie
2004-03-15extend SOLO code so the DDX version isn't checkedDave Airlie
2004-03-15Sketch of codegen templates for t_vtx_api.c, not completeKeith Whitwell
2004-03-15Streamline the error path in VertexAttrib functions. Makes thingsKeith Whitwell
slightly easier for codegen.
2004-03-15unfinished SOLO driver for TDFXDaniel Borca
2004-03-15couple of steps closer still not fully working.. something amiss in ringDave Airlie
buffer ..
2004-03-15Initial i810_dri.c for miniglx isn't fully functional yet...Dave Airlie
2004-03-15use utility function to check versionsDave Airlie
2004-03-14more TRIANGLE_WALK_DOUBLE tweaks (Justin Novosad)Brian Paul
2004-03-14fix stride bug in RGB and BGR span renderingBrian Paul
2004-03-13Added some comments. Minor const, int->GLint type changes, etc.Brian Paul
2004-03-13Implementation of GL_EXT_pixel_buffer_object extension.Brian Paul
Note: extension may not be finalized yet - subject to change! Note: implementation not fully suitable for h/w implementation yet.
2004-03-13more descriptive error messages for matrix stack over/underflowsBrian Paul
2004-03-12Adjust includes to help DRI buildJon Smirl
2004-03-12Adjust mga drivers to remove redundant h file for sarea and IOCTLsJon Smirl
2004-03-12Make R128 driver use sarea/defines from DRM. removed r128_common.hJon Smirl
and r128_sarea.h since they are redundant now.
2004-03-12These files are redundant now. Definitions come from DRM files.Jon Smirl
2004-03-11Adjustments to make everything use IOCTL/sarea defines in DRM insteadJon Smirl
of glx/mini. removes glx/mini/drm.h glx/mini/sarea.h
2004-03-10Moved from src/mesa/main.Michal Krol
2004-03-10don't futz with GL_CLIENT_ACTIVE_TEXTURE in glClientActiveTexture (Robert ↵Brian Paul
Merrill)
2004-03-10Fixed a number of typos.Michal Krol
2004-03-10add xmlconfig.c to solo buildDave Airlie
2004-03-10back port span changes from i810, these have been in my tree for a while seemDave Airlie
fine ..
2004-03-09remove unneeded castsBrian Paul
2004-03-09Fix color index mode rendering.Brian Paul
Changed SWvertex's index field to GLfloat and fix a few other bits.
2004-03-09fxMesa: remove buffer_obj_ext, cos it breaks UT2004Daniel Borca
2004-03-08Cleaned up and slightly optimized the texture upload code.Felix Kuehling
2004-03-08remove redundant macros (also in m_matrix.h)Brian Paul
2004-03-08Voodoo Rush fixesDaniel Borca
2004-03-08Swapout textures who's space is claimed by a new texture. Don't destroy.Felix Kuehling
This finally really fixes assertion failures in savageBindTexture. I think the same situation with several contexts is still broken though.
2004-03-07Fixed texture tiling format for 8bit texels on ProSavage and Twister.Felix Kuehling
2004-03-07Rewrote tiled texture upload. Small mipmap levels work correctly now.Felix Kuehling
2004-03-07Fixed two small problems in the vertex setup.Felix Kuehling
- make sure that vertex setup is initialized - Savage seems to need the W coordinate for smooth shading
2004-03-04Small texture management fixes. Should get rid of assertions some people ↵Felix Kuehling
were getting in savageBindTexture.
2004-03-04plug in _mesa_BlendFunc into dispatch tableBrian Paul
2004-03-04a bunch of assorted clean-ups, etc to fix warnings, etcBrian Paul
2004-03-04casts to silence warningsBrian Paul