Age | Commit message (Collapse) | Author |
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A bit more cosmetics.
Improved state emit on Savage 3D/IX/MX.
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in another small speedup. Fixed a problem that was masked by that
WAIT_IDLE_EMPTY:
- flush command buffer and WAIT_IDLE_EMPTY before uploading textures
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slightly easier for codegen.
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buffer ..
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Note: extension may not be finalized yet - subject to change!
Note: implementation not fully suitable for h/w implementation yet.
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and r128_sarea.h since they are redundant now.
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of glx/mini. removes glx/mini/drm.h glx/mini/sarea.h
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Merrill)
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fine ..
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Changed SWvertex's index field to GLfloat and fix a few other bits.
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This finally really fixes assertion failures in savageBindTexture.
I think the same situation with several contexts is still broken though.
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- make sure that vertex setup is initialized
- Savage seems to need the W coordinate for smooth shading
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were getting in savageBindTexture.
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