summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2010-04-16softpipe: formatting fixes and commentsBrian Paul
2010-04-16gallivm: remove some old stuffBrian Paul
2010-04-16st/drisw: Stop pretending to be drm_apiJakob Bornecrantz
2010-04-16st/dri: Refactor init code a bitJakob Bornecrantz
2010-04-16st/mesa: Remove NULL check of pointer that could not be NULL.Vinson Lee
2010-04-16r300/compiler: Fix texture instruction readmasks.Corbin Simpson
2010-04-16r300/compiler: Fix magic numbers in readmasks.Corbin Simpson
2010-04-16r300/compiler: Oops, this slipped through.Corbin Simpson
2010-04-16r300/compiler: Save Q for mirror and repeat.Corbin Simpson
2010-04-16r300/compiler: Split off texture fixes to their own file.Corbin Simpson
2010-04-16drisw: Move pointer dereferences to after NULL checks.Vinson Lee
2010-04-16st/egl: Remove unnecessary header.Vinson Lee
2010-04-16st/dri: Remove unnecessary header.Vinson Lee
2010-04-15st/mesa: Move dereference and assignment to after NULL check.Vinson Lee
2010-04-15mesa: Add missing format specifiers in error strings.Vinson Lee
2010-04-16r300/compiler: fix repeat wrap mode for TXP and NPOTsMarek Olšák
2010-04-15i915g: Create a special 2D layout helperJakob Bornecrantz
2010-04-15i915g: Fix 2D layoutsJakob Bornecrantz
2010-04-15i915g: Remove unused argsJakob Bornecrantz
2010-04-15r300/compiler: kill off RC_WRAP_CLAMPMarek Olšák
2010-04-15r300g: mask out the mirrored bit correctly in the registersMarek Olšák
2010-04-15r300g: fix the MIRROR_CLAMP_TO_BORDER wrap modeMarek Olšák
2010-04-15r300g: add missing r300_state.hMarek Olšák
2010-04-15r300g: disable the REPEAT NPOT fallback until it worksMarek Olšák
2010-04-15r300g: do not use NPOT fallback for CLAMP wrap modesMarek Olšák
2010-04-15r300g: pick a new fragment shader when either a sampler state or view is changedMarek Olšák
2010-04-14st/mesa: Remove unnecessary headers.Vinson Lee
2010-04-15nvfx: dont swizzle stuff into GARTXavier Chantry
2010-04-15nouveau: replace vtxbuf/idxbuf caps with BO_ flags in nouveau_screen and fix ...Luca Barbieri
2010-04-14i915g: Remove unnecessary header.Vinson Lee
2010-04-15r300g: fix regression in texdepth.Dave Airlie
2010-04-14gallium/tests: Add test case for pipe_barrier.Vinson Lee
2010-04-14swrastg: Fix defines to be able to load more then one sw driverJakob Bornecrantz
2010-04-14llvmpipe: comments for fence functionsBrian Paul
2010-04-14egl_dri2: Enable KHR_gl_texture_2D_imageKristian Høgsberg
2010-04-14r300g: fix possible crash when shader compilation failsMarek Olšák
2010-04-14Initialize DRI2 swap interval to 0Michael Schmidt
2010-04-14r300g: simplify get_shader_constant to be rc-constant-state specificMarek Olšák
2010-04-14st/mesa: put ATI_texture_mirror_once in the right placeMarek Olšák
2010-04-14progs/gallium: Fix relative path in Makefile.Vinson Lee
2010-04-13u_blitter: Coords are normalized.Corbin Simpson
2010-04-14r300g: remove the CS compenstation for non-atomized statesMarek Olšák
2010-04-14r300g: remove always_dirty flag and correct leftoversMarek Olšák
2010-04-14r300g: atomize beginning occlusion queryMarek Olšák
2010-04-14r300g: atomize VS constant bufferMarek Olšák
2010-04-14r300g: emit VS immediates along with VS codeMarek Olšák
2010-04-14r300g: make setting up fragment depth output less hackishMarek Olšák
2010-04-14st/mesa: trivially enable ATI_texture_mirror_onceMarek Olšák
2010-04-14r300g: kill off r300_fragment_shader::shadow_samplers and friendsMarek Olšák
2010-04-14retrace: Update for recent interface changes.José Fonseca