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AgeCommit message (Expand)Author
2004-10-02fix indentationBrian Paul
2004-10-02fix a commentBrian Paul
2004-10-02bump version to 6.3Brian Paul
2004-10-02fix LoadProgramNV regression when I had fixed the RefCount bugBrian Paul
2004-10-02If an application cleared before any state had been emitted, that clear wouldEric Anholt
2004-10-02Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers)Eric Anholt
2004-10-02Add an option for vertices emitted to be swapped CPU_TO_LE32, to be used by theEric Anholt
2004-10-02Cut out all of the old texture environment code and rewrote it fromIan Romanick
2004-10-01Replace the numerous switch-statements to derive GL_COMBINE post-scaleIan Romanick
2004-10-01Fix mesa solo with doublebuffered apps, the drawable index/stamp weren'tDave Airlie
2004-09-30Factored out code for setting texture coordinate wrap bits. Added supportIan Romanick
2004-09-30set span.y prior to each span write in draw_depth_pixels, like Karl's other fixBrian Paul
2004-09-30Bugzilla #1058: Fix some potential 64bit pointer issues by storing differencesEric Anholt
2004-09-30OK, one more time. Simplify the state-backup system by just storing the fullEric Anholt
2004-09-28Fix bug in glDrawPixels when writing color indexed images on color indexedKarl Schultz
2004-09-28Initial revisionNicolai Haehnle
2004-09-28use GLuint instead of uintDaniel Borca
2004-09-27VBO RefCount fix (David Reveman)Brian Paul
2004-09-27stencil wrap works, either HW or SW (Ian Romanick)Daniel Borca
2004-09-25Bump driver_date for today's fixes.Eric Anholt
2004-09-25Can't bail in sisDDLogicOpCode when logicop is off, because it's called withEric Anholt
2004-09-25Triangle stipple is a fallback, since we don't have code for the stippling.Eric Anholt
2004-09-25Correct a couple of comments.Eric Anholt
2004-09-25Fix SiS AGP vertex dispatch by not trying to emit 0 vertices, which would hangEric Anholt
2004-09-25The previous code would emit a full set of state during the first EmitState onEric Anholt
2004-09-25Fix texturing in quake3. Some code was left over from the dirty/clean listEric Anholt
2004-09-25Bump DRIVER_DATE for yesterday's changes.Eric Anholt
2004-09-24patches for clearing hw depth buffers from software fallback (Nicolai Haehnle)Brian Paul
2004-09-24added (back!) option to use non-packedcolorDaniel Borca
2004-09-24-O -Wall warnings cleanups in r200.Eric Anholt
2004-09-24Clean up some warnings in the R100 driver with -O -Wall.Eric Anholt
2004-09-24Remove an unnecessary calculation of the dest pointer.Eric Anholt
2004-09-23don't test for NULL pixels pointer here, do that in the 'store' routines afte...Brian Paul
2004-09-23added a comment in BindTextureBrian Paul
2004-09-23just some comments and formatting changesBrian Paul
2004-09-23fix for Erics new emit state code, rework out the dest pointerDave Airlie
2004-09-22The previous code would emit a full set of state during the first EmitState onEric Anholt
2004-09-21Add xmlconfig to the i810 makefileDave Airlie
2004-09-20clamp size of wide pointsDaniel Borca
2004-09-19Add GL_ARB_texture_cube_map support for i830. Most of the code wasIan Romanick
2004-09-19Added GL_ARB_point_parameters support for i830.Ian Romanick
2004-09-19Merge in all the i830 functional differences from the old i830 driver.Ian Romanick
2004-09-17rearrange a couple of lines of code to avoid compilation error in VC 6,Karl Schultz
2004-09-17Symbol names are prepended with an underscore on CYGWIN as well.Eric Anholt
2004-09-15replace glNormal3f(v) with GL_CALL(Normal3f)(v), etc (Andreas StengleinBrian Paul
2004-09-15in _mesa_problem() include version number in error messageBrian Paul
2004-09-14also fix possible delete bugs with buffer objects and vertex/fragment programsBrian Paul
2004-09-14Repeatedly deleting a texture ID with glDeleteTextures() could lead to a crash.Brian Paul
2004-09-13Handle GL_MAX_VERTEX_ATTRIBS_ARB in glGet*().Brian Paul
2004-09-13Minor extension string tweaks. Added support for vertex program extensions.Ian Romanick