Age | Commit message (Expand) | Author |
2004-10-02 | fix indentation | Brian Paul |
2004-10-02 | fix a comment | Brian Paul |
2004-10-02 | bump version to 6.3 | Brian Paul |
2004-10-02 | fix LoadProgramNV regression when I had fixed the RefCount bug | Brian Paul |
2004-10-02 | If an application cleared before any state had been emitted, that clear would | Eric Anholt |
2004-10-02 | Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers) | Eric Anholt |
2004-10-02 | Add an option for vertices emitted to be swapped CPU_TO_LE32, to be used by the | Eric Anholt |
2004-10-02 | Cut out all of the old texture environment code and rewrote it from | Ian Romanick |
2004-10-01 | Replace the numerous switch-statements to derive GL_COMBINE post-scale | Ian Romanick |
2004-10-01 | Fix mesa solo with doublebuffered apps, the drawable index/stamp weren't | Dave Airlie |
2004-09-30 | Factored out code for setting texture coordinate wrap bits. Added support | Ian Romanick |
2004-09-30 | set span.y prior to each span write in draw_depth_pixels, like Karl's other fix | Brian Paul |
2004-09-30 | Bugzilla #1058: Fix some potential 64bit pointer issues by storing differences | Eric Anholt |
2004-09-30 | OK, one more time. Simplify the state-backup system by just storing the full | Eric Anholt |
2004-09-28 | Fix bug in glDrawPixels when writing color indexed images on color indexed | Karl Schultz |
2004-09-28 | Initial revision | Nicolai Haehnle |
2004-09-28 | use GLuint instead of uint | Daniel Borca |
2004-09-27 | VBO RefCount fix (David Reveman) | Brian Paul |
2004-09-27 | stencil wrap works, either HW or SW (Ian Romanick) | Daniel Borca |
2004-09-25 | Bump driver_date for today's fixes. | Eric Anholt |
2004-09-25 | Can't bail in sisDDLogicOpCode when logicop is off, because it's called with | Eric Anholt |
2004-09-25 | Triangle stipple is a fallback, since we don't have code for the stippling. | Eric Anholt |
2004-09-25 | Correct a couple of comments. | Eric Anholt |
2004-09-25 | Fix SiS AGP vertex dispatch by not trying to emit 0 vertices, which would hang | Eric Anholt |
2004-09-25 | The previous code would emit a full set of state during the first EmitState on | Eric Anholt |
2004-09-25 | Fix texturing in quake3. Some code was left over from the dirty/clean list | Eric Anholt |
2004-09-25 | Bump DRIVER_DATE for yesterday's changes. | Eric Anholt |
2004-09-24 | patches for clearing hw depth buffers from software fallback (Nicolai Haehnle) | Brian Paul |
2004-09-24 | added (back!) option to use non-packedcolor | Daniel Borca |
2004-09-24 | -O -Wall warnings cleanups in r200. | Eric Anholt |
2004-09-24 | Clean up some warnings in the R100 driver with -O -Wall. | Eric Anholt |
2004-09-24 | Remove an unnecessary calculation of the dest pointer. | Eric Anholt |
2004-09-23 | don't test for NULL pixels pointer here, do that in the 'store' routines afte... | Brian Paul |
2004-09-23 | added a comment in BindTexture | Brian Paul |
2004-09-23 | just some comments and formatting changes | Brian Paul |
2004-09-23 | fix for Erics new emit state code, rework out the dest pointer | Dave Airlie |
2004-09-22 | The previous code would emit a full set of state during the first EmitState on | Eric Anholt |
2004-09-21 | Add xmlconfig to the i810 makefile | Dave Airlie |
2004-09-20 | clamp size of wide points | Daniel Borca |
2004-09-19 | Add GL_ARB_texture_cube_map support for i830. Most of the code was | Ian Romanick |
2004-09-19 | Added GL_ARB_point_parameters support for i830. | Ian Romanick |
2004-09-19 | Merge in all the i830 functional differences from the old i830 driver. | Ian Romanick |
2004-09-17 | rearrange a couple of lines of code to avoid compilation error in VC 6, | Karl Schultz |
2004-09-17 | Symbol names are prepended with an underscore on CYGWIN as well. | Eric Anholt |
2004-09-15 | replace glNormal3f(v) with GL_CALL(Normal3f)(v), etc (Andreas Stenglein | Brian Paul |
2004-09-15 | in _mesa_problem() include version number in error message | Brian Paul |
2004-09-14 | also fix possible delete bugs with buffer objects and vertex/fragment programs | Brian Paul |
2004-09-14 | Repeatedly deleting a texture ID with glDeleteTextures() could lead to a crash. | Brian Paul |
2004-09-13 | Handle GL_MAX_VERTEX_ATTRIBS_ARB in glGet*(). | Brian Paul |
2004-09-13 | Minor extension string tweaks. Added support for vertex program extensions. | Ian Romanick |