Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-25 | Add a "count" attribute to "enums" elements to set the default count | Ian Romanick | |
used for "size" sub-elements. In the future the "count" attribute may be removed completely from "size" sub-elements, so gl_API.xml was also updated. Support was added for a (currently unused) "mode" attribute for "size" elements. Basically, functions are marked as either "get" or "set". This will be used in generating size functions for the server-side (where the "get" functions have to know how much data to return). It could also be used to help generate code for src/mesa/main/get.c. | |||
2005-01-24 | Correctly set the name of the generating script. | Ian Romanick | |
2005-01-24 | Move all the code for generating "size" related functions to its own | Ian Romanick | |
source file. | |||
2005-01-24 | Correct some of the dependencies and clean things up a bit. | Ian Romanick | |
2005-01-24 | Remove glEnum::startElement, but refactor out some of the common code from | Ian Romanick | |
there and glXEnum::startElement to glEnum::process_attributes. | |||
2005-01-24 | Since only one of the places that used glXFunction::command_payload_length | Ian Romanick | |
actually used both values, it was refactored into command_fixed_length and command_variable_length. glXFunction::offset_of_first_parameter was also added. | |||
2005-01-24 | Make sure that functions added to gl_API.xml that do not have any GLX | Ian Romanick | |
section are marked as ignored. Also ignore any functions that don't have assigned dispatch offsets. Fold Adam Jackson's changes to indirect_size.c into the generator scripts so that they don't get lost. "DO NOT EDIT" really means "DO NOT EDIT". ;) | |||
2005-01-24 | border_color causes lockups with vertex buffers. Disabling for now. | Aapo Tahkola | |
2005-01-24 | Remove lots of old code that dealed with "magic" texture formats. | Vladimir Dergachev | |
2005-01-24 | Converted the Savage texture management to use Ian's common texmem code. | Felix Kuehling | |
2005-01-24 | Added _mesa_HashNextEntry() function to allow walking over all entries | Brian Paul | |
in a hash table. Added _mesa_test_hash_functions() for unit testing. Updated comments, etc. | |||
2005-01-23 | reapply Keiths workaround for zbs emit that got dropped during | Dave Airlie | |
state change patches.... | |||
2005-01-23 | Remove unused variables from r300_context | Nicolai Haehnle | |
2005-01-23 | Fix more warnings and compilation issues. | Nicolai Haehnle | |
2005-01-23 | Synchronize r300_reg.h. | Nicolai Haehnle | |
Fix unportable whitespace before preprocessor commands. | |||
2005-01-23 | add sync debugging to the radeon driver | Dave Airlie | |
2005-01-23 | HAVE_ALIAS was never defined anywhere, add some logic to turn it on | Adam Jackson | |
automagically. | |||
2005-01-23 | silence makedepend warnings about non-portable whitespace | Adam Jackson | |
2005-01-23 | Fixed initialization of draw destination to front buffer on single | Felix Kuehling | |
buffered visuals. Also don't change span draw/read buffers in savageDDDrawBuffer. Now glean's polygon offset test works (and PASSes with fixed point depth buffer) with single buffered visuals without winding up in an infinite loop. | |||
2005-01-23 | My last attempt to fix polygon offsets with the reversed viewport depth | Felix Kuehling | |
range used by the savage driver by negating ctx->MRD broke polygon offsets with software fallbacks. This one adds a REVERSE_DEPTH parameter to t_dd_tritmp.h (defaults to 0) that allows reversing polygon offsets for hardware rendering but not for software fallbacks. For software fallbacks depth values are reversed after polygon offsets have been applied by the depth span functions. | |||
2005-01-22 | Determine ahead of time whether a display list will include vertices | Keith Whitwell | |
which have to be processed in the 'loopback' path. If so, send all vertices that way as the transition from playback->loopback has several problems. | |||
2005-01-22 | Properly configure routing - based on advice by Keith Whitwell. | Vladimir Dergachev | |
2005-01-22 | Fixed polygon offset with reversed viewport depth range. | Felix Kuehling | |
2005-01-21 | Properly input stencil info contributed by Wladimir. | Vladimir Dergachev | |
2005-01-21 | add getstring.c; remove arb*.h nv*.h stuff | Michal Krol | |
2005-01-21 | add slang/traverse_wrap.h | Michal Krol | |
2005-01-21 | Handy TIntermTraverser class wrapper | Michal Krol | |
2005-01-21 | silence the 'using AGP/PCI' string unless VIA_DEBUG is used. | Alan Hourihane | |
2005-01-21 | Small cleanup: | Felix Kuehling | |
* Remove some unused (mostly empty) functions * Added context parameter to WAIT_IDLE_EMPTY[_LOCKED] for consistency * Added debug messages to WAIT_IDLE_EMPTY[_LOCKED] * Don't flush empty command buffers | |||
2005-01-20 | * Added options for disabling the fast path (render stage) and vertex DMA | Felix Kuehling | |
* Fixed disabling of the render stage * Added debug output for per-primitive fallbacks * Bumped driver date | |||
2005-01-20 | Added support for ELTS to the _savage_render_stage. Requires at least | Felix Kuehling | |
Savage DRM version 2.2.0. Otherwise the render stage is disabled. | |||
2005-01-20 | Enclose passed macro values in brackets to ensure correct read/write span | Alan Hourihane | |
values. | |||
2005-01-20 | Update glDeletePrograms/Buffers() so that the ID is freed immediately, like | Brian Paul | |
texture objects. | |||
2005-01-19 | Removed gl_texture_object's DeletePending. Changed a comment. | Brian Paul | |
2005-01-19 | Change behaviour of glDeleteTextures as discussed on ARB list. | Brian Paul | |
glDeleteTexture makes the texture ID immediately free for re-use while the actual texture object lingers until its reference count goes to zero (when no longer bound by any rendering context). | |||
2005-01-19 | make sure the new instruction Data pointer is set to NULL | Brian Paul | |
2005-01-19 | fix a typo | Brian Paul | |
2005-01-19 | minor formatting fix | Brian Paul | |
2005-01-19 | Bring the texcombine fixes to the trunk. | Keith Whitwell | |
2005-01-19 | Always use ARGB8888 hardware texture format when mesa specifies | Keith Whitwell | |
MESA_FORMAT_ARGB8888. Previously attempted to use ARGB0888 under some circumstances, but glean failed and demos/texenv.c was also incorrect. | |||
2005-01-19 | Remove depend on make clean | Keith Whitwell | |
2005-01-19 | Depend tweaks | Keith Whitwell | |
2005-01-19 | make sure we avoid assertion failure wrt VB->ColorPtr[1]->stride | Daniel Borca | |
2005-01-19 | There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. ↵ | Daniel Borca | |
I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003. | |||
2005-01-18 | minor reorg of shader files, disable building for now | Brian Paul | |
2005-01-18 | remove some debug | Alan Hourihane | |
2005-01-18 | Fix tristrips (which fixes coloredTexPerf2 & coloredLitPerf2 glean tests) | Alan Hourihane | |
2005-01-18 | remove #ifndef linux, it isnt defined on Linux, where should I define it? | Michal Krol | |
2005-01-18 | comment out _THROW calls, dont want to compile under Linux | Michal Krol | |
2005-01-18 | add shader/slang/slang_mesa.cpp | Michal Krol | |