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2007-09-04nouveau: who needs nv03 ?Stephane Marchesin
2007-09-04nouveau: nv10: need to transpose mesa model+proj matrix for hwPatrice Mandin
2007-09-03Use temporary matrix in __gluInvertMatrixd() to fix aliasing problem (see ↵Brian
bugs 12269, 6748)
2007-09-03nouveau: nv10: forgot function to set modelview matrixPatrice Mandin
2007-09-03nouveau: separate modelview and projection matrix updatesPatrice Mandin
2007-09-01i965: Correct build_lighting in i965 driver according toXiang, Haihao
commit 6dd98e9853a6984150aa47467112e016c40a4ab4.
2007-08-31Fix problem introduced in previous commit in which a state variable ↵Brian
(uniform) is written to. (see bug 12239) Also, added some assertions to the emit_arg() and emit_dst() functions to catch this kind of error in the future.
2007-08-31nouveau: nv10: remove setting projection matrix when scaling viewportPatrice Mandin
2007-08-31nouveau: add hw-dependent function to update modelview*projection matrixPatrice Mandin
2007-08-31i965: Calculate the positional light in homogeneous coordinates.Xiang, Haihao
fix bug#11009
2007-08-31 optimize 965 clipZou Nan hai
1. increase clip thread number to 2 2. do cliptest for -rhw
2007-08-31i965: Take the upper limitation on LOD into account.Xiang, Haihao
2007-08-30Bug #10571: Fix 965 line clipping when neither vertex needs clipping.David Moore
2007-08-30fix another occurence of movaps which might not be alignedRoland Scheidegger
2007-08-30s/movaps/movups/ (see bug 12216)Brian
2007-08-29i965: store read drawable info in intel_context. Some OpenGLXiang, Haihao
operations are based on read drawable. fix bug#10136.
2007-08-29i965: check NULL pointer. fix bug#12193Xiang, Haihao
2007-08-29i965: samplers group in fours in WM_STATE. fix bug#9415Xiang, Haihao
2007-08-28Add register defines for hw binningKeith Packard
2007-08-28i965: flush batch buffer when getting the maximum. This makesXiang, Haihao
some 3D programs such as pymol work well.
2007-08-27fixed problem with big glDrawArrays (see bug 12141)Colin McDonald
2007-08-27new __gluInvertMatrix() function (Mesa bug 6748)Brian
2007-08-27nouveau: nv10: set total stride of vertex array for POS attributePatrice Mandin
2007-08-25nouveau: nv10: also set modelview0 matrix to identityPatrice Mandin
2007-08-25nouveau: nv10: add a scissor func, do not cache viewport settingsPatrice Mandin
2007-08-25nouveau: nv10: properly set viewport and projectionPatrice Mandin
2007-08-24remove CallDepth++/-- accidentally removed in prev commitBrian
2007-08-23For _mesa_share_state(), update the context's references to the new share ↵Brian
group's objects (Shane Blackett)
2007-08-23remove unneeded CallStack arrayBrian
2007-08-22nouveau: nv10: set projection matrix from viewport sizePatrice Mandin
2007-08-22nouveau: nv10: initialize more of nv10 tcl enginePatrice Mandin
2007-08-21nouveau: nv10: Move some initialization stuffPatrice Mandin
2007-08-21nouveau: Use proper notifier objectPatrice Mandin
2007-08-21nouveau: nv10: Remove commented, unsupported by hw commandPatrice Mandin
2007-08-20Use correct object for GARTPatrice Mandin
2007-08-20refactor bounds checking codeBrian
2007-08-20don't map buffer in _mesa_validate_DrawElements() unless neededBrian
2007-08-19nouveau: nv10: only one color buffer atmPatrice Mandin
2007-08-18some fixes for compressed cube maps (bug 11986)Brian
2007-08-18remove dead code left over after fixing GL_READ/DRAW_BUFFER state issuesBrian
2007-08-17Brian's fix for bug9829Xiang, Haihao
2007-08-17i965: align width/height for volume textureXiang, Haihao
2007-08-16nouveau: nv10: clear a bufferPatrice Mandin
2007-08-16nouveau: nv10: add function to clear a bufferPatrice Mandin
2007-08-16nouveau: store render buffer pointers in context, to access them when ↵Patrice Mandin
clearing buffer
2007-08-16nouveau: nv10: create objects needed to clear bufferPatrice Mandin
2007-08-16Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland ↵Brian
previously did. Basically, in update_framebuffer() (which should be called after an FBO is bound with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO. If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state. Old code still in place but disabled with #if 0 / #endif.
2007-08-16update comments, etc related to Read/DrawBuffer stateBrian
2007-08-16remove reference to ctx->Color.DrawBufferBrian
2007-08-16replace Proxy1D/2D/etc fields with ProxyTex[] arrayBrian