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2002-02-02removed references to removed source filesBrian Paul
2002-02-02Converted line drawing over to new span code, pb no longer used.Brian Paul
Big clean-up of line drawing code. Removed many obsolete span processing functions.
2002-02-02sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul
ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions.
2002-01-31Clean-up and optimize alpha test code.Brian Paul
Major clean-up of pixel zoom code.
2002-01-30don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8Brian Paul
2002-01-30return GL_RENDERER = Mesa Offscreen16/32 when CHAN_BITS = 16 or 32Brian Paul
2002-01-30replace GLushort w/ GLubyte in DEST_4US template (fixes 16-bit GLchan problemBrian Paul
2002-01-28Still more texture/span simplification and clean-up.Brian Paul
Updated comments, fixed indentation, etc.
2002-01-28More span improvements. Removed _mesa_write_monocolor_span().Brian Paul
Removed last of span.filled* flags and Klaus's macros. More simplification of triangle functions.
2002-01-28More span clean-up, mostly texture-related.Brian Paul
_mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span(). Removed some unneeded triangle functions - more simplification possible.
2002-01-27LOTS of changes, building upon Klaus's work.Brian Paul
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization.
2002-01-25more info about building for MotifBrian Paul
2002-01-22added missing IsEnabled() cases for fog coord and secondary color arraysBrian Paul
2002-01-22Clean-up/renaming of the per-vertex attribute bits, specifically, theBrian Paul
VERT_BIT_* flags are new and used in many places (esp in T&L code). Updated some comments for doxygen. Various code clean-ups.
2002-01-21minor updateBrian Paul
2002-01-21Klaus's latest patches and some clean-upBrian Paul
2002-01-16changed PB (pixel buffer) to use texcoord[4] arrayBrian Paul
2002-01-16set PB->haveSpec in line functions that emit specular colorBrian Paul
2002-01-16added another test in regions_overlap() (Klaus)Brian Paul
2002-01-16latest changes from KlausBrian Paul
2002-01-16Fixes for 24-bit Windows devices. The old code was trying to do 3-byteKarl Schultz
stores with a full DWORD store (yuk). (Jeff Lewis)
2002-01-15added some missing error checksBrian Paul
2002-01-15Fixed Windows compile problem with gl__unused413() function.Brian Paul
2002-01-15Correct typo (vpstate.c) so that makefile works.Karl Schultz
2002-01-15Remove phantom tab on a blank line to allow compile on IRIX.Karl Schultz
2002-01-15removed api_compat stuffBrian Paul
2002-01-15Fixed pixel color component problem and clear code for 24-bit WindowsKarl Schultz
devices. (Jeff Lewis)
2002-01-15Remove trailing CR's. No logical changes.Karl Schultz
2002-01-14remove api_compat.cBrian Paul
2002-01-14Removed api_compat stuff, there's a better way.Brian Paul
Fixed FogCoord / SecondaryColor mix-ups in api_arrayelt.c
2002-01-14oops, missed vpstate.cBrian Paul
2002-01-14added vertex program sourcesBrian Paul
2002-01-12don't apply scissor box in read_fast_rgba_pixels()Brian Paul
2002-01-12added some commentsBrian Paul
2002-01-12updated some commentsBrian Paul
2002-01-12set _NeedEyeCoords to zero if vertex program is enabledBrian Paul
2002-01-11Changed gl_client_array's Enabled field to GLuint so it can actuallyBrian Paul
hold the flags we're storing in it!
2002-01-11Moved _mesa_VertexAttribPointerNV into varray.c.Brian Paul
Removed dead placeholder functions from vpstate.[ch]. Changed gl_client_array's Enabled field to GLuint so it can actually hold the flags we're storing in it! Always do the switch (type) code in the vertex array functions to that <type> gets error checked!
2002-01-10Klaus's latest patches: change texcoord[3] to texcoord[4] everywhereBrian Paul
2002-01-10init whole immediate struct to zeroBrian Paul
2002-01-09fixed int->float conversion bug in _mesa_TexEnviv()Brian Paul
2002-01-09fixed GL_REPLACE / GL_RGB bugBrian Paul
2002-01-09texture env color wasn't used correctly in GL_BLEND modeBrian Paul
2002-01-08compile with -DNDEBUGBrian Paul
2002-01-08work-around for QNX compiler problemBrian Paul
2002-01-06implemented vertex program point size controlBrian Paul
2002-01-06Another vertex program checkpoint: clean-up of vertex attribute storageBrian Paul
in vertex_buffer. Improved vertex program pipeline stage such that output registers can be processed in a loop. Getting closer to where we need to be in order to implement performance optimizations...
2002-01-05minor clean-upsBrian Paul
2002-01-05infrastructure for vertex program attribute evaluatorsBrian Paul
2002-01-05Vertex program checkpoint commit: converted all vertex attributes (color,Brian Paul
normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype. Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib now complete.