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1999-11-12restored the gl_Viewport functionBrian Paul
1999-11-12 . More Watcom C++ warnings fixed in Mesa.Kendall Bennett
1999-11-12 Workaround for the VMS 32 character maximum limit.Jouk Jansen
1999-11-12 . Updates to get X86, MXX and 3DNow assembler code working with WatcomKendall Bennett
C++ and NASM. This includes lots of _ASMAPI macros to ensure that assembler functions are prototyped as __cdecl, as Watcom C++ uses register calling conventions by default. . Misc fixes to files to remove warnings generated by Watcom C++.
1999-11-12added GL_EXT_texture_env_add extensionBrian Paul
1999-11-12added gl_extension_is_enabled()Brian Paul
1999-11-12added some braces to silence gcc warningsBrian Paul
1999-11-12minor clean-upsBrian Paul
1999-11-11changed a warning stringBrian Paul
1999-11-11ColorTableEXT clean-upBrian Paul
1999-11-11updated for new texture color palette structBrian Paul
1999-11-11don't include strings.h or stdio.hBrian Paul
1999-11-11Added missing GLAPIENTRY to glConvolution* and glCopy*sio
1999-11-11 version 3.3 updateJouk Jansen
1999-11-11 tess_macro.h includedJouk Jansen
1999-11-11 . Updated GL/gl.h with GLCALLACKP and GLAPIENTRYP macros for compatibilityKendall Bennett
with the IBM VisualAge C++ compiler. Eventually some more code will be needed in the headers to enable the reversal of (__stdcall*) to (*__stdcall) for the IBM compilers, however we currently build using our own header files that already handle this. . Changed instances of (GLCALLBACK*) to GLCALLBACKP for compatibility with the IBM VisualAge C++ compiler in src-glu. . Misc cleanups for warnings generated with Watcom C++ in src-glu. Compiles with 0 warnings now. . tess_hash.c: line 244 - Why is this function stubbed out? I removed the code with a #if 0 to avoid a compiler warning, but it looks dangerous.
1999-11-11initial changes for Mesa 3.3Brian Paul
1999-11-11first big check-in of new Mesa 3.3 codeBrian Paul
1999-11-10fix for colormaterialKeith Whitwell
1999-11-09use glClientActiveTexture in interleaved setupKeith Whitwell
1999-11-09more fixes for glDrawArraysKeith Whitwell
1999-11-09second try at drawarrays fixKeith Whitwell
1999-11-09fix for (some of?) the vertex array problemsKeith Whitwell
1999-11-09fixed typo: replaced |= with != in conditionalBrian Paul
1999-11-09replace GLint with GLsizei in a gluScaleImage, gluBuild1/2DMipmaps()Brian Paul
1999-11-08header includes clean-up (Daryll)Brian Paul
1999-11-08changes to silence MSVC warningsBrian Paul
1999-11-08flush pb after each line segment - for conformanceBrian Paul
1999-11-08clean-up of header includes (Daryll)Brian Paul
1999-11-05Added filename, line number output for debugging messages.Gareth Hughes
1999-11-05clean-up to reduce MSVC warningsBrian Paul
1999-11-04Fix for glerror on compilation of list containing gldrawelements callsKeith Whitwell
1999-11-04Major winding rule updates, especially stacked contour support.Gareth Hughes
Improved debugging output that can be altered with an environment variable instead of hard coded at compile time. Fixed bug in vertex sorting function, so vertices are now indexed correctly (left to right).
1999-11-03include assert.h with rest of system headersBrian Paul
1999-11-03swap operand order for Intel style REGOFFJosh Vanderhoof
1999-11-03added another fast-path in _mesa_unpack_ubyte_color_spa(), more commentsBrian Paul
1999-11-03new texture image processingBrian Paul
1999-10-31fixed a typo in a commentBrian Paul
1999-10-30Added checking for FXMESA_USE_ARGB to disable pixel reformatting when not ↵Ted Jump
appropriate
1999-10-30pixel pack/unpack ImageHeight and SkipImages was not initializedBrian Paul
1999-10-30added a few more scale/bias/lookup functions (for future use)Brian Paul
1999-10-27disabled glXGetProcAddress codeBrian Paul
1999-10-27disabled gluGetProcAddressEXTBrian Paul
1999-10-26fixed stupid error in GL_RGA case in gl_pack_rgba_span()Brian Paul
1999-10-22fixed byteswapping bug in gl_pack_rgba_span()Brian Paul
1999-10-22added optimized GL_RGB, GL_UNSIGNED_BYTE case to gl_pack_rgba_span)Brian Paul
1999-10-22applied Jonn Carmack's patch for faster glTexSubImage2D() in QuakeBrian Paul
1999-10-21updated some comments/docsBrian Paul
1999-10-21silenced some uninitialized var warningsBrian Paul
1999-10-21silenced ininitialized var warningsBrian Paul