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2010-09-28i965: Fix sampler on sandybridgeZhenyu Wang
Sandybridge has not much change on texture sampler with Ironlake.
2010-09-28i965: fix jump count on sandybridgeZhenyu Wang
Jump count is for 64bit long each, so one instruction requires 2 like on Ironlake.
2010-09-28i965: VS use SPF mode on sandybridge for nowZhenyu Wang
Until conditional instructions were fixed, use SPF mode instead for now.
2010-09-28i965: add sandybridge viewport state bo into validation listZhenyu Wang
2010-09-28i965: ignore quads for GS kernel on sandybridgeZhenyu Wang
Sandybridge's VF would convert quads to polygon which not required for GS then. Current GS state still would cause hang on lineloop.
2010-09-28i965: ff sync message change for sandybridgeZhenyu Wang
2010-09-28i965: fix point size setting in header on sandybridgeZhenyu Wang
2010-09-28i965: force zero in clipper to ignore RTAIndex on sandybridgeZhenyu Wang
2010-09-28i965: Fix color interpolation on sandybridgeZhenyu Wang
Don't double store position in vertex attribute. This makes color interpolation right by using barycentric coordinates.
2010-09-28i965: enable accumulator update in PS kernel too on sandybridgeZhenyu Wang
Accumulator update flag must be set for implicit update on sandybridge.
2010-09-28i965: new state dump for sandybridgeZhenyu Wang
Dump new state object on sandybridge for cc viewport, clip viewport, depth stencil, cc and blend state.
2010-09-28i965: disasm quarter and write enable instruction control on sandybridgeZhenyu Wang
2010-09-28i965: Add support for POW in gen6 FS.Eric Anholt
Fixes glsl-algebraic-pow-2 in brw_wm_glsl.c mode.
2010-09-28i965: Set up inputs to the fragment shader according to FP InputsRead.Eric Anholt
Sending down data that doesn't get read doesn't make any sense, and would make handling things like gl_FrontFacing and gl_PointCoord harder.
2010-09-28i965: Add support for attribute interpolation on Sandybridge.Eric Anholt
Things are simpler these days thanks to barycentric interpolation parameters being handed in in the payload.
2010-09-28dri: Add GET_PROGRAM_NAME definition for Mac OS X.Vinson Lee
2010-09-27r300/compiler: Use rc_for_all_reads_src() in "dead constants" passTom Stellard
2010-09-27r300/compiler: radeon_remove_constants.c: fix indentationTom Stellard
2010-09-27r300/compiler: Print immediate values after "dead constants" passTom Stellard
2010-09-27r300/compiler: Add more helper functions for iterating through sourcesTom Stellard
rc_for_all_reads_src() and rc_pair_for_all_reads_arg() pass references to instruction sources to the callback so they can be modified directly.
2010-09-28r600g: fix db flush breaking config stateDave Airlie
2010-09-28r300g: fix swizzling of texture border colorMarek Olšák
NOTE: This is a candidate for the 7.9 branch.
2010-09-28r300g: add support for 3D NPOT textures without mipmappingMarek Olšák
The driver actually creates a 3D texture aligned to POT and does all the magic with texture coordinates in the fragment shader. It first emulates REPEAT and MIRRORED wrap modes in the fragment shader to get the coordinates into the range [0, 1]. (already done for 2D NPOT) Then it scales them to get the coordinates of the NPOT subtexture. NPOT textures are now less of a lie and we can at least display something meaningful even for the 3D ones. Supported wrap modes: - REPEAT - MIRRORED_REPEAT - CLAMP_TO_EDGE (NEAREST filtering only) - MIRROR_CLAMP_TO_EDGE (NEAREST filtering only) - The behavior of other CLAMP modes is undefined on borders, but they usually give results very close to CLAMP_TO_EDGE with mirroring working perfectly. This fixes: - piglit/fbo-3d - piglit/tex3d-npot
2010-09-28r300/compiler: fix shadow sampling with swizzled coordsMarek Olšák
Taking the W component from coords directly ignores swizzling. Instead, take the component which is mapped to W in the TEX instruction parameter. The same for Z. NOTE: This is a candidate for the 7.9 branch.
2010-09-28r300/compiler: do not use copy propagation if SaturateMode is usedMarek Olšák
NOTE: This is a candidate for the 7.9 branch.
2010-09-28r300/compiler: fix projective mapping of 2D NPOT texturesMarek Olšák
NOTE: This is a candidate for the 7.9 branch.
2010-09-28r300g: code cleanupsMarek Olšák
Some random stuff I had here. 1) Fixed some misleading comments. 2) Removed fake_npot, since it's redundant. 3) lower_texture_rect -> scale_texcoords 4) Reordered and reindented some TEX transform code.
2010-09-27i965: Add support for dFdx()/dFdy() to the FS backend.Eric Anholt
Fixes: glsl-fwidth glsl-derivs-swizzle
2010-09-27i965: Fix vector splitting RHS channel selection with sparse writemasks.Eric Anholt
Fixes: glsl-fs-all-02 glsl-fs-dot-vec2
2010-09-27i965: Handle all_equal/any_nequal in the new FS.Eric Anholt
These are generated for scalar operands instead of plain equal/nequal. But for scalars, they're the same anyway. +30 piglits.
2010-09-27i965: Remove swizzling of assignment to vector-splitting single-channel LHS.Eric Anholt
We'd end up reading some non-x component of the float RHS. +53 piglits.
2010-09-27i965: Fix up writemasked assignments in the new FS.Eric Anholt
Not sure how I managed to get tests to succeed without this. +54 piglits.
2010-09-27glsl: Add validation that a swizzle only references valid channels.Eric Anholt
Caught the bug in the previous commit.
2010-09-27glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.Eric Anholt
It's trying to get an int smeared across all channels, not trying to get a 1:1 mapping of a subset of a vector's channels. This usually ended up not mattering with ir_to_mesa, since it just smears floats into every chan of a vec4. Fixes: glsl1-temp array with swizzled variable indexing
2010-09-27Remove unnescessary initializations of UpdateTexturePaletteIan Romanick
This is already NULL'ed in _mesa_init_driver_functions.
2010-09-27Regenerate files changed by previous commitIan Romanick
2010-09-27Remove GL_EXT_cull_vertexIan Romanick
This is only used in the i915 driver where it provides little benefit for very few applications that use it with fixed function TNL.
2010-09-27Remove GL_MESA_packed_depth_stencilIan Romanick
This extension was never enabled in any driver.
2010-09-27mesa: Force GL_SGIS_generate_mipmap to always be enabledIan Romanick
As per discussions at XDS.
2010-09-27mesa: Force GL_ARB_copy_buffer to always be enabledIan Romanick
As per discussions at XDS.
2010-09-28d3d1x: work around crash in widlLuca Barbieri
2010-09-27d3d11: fix reference counting so devices get freedLuca Barbieri
2010-09-27softpipe: fix swizzling of texture border colorBrian Paul
We ask the texture tile cache to swizzle the color for us since that's where the view/swizzling info is available.
2010-09-27llvmpipe: fix swizzling of texture border colorBrian Paul
The pipe_sampler_view's swizzle terms also apply to the texture border color. Simply move the apply_sampler_swizzle() call after we fetch the border color. Fixes many piglit texwrap failures.
2010-09-27r600g: fix occlusion query after change to block structureJerome Glisse
block->reg point to register value not block->pm4 which point to packet. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-27softpipe: allocate tile data on demandBrian Paul
Changes in v2: - Invalidate last_tile_addr on any change, fixing regressions - Correct coding style Currently softpipe ends up allocating more than 200 MB of memory for each context due to the tile caches. Even worse, this memory is all explicitly cleared, which means that the kernel must actually back it with physical RAM right away. This change allocates tile memory on demand. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-09-27d3d1x: fix MapLuca Barbieri
2010-09-27d3d1x: rework DXGI for occlusion testing and default width/heightLuca Barbieri
2010-09-27d3d1x: put proper calling convention in headers, fixes 64-bit buildsLuca Barbieri
2010-09-27d3d1x: properly support specifying MipLevels as 0Luca Barbieri