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2010-11-17glsl: Remove the ir_binop_cross opcode.Kenneth Graunke
2010-11-17Refresh autogenerated file builtin_function.cpp.Kenneth Graunke
2010-11-17glsl: Reimplement the "cross" built-in without ir_binop_cross.Kenneth Graunke
We are not aware of any GPU that actually implements the cross product as a single instruction. Hence, there's no need for it to be an opcode. Future commits will remove it entirely.
2010-11-17Regenerate glcpp parser.Kenneth Graunke
2010-11-17glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.Kenneth Graunke
This is really supposed to be defined only if the driver supports highp in the fragment shader - but all of our current ES2 implementations do. So, just define it. In the future, we'll need to add a flag to gl_context and only define the macro if the flag is set. "Fixes" freedesktop.org bug #31673.
2010-11-17egl_dri2: Add missing intel chip ids.Robert Hooker
Signed-off-by: Robert Hooker <robert.hooker@canonical.com>
2010-11-17glsl: Fix Doxygen tag \file in recently renamed filesChad Versace
2010-11-17glsl: Fix erroneous cast in ast_jump_statement::hir()Chad Versace
Return values were erroneously cast from (ir_rvalue*) to (ir_expression*). NOTE: This is a candidate for the 7.9 branch.
2010-11-17glsl: Fix constant expression handling for <, >, <=, >= on vectors.Kenneth Graunke
ir_binop_less, ir_binop_greater, ir_binop_lequal, and ir_binop_gequal are defined to work on vectors as well as scalars, as long as the two operands have the same type. This is evident from both ir_validate.cpp and our use of these opcodes in the GLSL lessThan, greaterThan, lessThanEqual, greaterThanEqual built-in functions. Found by code inspection. Not known to fix any bugs. Presumably, our tests for the built-in comparison functions must pass because C.E. handling is done on the ir_call of "greaterThan" rather than the inlined opcode. The C.E. handling of the built-in function calls is correct. NOTE: This is a candidate for the 7.9 branch.
2010-11-17r300g: print FS inputs uninitialized due to hardware limits to stderrMarek Olšák
2010-11-17r600c/evergreen: texture align is group_bytes just like 6xx/7xxAlex Deucher
Default group bytes to 512 on evergreen. Don't query tiling config yet for evergreen, the current info returned is not adequate for evergreen (no way to get bank info).
2010-11-16mesa: minor clean-ups in context codeBrian Paul
2010-11-16mesa: reorder texture_error_check() paramsBrian Paul
To better match other functions.
2010-11-16mesa: 80-column wrappingBrian Paul
2010-11-16mesa: whitespace cleanupsBrian Paul
2010-11-16mesa: fix error messages and minor reindentingBrian Paul
2010-11-16Refresh autogenerated glcpp parser.Kenneth Graunke
2010-11-16glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.Kenneth Graunke
Per section 4.5.4 of the GLSL 1.30 specification.
2010-11-17r600g: Synchronize supported color formats between Evergreen and r600/r700.Henri Verbeet
2010-11-17r600g: Swizzle vertex data only once.Henri Verbeet
Vertex data swizzles are already done in the vertex shader. Doing them twice breaks BGRA vertex arrays for example.
2010-11-16r300g: remove the hack with OPCODE_RETMarek Olšák
RET was interpreted as END, which was wrong. Instead, if a shader contains RET in the main function, it will fail to compile with an error message from now on. The hack is from early days.
2010-11-16glsl: Simplify generation of swizzle for vector constructorsIan Romanick
2010-11-16glsl: Refactor is_vec_{zero,one} to be methods of ir_constantIan Romanick
These predicates will be used in other places soon.
2010-11-16libgl-gdi: Allow to pick softpipe/llvmpipe on runtime.José Fonseca
2010-11-15mesa: Add definitions for inverse hyperbolic function on MSVC.Vinson Lee
2010-11-15glsl: Add ir_constant_expression.cpp to SConscript.Vinson Lee
This was accidentally removed in commit 32aaf89823de11e98cb59d5ec78c66cd3e74bcd4. Fixes SCons builds.
2010-11-15glsl: remove opt_constant_expression.cpp from SConscriptBrian Paul
And alphabetize the opt_* files.
2010-11-15mesa: add more work-arounds for acoshf(), asinhf(), atahf()Brian Paul
2010-11-15glsl: fix assorted MSVC warningsBrian Paul
2010-11-15st/mesa: fix glDrawPixels(depth/stencil) bugsBrian Paul
When drawing GL_DEPTH_COMPONENT the usual fragment pipeline steps apply so don't override the depth state. When drawing GL_STENCIL_INDEX (or GL_DEPTH_STENCIL) the fragment pipeline does not apply (only the stencil and Z writemasks apply) so disable writes to the color buffers. Fixes some regressions from commit ef8bb7ada98f1ddc8e2554a7336af5d669cb1290
2010-11-15glsl: Rename various ir_* files to lower_* and opt_*.Kenneth Graunke
This helps distinguish between lowering passes, optimization passes, and other compiler code.
2010-11-15glsl: Remove unused and out of date Makefile.am.Kenneth Graunke
This was from when glsl2 lived in a separate repository and used automake.
2010-11-15glsl: Add constant expression handling for asinh, acosh, and atanh.Kenneth Graunke
2010-11-15glsl: Refresh autogenerated file builtin_function.cpp.Kenneth Graunke
2010-11-15glsl: Implement the asinh, acosh, and atanh built-in functions.Kenneth Graunke
2010-11-15generate_builtins.py: Fix inconsistent use of tabs and spaces warning.Kenneth Graunke
2010-11-15glsl: Refresh autogenerated lexer and parser files.Kenneth Graunke
For the last three commits.
2010-11-15glsl: Add support for the 'u' and 'U' unsigned integer suffixes.Kenneth Graunke
2010-11-15glsl: Add new keywords and reserved words for GLSL 1.30.Kenneth Graunke
2010-11-15glsl: Rework reserved word/keyword handling in the lexer.Kenneth Graunke
This consolidates the TOKEN_OR_IDENTIFIER and RESERVED_WORD macros into a single KEYWORD macro. The old TOKEN_OR_IDENTIFIER macros handled the case of a word going from an identifier to a keyword; the RESERVED_WORD macro handled a word going from a reserved word to a language keyword. However, neither could properly handle samplerBuffer (for example), which is an identifier in 1.10 and 1.20, a reserved word in 1.30, and a keyword in 1.40 and on. Furthermore, the existing macros didn't properly handle reserved words in GLSL ES 1.00. The best they could do was return a token (rather than an identifier), resulting in an obtuse parser error, rather than a user-friendly "you used a reserved word" error message.
2010-11-15glsl: Convert glsl_type::base_type from #define'd constants to an enum.Kenneth Graunke
This is nice because printing type->base_type in GDB will now give you a readable name instead of a number.
2010-11-15glsl: Remove GLSL_TYPE_FUNCTION define.Kenneth Graunke
Functions are not first class objects in GLSL, so there is never a value of function type. No code actually used this except for one function which asserted it shouldn't occur. One comment mentioned it, but was incorrect. So we may as well remove it entirely.
2010-11-15r600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as well.Henri Verbeet
2010-11-15r600: Evergreen has two extra frac_bits for the sampler LOD state.Henri Verbeet
Note: this is a candidate for the 7.9 branch.
2010-11-15r600g: Evergreen has two extra frac_bits for the sampler LOD state.Henri Verbeet
The (piglit) mipmap_limits test shows the issue very clearly.
2010-11-15r600g: Cleanup the fenced_bo list in r600_context_fini().Henri Verbeet
2010-11-15gallium/noop: no operation gallium driverJerome Glisse
This driver is a fake swdri driver that perform no operations beside allocation gallium structure and buffer for upper layer usage. It's purpose is to help profiling core mesa/gallium without having pipe driver overhead hidding hot spot of core code. scons file are likely inadequate i am unfamiliar with this build system. To use it simply rename is to swrast_dri.so and properly set LIBGL_DRIVERS_PATH env variable. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-11-15dri/nouveau: Kill a bunch of ternary operators.Francisco Jerez
2010-11-15dri/nouveau: Fix typo.Francisco Jerez
2010-11-15dri/nouveau: Remove nouveau_class.h, finishing switch to rules-ng-ng headersViktor Novotný
Signed-off-by: Francisco Jerez <currojerez@riseup.net>