Age | Commit message (Collapse) | Author |
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Fixes this GCC warning.
math/m_debug_norm.c: In function '_math_test_all_normal_transform_functions':
math/m_debug_norm.c:365: warning: format not a string literal and no format arguments
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Fixes this GCC warning.
math/m_debug_clip.c: In function '_math_test_all_cliptest_functions':
math/m_debug_clip.c:363: warning: format not a string literal and no format arguments
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Instead of creating group of register use a hash table
to lookup into which block each register belongs. This
simplify code a bit.
Signed-off-by: Jerome Glisse <jglisse@redhat.com
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Fixes a regression caused from the change to make min/max lod dynamic
state.
https://bugs.freedesktop.org/show_bug.cgi?id=30437
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Fixes glean pbo crash.
It would be possible to avoid crashing without decoupling, but given
that state trackers give no guarantee that number of views is consistent,
that would likely cause too many state updates (or miss some).
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https://bugs.freedesktop.org/show_bug.cgi?id=30457
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This reverts commit 914b669b082258fc05d0fec047b69949d88585c4.
I didn't mean to commit this yet, will redo in new state system once
we clean it up.
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This reverts commit 0a1910c26760762eb8d67f68dfd87494ab479e38.
oops, shouldn't apply tiling depth buffer for other chips as well.
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https://bugs.freedesktop.org/show_bug.cgi?id=30415
NOTE: This is a candidate for the 7.9 branch.
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https://bugs.freedesktop.org/show_bug.cgi?id=30416
NOTE: This is a candidate for the 7.9 branch.
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https://bugs.freedesktop.org/show_bug.cgi?id=30415
NOTE: This is a candidate for the 7.9 branch.
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Until we fixed GS hang issue.
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Sandybridge only support tiling depth buffer, always set tiling bit.
Fix 'fbo_firecube' demo.
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this fixes draw-elements-base-vertex
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Clearly this started out as ir_copy_propagation.cpp, but the search and
replace was a bit overzealous.
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Fixes 8 piglit tests.
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I'm still not pleased with how builtin uniforms are handled, but as
long as we're relying on the prog_statevar stuff this seems about as
good as it'll get.
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The deleted code was meant to be handling indexing of a matrix, which
would have been a noop if it had been correct.
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Fixes:
glsl-fs-varying-array
glsl-texcoord-array
glsl-texcoord-array-2
glsl-vs-varying-array
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Fixes:
glsl-array-varying-01
glsl-vs-mat-add-1
glsl-vs-mat-div-1
glsl-vs-mat-div-2
glsl-vs-mat-mul-2
glsl-vs-mat-mul-3
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Otherwise, we'll often end up with gl_TexCoord being 0 length, for
example. With ir_to_mesa, things ended up working out anyway, as long
as multiple implicitly-sized arrays weren't involved.
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Fixes:
glsl-arb-frag-coord-conventions
glsl-fs-fragcoord
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Fixes:
glsl1-discard statement in for loop
glsl-fs-loop-two-counter-02
glsl-fs-loop-two-counter-04
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This fixes a buffer leak.
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
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Fixes these tests using gl_FragData or just gl_FragDepth:
glsl1-Preprocessor test (extension test 1)
glsl1-Preprocessor test (extension test 2)
glsl-bug-22603
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This is the first time these payload bits have made sense to me,
outside of brw_wm_pass* structure.
Fixes: glsl1-gl_FragDepth writing
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This is a follow-up to commit a32893221ce253da7bb465e0ec9d0df5f7208d8f.
Fixes MinGW SCons build.
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+10 piglits
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Fixes 7 piglit cases.
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Fixes:
glsl1-gl_FrontFacing var (1)
glsl1-gl_FrontFacing var (2)
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I confused the array sizing for number of files for the number of regs
in a file.
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This apparently had never been tested elsewhere before being merged to
master.
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Fixes 16 piglit cases.
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Fixes: glsl1-struct(2)
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We don't set the type on the array virtual reg as a whole, so here's
the right place.
Fixes:
glsl1-GLSL 1.20 arrays
glsl1-temp array with constant indexing, fragment shader
glsl1-temp array with swizzled variable indexing
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We need to re-run channel expressions afterwards as it generates new
vector expressions, and we need to successfully support conditional
assignment (brw_CMP takes 2 operands, not 1).
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While much of this we will want to support natively, this should make
the task of reaching the Mesa IR backend's quality easier.
Fixes:
glsl-fs-main-return.
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Fixes:
glsl-fs-if-nested-loop.
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Fixes:
glsl1-Negation
glsl1-Negation2
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New design seems to be on parity according to piglit,
make it default to get more exposure and see if there
is any show stopper in the coming days.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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