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2008-04-04Alias glStencilOpSeparateATI with glStencilOpSeparate.Brian
2008-04-04Finish up ATI_separate_stencilBrian
Add entrypoints to glapi XML file and regenerate files. Implement glStencilOpSeparateATI(). Consolidate some code in stencil.c
2008-04-04add missing _mesa_StencilFuncSeparateATI functionRoland Scheidegger
2008-04-04gallium: fix two-side stencil handlingRoland Scheidegger
Previously all drivers were in twosided mode since they checked for stencil.enable[1] flag which was a copy of stencil.enable[0]. Note that drivers should not reference stencil[1] state (other than the enable) if twosided stenciling is disabled (for now the stencil state is still copied but for instance clear_with_quads won't provide useful values in there). Also, use _TestTwoSide instead of TestTwoSide since results would be bogus otherwise if using APIs with implicit two side stencil enable (i.e. core ogl 2.0).
2008-04-04gallium: make msvc less unhappyKeith Whitwell
2008-04-04gallium: Always allocate new const buffers instead of modifying existing ones.Michel Dänzer
2008-04-03cell: added some comments/ideas about better texture samplingBrian
2008-04-03cell: minor texture improvementsBrian
Precompute tiles_per_row. Use ushort multiplies in a few places. New comments.
2008-04-03gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable ↵Brian
GL_MESA_ycbcr_texture Update texture format selection code too.
2008-04-03gallium: implement ycbcr->rgba tile conversionBrian
2008-04-03gallium: set rasterizer.gl_rasterization_rules = 1 in a few more placesBrian
2008-04-03gallium: streamline viewport/raster/shader state for clearing with quadsBrian Paul
Move init of these items to new st_init_clear().
2008-04-03gallium: include st_cb_bitmap.h to silence warningBrian Paul
2008-04-03gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH codeBrian Paul
2008-04-03gallium: use identity viewport fix broken clear_with_quad() pathBrian Paul
Since bypass_clipping is set and we're specifying quad vertexes in window coords, setup identity viewport.
2008-04-03gallium: call st_flush_bitmap_cache()Brian Paul
2008-04-03gallium: set gl_rasterization_rulesBrian Paul
2008-04-03gallium: Only build softpipe driver by default for xlib winsys with scons.Michel Dänzer
2008-04-03draw: add passthrough path to the pipelineKeith Whitwell
This handles the case where bypass_vs is set, but vertices need to go through the pipeline for some reason - eg unfilled polygon mode. Demonstrates how to drive the pipeline from inside one of these things.
2008-04-02draw: add missing break statementKeith Whitwell
2008-04-02draw: Set the backend prim in the pt 'prepare' operationKeith Whitwell
Leaving it until 'run' is bad as the primitive is pretty much state for some drivers and so needs to get set early. In some drivers this is used to determine things like vertex format, etc -- by the time we get to 'run', it's too late to change this.
2008-04-02gallium: add a flag to turn on gl rasterization rulesKeith Whitwell
Use this to set up hardware rasterization (if your hardware can do it) or otherwise turn on various tweaks in the draw module. Currently only hooked up to point biasing code.
2008-04-02gallium: add temporary facility for rasterization-time clamping of point sizesKeith Whitwell
2008-04-01cell: more multi-texture fixes (mostly working now)Brian
2008-04-01cell: turn off some debug outputBrian
2008-04-01cell: pass tex unit to get_texel()Brian
2008-04-01cell: fix bug in texture tiling function (non-square textures work now)Brian
2008-04-01cell: checkpoint: more multi-texture workBrian
2008-04-01cell: assert num samplers/textures <= CELL_MAX_SAMPLERSBrian
2008-04-01cell: return CELL_MAX_SAMPLERS to indicate number of texture unitsBrian
2008-04-01gallium: init ctx->Const.MaxTextureUnitsBrian
2008-04-01cell: enable #define CACHE_STATS to print a cache report upon exitBrian
2008-04-01handle IsPositionInvariant flagBen Skeggs
2008-04-01draw: remove dead codeKeith Whitwell
2008-04-01draw: more flatshade_first changesKeith Whitwell
- Reduce the number of changes to the normal vertex ordering - Assume that the hardware knows how to do this in the standard case. - Add support to the passthrough vcache path.
2008-04-01draw: respect flatshade_first in flatshade stageKeith Whitwell
2008-04-01draw: associate rhw divide with clipping not viewport flagKeith Whitwell
2008-04-01draw: flush between pt/non-pt modesKeith Whitwell
2008-04-01gallium: Fencing fix.Michel Dänzer
Make sure the struct pipe_fence_handle* we point st_flush() to is initialized to NULL, so winsys->fence_reference() doesn't try to unreference a random struct pipe_fence_handle* pointer.
2008-04-01scons: Fix test for building dri/intel winsys.Michel Dänzer
2008-03-31cell: update some of the CAP, texformat queriesBrian
2008-03-31cell: more work for multi-texture supportBrian
2008-03-31cell: set cell->num_textures in cell_set_sampler_textures()Brian
2008-04-01gallium: Do not assume that buffers are freed in the same order they are fenced.José Fonseca
Also free buffers as soon as possible. This short term fix corrects the fenced list behavior but it will impact on performance. The long term fix is probably replace the linked list (legacy from the bufpool code) by a binary tree.
2008-03-31cell: initial work to support multi-textureBrian
2008-03-31cell: added const qualifierBrian
2008-03-31cell: updated comments: s/test/SPE/Brian
2008-03-31cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORMBrian
Remote display to my usual terminal shows the right colors again. Not 100% sure about the shuffle control words, but they seem to work.
2008-04-01gallium: Compute YCBCR bit depth.José Fonseca
2008-03-31gallium: used inverted bitmap texture to simplify the fragment shader.Brian
"Off" bits get stored as texel=0xff and "on" bits get stored as texel=0x0. Then use KIL -tmp to kill the off bits and keep the on bits. This shortens the fragment program by two instructions.