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2011-02-01r600g: align the tiling modes with what the DDX and kernel expects.Dave Airlie
If we see a MACRO bit on r600g its 2D tiled, if don't see a MACRO bit and we do see a MICRO bit then its 1D tiled. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-01r600g: fix evergreen for depth decompress testDave Airlie
2011-02-01r600: only decompress depth when its tile type is wrong.Dave Airlie
If the tile type for the buffer is 1 then its been bound to the DB at some point, we need to decompress it, otherwise its only been bound as texture/cb so don't do anything. This fixes 5 piglit tests here on r600g.
2011-01-31texture_builtins.py: Fix a warning about mixed tabs/spaces.Kenneth Graunke
2011-02-01r600g: start looking at evergreen tiling.Dave Airlie
this just adds the ioctl interface and sets the tile type and array mode in the correct place. This seems to bring eg 1D tiling to the same level, and issues as on r600. No idea how to address 2D yet.
2011-02-01r600g: Actually use the info from the flushed depth texture when creating a ↵Henri Verbeet
sampler view on a depth texture. R600/R700 was using incorrect tiling information from the (compressed) depth buffer. Evergreen worked anyway because tiling doesn't work.
2011-01-31glsl: Refresh autogenerated lexer and parser files.Ian Romanick
For the previous commit.
2011-01-31glsl: Reject shader versions not supported by the implementationIan Romanick
Previously we'd happily compile GLSL 1.30 shaders on any driver. We'd also happily compile GLSL 1.10 and 1.20 shaders in an ES2 context. This has been a long standing FINISHME in the compiler. NOTE: This is a candidate for the 7.9 and 7.10 branches
2011-01-31glsl: Ensure that all GLSL versions are supported in the stand-alone compilerIan Romanick
NOTE: This is a candidate for the 7.9 and 7.10 branches
2011-01-31glsl: Fix dependencies / linkage for glsl_compilerIan Romanick
2011-01-31mesa: Initial size for secondary color array is 3Ian Romanick
See table 6.7 on page 347 of the OpenGL 3.0 specification.
2011-01-31r600g: fix invalid ref count handling in r600_set_constant_bufferChristian König
Only decrement ref count if r600_upload_const_buffer really changes the buffer.
2011-01-31llvmpipe: fix incorrect array index in image dump codeBrian Paul
2011-01-31glsl: regerated filesBrian Paul
2011-01-31glsl: make _token_list_is_empty_ignoring_space() staticBrian Paul
To silence warning about missing prototype.
2011-01-31scons/glsl: add top-level 'include' dir to CPPPATHBrian Paul
To avoid using the /usr/include/GL/gl.h file which may be lacking some special #defines.
2011-01-31glsl: add cast to silence signed/unsigned comparison warningBrian Paul
2011-01-31glsl: Define va_copy on MSVC.José Fonseca
2011-01-31i965: Emit texel offsets in sampler messages.Kenneth Graunke
2011-01-31glsl/builtins: Uncomment prototypes for texture*Offset functions.Kenneth Graunke
2011-01-31texture_builtins.py: Generate texture*Offset functions.Kenneth Graunke
2011-01-31texture_builtins.py: Generalize the "use_proj" field to support offsets.Kenneth Graunke
Rather than passing "True", pass a bitfield describing the particular variant's features - either projection or offset. This should make the code a bit more readable ("Proj" instead of "True") and make it easier to support offsets in the future.
2011-01-31texture_builtins.py: Refactor coordinate dimension calculations.Kenneth Graunke
For offsets, we'll want the straight sampler dimensionality, without the +1 for array types. Create a new function to do that; refactor.
2011-01-31glsl: Introduce a new "const_in" variable mode.Kenneth Graunke
This annotation is for an "in" function parameter for which it is only legal to pass constant expressions. The only known example of this, currently, is the textureOffset functions. This should never be used for globals.
2011-01-31glsl: Change texel offsets to a single vector rvalue.Kenneth Graunke
Having these as actual integer values makes it difficult to implement the texture*Offset built-in functions, since the offset is actually a function parameter (which doesn't have a constant value). The original rationale was that some hardware needs these offset baked into the instruction opcode. However, at least i965 should be able to support non-constant offsets. Others should be able to rely on inlining and constant propagation.
2011-01-31glsl: Re-synchronize ir_variable_mode and the printer's string array.Kenneth Graunke
Since the introduction of ir_var_system_value, system variables would be printed as "temporary" and temporaries would result in out-of-bounds array access, showing up as garbage in printed IR.
2011-01-31scons: Gracefully handle pkg-config errors with libdrm_radeon.Vinson Lee
Print warnings and continue build.
2011-01-31Remove the talloc sources from the Mesa repository.Kenneth Graunke
2011-01-31Remove talloc from the SCons build system.Kenneth Graunke
2011-01-31Remove talloc from the make and automake build systems.Kenneth Graunke
2011-01-31ralloc: a new MIT-licensed recursive memory allocator.Kenneth Graunke
2011-01-31Convert everything from the talloc API to the ralloc API.Kenneth Graunke
2011-01-31ralloc: Add a fake implementation of ralloc based on talloc.Kenneth Graunke
2011-01-31glx: Properly check for a valid fd in dri2CreateScreen().Henri Verbeet
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-01-31svga: Fix translation of TGSI SSG opcode.Michel Dänzer
SVGA3D only supports SGN for vertex shaders, and this requires two additional temporary registers for intermediate results. For fragment shaders, lower to two CMPs and one ADD.
2011-01-31svga: TEXLDL opcode dst/src register information is correct.Michel Dänzer
2011-01-31svga: Print the number and mnemonic of the opcode we're missing information for.Michel Dänzer
Makes it easier to figure out which opcode it's about.
2011-01-31glx: Fix leaks in DRISW screen creation error paths.Henri Verbeet
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-01-31glx: Fix leaks in DRI screen creation error paths.Henri Verbeet
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-01-31glx: Fix leaks in DRI2 screen creation error paths.Henri Verbeet
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-01-31glx: fix length of GLXGetFBConfigsSGIXJulien Cristau
The extra length is the size of the request *minus* the size of the VendorPrivate header, not the addition. NOTE: This is a candidate for the 7.9 and 7.10 branches Signed-off-by: Julien Cristau <jcristau@debian.org> Signed-off-by: Brian Paul <brianp@vmware.com>
2011-01-31glx: fix GLXChangeDrawableAttributesSGIX requestJulien Cristau
xGLXChangeDrawableAttributesSGIXReq follows the GLXVendorPrivate header with a drawable, number of attributes, and list of (type, value) attribute pairs. Don't forget to put the number of attributes in there. I don't think this can ever have worked. NOTE: This is a candidate for the 7.9 and 7.10 branches Signed-off-by: Julien Cristau <jcristau@debian.org> Signed-off-by: Brian Paul <brianp@vmware.com>
2011-01-31r600g: fix eg OQ properly.Dave Airlie
the context init is separate for these gpus.
2011-01-31r600g: fix OQ on evergreenAlex Deucher
6xx/7xx have a max of 4 DBs, evergreen have a max of 8. Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-01-31r600g: fix occlusion query results.Dave Airlie
Like on some r5xx, there are multiple DB backends on the r600, we need to add up the query results from each of these to get the final correct value. So far I'm not 100% sure how to calculate the num_db, value setting it to 4 should be harmless enough until we do. This fixes occulsion_query piglit test on my rv740. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-01-30r600g: remove some non-existent evergreen reg fieldsAlex Deucher
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-01-31r600g: fix regression in cubemap tests since ↵Dave Airlie
eea1d8199b376f37027c14669e0bdf991a22872d Although CUBE is a reduction inst, it writes to more than just PV.X so we need to keep the dst channel. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-01-31r600g: handle the write all cbufs property.Dave Airlie
This only works on r600/r700 so far, evergreen doesn't appear to have the multiwrite enable bit in the color control, so we may have to actually do a shader rewrite on EG hardware. remove some duplicate code reg defines also. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-01-30util: Call tables should be const.Henri Verbeet
2011-01-30r600g: Update the flushed depth texture after drawing to the corresponding ↵Henri Verbeet
texture. I know Jerome will probably rewrite the way depth textures work sometime soon. For the time being this should at least make common depth texture usage for shadowing work properly though.