Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-24 | r600g: drop more common state handling code | Dave Airlie | |
2010-10-24 | r600g: Also clear bc data when we're destroying a shader. | Tilman Sauerbeck | |
[airlied: remove unused vars] Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de> Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-10-24 | r600g: Added r600_pipe_shader_destroy(). | Tilman Sauerbeck | |
Not yet complete. Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de> Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-10-24 | r600g: merge more of the common r600/evergreen state handling | Dave Airlie | |
2010-10-24 | r600g: Fixed r600_vertex_element leak. | Tilman Sauerbeck | |
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de> Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-10-23 | softpipe: remove >32bpp color restriction | Brian Paul | |
The comment was out of date. The tile cache does handle >32-bit colors. | |||
2010-10-23 | st/mesa: be smarter choosing texture format for glDrawPixels() | Brian Paul | |
This lets us get an integer texture format for integer pixel formats. | |||
2010-10-23 | mesa: display list support for GL_EXT_texture_integer | Brian Paul | |
2010-10-23 | mesa: plug in GL_EXT_texture_integer functions | Brian Paul | |
2010-10-23 | mesa: regenerated API files for GL_EXT_texture_integer | Brian Paul | |
2010-10-23 | glapi: include/build EXT_texture_integer.xml | Brian Paul | |
2010-10-23 | glapi: GL_EXT_texture_integer API | Brian Paul | |
2010-10-23 | mesa: simplify target_can_be_compressed() function | Brian Paul | |
2010-10-23 | st/mesa: add format selection for signed/unsigned integer formats | Brian Paul | |
2010-10-23 | mesa: added cases for GL_EXT_texture_integer | Brian Paul | |
2010-10-23 | mesa: added cases for GL_EXT_texture_integer formats | Brian Paul | |
2010-10-23 | mesa: compute _IntegerColor field in _mesa_test_framebuffer_completeness() | Brian Paul | |
2010-10-23 | mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXT | Brian Paul | |
2010-10-23 | mesa: added new gl_framebuffer::_IntegerColor field | Brian Paul | |
2010-10-23 | mesa: added new gl_extensions::EXT_gpu_shader4 field | Brian Paul | |
2010-10-23 | softpipe: added some texture sample debug code (disabled) | Brian Paul | |
2010-10-23 | mesa: new glDrawPixels error check for integer formats | Brian Paul | |
2010-10-23 | mesa: added _mesa_is_fragment_shader_active() helper | Brian Paul | |
2010-10-23 | mesa: minor reformatting, clean-ups | Brian Paul | |
2010-10-23 | mesa: _mesa_is_format_integer() function | Brian Paul | |
2010-10-23 | mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT() | Brian Paul | |
For GL_EXT_texture_integer. | |||
2010-10-23 | mesa: add pixel packing for unscaled integer types | Brian Paul | |
And add some missing GL_RG cases. | |||
2010-10-23 | mesa: split up the image.c file | Brian Paul | |
New files: pack.c - image/row packing/unpacking functions pixeltransfer.c - pixel scale/bias/lookup functions | |||
2010-10-23 | mesa: simplify fbo format checking code | Brian Paul | |
2010-10-23 | mesa: 80-column wrapping | Brian Paul | |
2010-10-23 | st/egl: Use resource reference count for egl_g3d_sync. | Chia-I Wu | |
2010-10-23 | egl: Fix a false negative check in _eglCheckMakeCurrent. | Chia-I Wu | |
This call sequence eglMakeCurrent(dpy, surf, surf, ctx1); eglMakeCurrent(dpy, surf, surf, ctx2); should be valid if ctx1 and ctx2 have the same client API and are not current in another thread. | |||
2010-10-23 | egl: Use reference counting to replace IsLinked or IsBound. | Chia-I Wu | |
Remove all _egl<Res>IsLinked and _egl<Res>IsBound. Update _eglBindContext and drivers to do reference counting. | |||
2010-10-23 | egl: Add reference count for resources. | Chia-I Wu | |
This is a really simple mechanism. There is no atomicity and the caller is expected to hold the display lock. | |||
2010-10-23 | st/egl: Fix native_mode refresh mode. | Chia-I Wu | |
Define the unit to match _EGLMode's. | |||
2010-10-23 | egl: Fix _eglModeLookup. | Chia-I Wu | |
Internally a mode belongs to a screen. But functions like eglGetModeAttribMESA treat a mode as a display resource: a mode can be looked up without a screen. Considering how KMS works, it is better to stick to the current implementation. To properly support looking up a mode without a screen, this commit assigns each mode (of all screens) a unique ID. | |||
2010-10-23 | egl: Minor changes to the _EGLScreen interface. | Chia-I Wu | |
Make _eglInitScreen take a display and rename _eglAddScreen to _eglLinkScreen. Remove unused functions. | |||
2010-10-23 | egl: Minor changes to the _EGLConfig interface. | Chia-I Wu | |
Mainly to rename _eglAddConfig to _eglLinkConfig, along with a few clean ups. | |||
2010-10-23 | egl: Drop dpy argument from the link functions. | Chia-I Wu | |
All display resources are already initialized with a display. Linking simply links a resource to its display. | |||
2010-10-22 | i965: Add support for pull constants to the new FS backend. | Eric Anholt | |
Fixes glsl-fs-uniform-array-5, but not 6 which fails in ir_to_mesa. | |||
2010-10-22 | i965: Move the FS disasm/annotation printout to codegen time. | Eric Anholt | |
This makes it a lot easier to track down where we failed when some code emit triggers an assert. Plus, less memory allocation for codegen. | |||
2010-10-23 | r600g: not fatal if we can't get tiling info from kernel | Dave Airlie | |
2010-10-22 | r300g: say no to PIPE_CAP_STREAM_OUTPUT and PIPE_CAP_PRIMITIVE_RESTART | Marek Olšák | |
2010-10-22 | r300g: do not print get_param errors in non-debug build | Marek Olšák | |
2010-10-22 | mesa: move declaration before code | Brian Paul | |
2010-10-22 | galahad: silence warnings | Brian Paul | |
2010-10-22 | dri/nouveau: Force a "slow" Z clear if we're getting a new depth buffer. | Francisco Jerez | |
2010-10-22 | egl: Move fallback routines to eglfallbacks.c. | Chia-I Wu | |
We do not want them to be all over the places. | |||
2010-10-22 | egl: Parse image attributes with _eglParseImageAttribList. | Chia-I Wu | |
Avoid code duplications. | |||
2010-10-22 | egl: Move attributes in _EGLImage to _EGLImageAttribs. | Chia-I Wu | |
The opaque nature of EGLImage implies that extensions almost always define their own attributes. Move attributes in _EGLImage to _EGLImageAttribs and add a helper function to parse attribute lists. |