Age | Commit message (Collapse) | Author |
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This reverts commit cc893d9a98255d3c26df7123ba5cc02e478c9328.
Richard has the proper fix.
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not working yet
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We need to emit a relocation for pitch register so that kernel can
check and properly setup tiling on the color buffer.
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Compiling mesa on a system with no X headers installed in the default
include paths fails due to missing X11 includes. The header includes are
picked up by configure but not applied.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Fixes everything-black with meta_clear_tris on quake4-mpdemo and doom3-demo.
Bug #18844, 22077.
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This fixes segfaults in apps like teapot and tunnel
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Missing file from previous commit.
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Otherwise simple apps like glxgears pick up a DirectColor visual since the X
server mixes the depth 32 visual in with the other GLX visuals, and this seems
to result in a (mostly) black screen due to a bad ColorMap for a lot of people.
The bad ColorMap may be a bug in the apps, the X server or X driver, and
regardless of that I think the X server should ideally make the depth 32 GLX
visual separate from the rest again, but in the meantime this makes us cope.
(depth_bits is either 16 or 24, never 0)
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This function was calling get_input_base() and get_output_base() to
get the names of a couple of register to use as temps. Those
functions no longer return registers, so adjust it to get the
registers elsewhere.
This change doesn't address the issue that it's a fairly poor way to
grab a register name by calling a function with an apparently
unrelated meaning.
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Flagged by the DRM command stream checker. This allows the driver to work on
non-R500 cards.
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Conflicts:
Makefile
progs/glsl/multitex.c
src/mesa/main/enums.c
src/mesa/main/state.c
src/mesa/main/texenvprogram.c
src/mesa/main/version.h
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Not sure how these got left out from earlier commit.
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into r6xx-rewrite
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patch from Kevin DeKorte with some minor fixes from me.
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A context or surface that is neither linked to a display nor current to
a thread should be destroyed. Therefore, an unlinked context or surface
implies a pending delete automatically.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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eglTerminate should destroy the contexts and surfaces of the display.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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The latest revision of the spec explicitly requires the same handle to
be returned for the same native display.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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This commit uses the newly introduced link functions to manage EGL
contexts and surfaces. As a result of this, the API for drivers are
changed. All drivers are updated for the change.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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EGL contexts and surfaces are resources of displays. They should be
managed by displays. This commit adds a bunch of functions to
egldisplay.c to help establish the links between contexts/surfaces and
displays. How links are established is considered opaque outside
display. Functions like _eglGetSurfaceHandle or _eglLookupSurface are
therefore moved to egldisplay.c, with some small modifications.
The idea is also extended to display. That is, displays need to link to
themselves to be looked up.
This commit only adds the functions. A commit to use them should
follow.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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EGL allows multiple current contexts, as long as they are bound to
different client APIs.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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This commit introduces a "current" system to manage per-thread info. It
uses TLS, if GLX_USE_TLS is defined, or pthread, if PTHREADS is defined.
If none of them are defined, it uses a dummy implementation that is just
like before.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Only INLINE (from mesa/main/compiler.h) is defined now. It may be used
to deal with symbol visibility and int/pointer conversion in the future.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
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