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AgeCommit message (Expand)Author
2010-08-19u_blitter: fix a memory leakMarek Olšák
2010-08-19r300g: do not use fastfill with 16-bit zbuffersMarek Olšák
2010-08-19r600g: update comments about ALU src operandsAlex Deucher
2010-08-19translate_sse: try to fix Win64Luca Barbieri
2010-08-19translate_sse: fix emit_load_sse2Luca Barbieri
2010-08-19i915: Remove unnecessary header from i830_context.c.Vinson Lee
2010-08-19st/egl: Fix win32 build.Chia-I Wu
2010-08-19r600g: add sin/cosDave Airlie
2010-08-19r600g: add a chiprev type for r600/r700/evergreen instead of using familyDave Airlie
2010-08-19r600g: add SSG, SEQ, SGT and SNEDave Airlie
2010-08-18i965: Set the if stack pop count when breaking out of a loop inside an if.Eric Anholt
2010-08-18i965: Don't set the swizzle on an immediate value in the VS.Eric Anholt
2010-08-18mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.Eric Anholt
2010-08-18glsl: Replace sscanf in s_expression reader with strspn and strcspn.Kenneth Graunke
2010-08-18mesa: Remove unnecessary heaaders from shaderapi.c.Vinson Lee
2010-08-18mesa: Don't try to free components of a NULL uniform list.Eric Anholt
2010-08-18glsl: Also strdup the names of uniform list entries for >vec4 types.Eric Anholt
2010-08-18glcpp: Refresh autogenerated lexer.Kenneth Graunke
2010-08-18glcpp: Add basic #line support (adapted from the main compiler).Kenneth Graunke
2010-08-18ir_to_mesa: Fix leak by improper freeing of a uniform list.Eric Anholt
2010-08-18glsl2: Free the shader compiler at dri screen destruction.Eric Anholt
2010-08-18ir_to_mesa: Don't leak the whole linked assembly program.Eric Anholt
2010-08-18dri2: Clean up the common dri2 options at screen destroy.Eric Anholt
2010-08-18glsl: Fix leak-causing typo in destructor that made it another constructor.Eric Anholt
2010-08-18glsl: Fix uninitialized member in ir_hierarchical_vistor constructor.Vinson Lee
2010-08-18mesa: fpclassify is available on OpenSolaris.Vinson Lee
2010-08-18ir_to_mesa: Fix leak of set_branchtargets temp data.Eric Anholt
2010-08-18glsl: Garbage collect old prototype for ir_to_mesa.Eric Anholt
2010-08-18ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.Eric Anholt
2010-08-18mesa: Free linked shaders when deleting the shader program.Eric Anholt
2010-08-18mesa: Free old linked shaders when relinking new shaders.Eric Anholt
2010-08-18glsl2: Fix copy'n'paste hilarity leading to leaking in the refcount visitor.Eric Anholt
2010-08-18ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.Eric Anholt
2010-08-18mesa: Hang the compiled shader off the shader->ir, not the shader.Eric Anholt
2010-08-18mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.Eric Anholt
2010-08-18glsl: Fix scoping bug in if statements.Kenneth Graunke
2010-08-18glsl: Refresh autogenerated file builtin_function.cpp.Kenneth Graunke
2010-08-18generate_builtins.py: Clean up generated output a bit.Kenneth Graunke
2010-08-18glsl/builtins: Add forgotten hyperbolic trig builtins in 1.30 profiles.Kenneth Graunke
2010-08-18ir_constant_expression: Implement equal/notEqual for booleans.Kenneth Graunke
2010-08-18r600: implement SSG instructionAndre Maasikas
2010-08-18gallivm: Use proper index to lookup predicate register array.michal
2010-08-18r600: implement DP2 opcodeAndre Maasikas
2010-08-17glsl2: Regenerate builtin_function.cpp.Kenneth Graunke
2010-08-17glsl2: Fix cut and paste error in EXT_texture_array builtins.Kenneth Graunke
2010-08-17glcpp: Refresh generated files.Carl Worth
2010-08-17glcpp: Add support for "redefined macro" error.Carl Worth
2010-08-17glcpp: Add two new tests for testing redefined macros.Carl Worth
2010-08-17glcpp: Allow standalone glcpp to accept a filename as first argument.Carl Worth
2010-08-18r600g: add FRC, FLR, DDX and DDYDave Airlie