Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-05-27 | llvmpipe: s/bool/boolean | Brian Paul | |
2010-05-27 | sw/xlib: avoid dereferencing a null pointer | Brian Paul | |
2010-05-27 | gallivm: add assertions to check type of phi variables | Brian Paul | |
2010-05-27 | mesa: fix incorrect GL_DEPTH_STENCIL_ATTACHMENT format check | Brian Paul | |
We want to check the incoming renderbuffer format, not the (potentially non-existant) current attachment. Fixes segfault w/ fbotexture -ds2. NOTE: this will be applied to the 7.8 branch too. | |||
2010-05-27 | r300g/swtcl: fix secondary color and back-face color outputs | Marek Olšák | |
These piglit tests have been fixed: - bgra-sec-color-pointer - glsl-routing See comments at the beginning of r300_vs_draw.c WPOS is implemented too but it doesn't work yet. I'm still working on it. | |||
2010-05-27 | llvmpipe: Refer to my personal udis86 repository. | José Fonseca | |
As it has a bunch of fixes/additions not merged by upstream yet. | |||
2010-05-27 | util: Also add a define for the dynamic library's prefix. | José Fonseca | |
2010-05-27 | egl/mks: remove extra param from function call | Brian Paul | |
2010-05-27 | egl_g3d: add missing param to egl_g3d_st_manager_get_egl_image() | Brian Paul | |
2010-05-27 | fbdev: some hacking to get the driver to compile (untested) | Brian Paul | |
2010-05-27 | vbo: comments and whitespace | Brian Paul | |
2010-05-27 | vbo: remove unused prototype | Brian Paul | |
2010-05-27 | vbo: remove dead code | Brian Paul | |
2010-05-27 | vbo: update/add comments | Brian Paul | |
2010-05-27 | mesa: Remove unnecessary headers. | Vinson Lee | |
2010-05-27 | egl: Return NULL if we fail to load a default driver | Kristian Høgsberg | |
2010-05-26 | mesa: remove unused includes | Brian Paul | |
2010-05-26 | mesa: rewrite _mesa_get_handle() and add some comments | Brian Paul | |
2010-05-26 | mesa: move GLSL uniform functions into new source file | Brian Paul | |
2010-05-26 | st/mesa: Remove unnecessary headers. | Vinson Lee | |
2010-05-26 | Enable hardware mipmap generation for radeon. | Will Dyson | |
Use _mesa_meta_GenerateMipmap. It is Fast Enough(tm). Signed-off-by: Maciej Cencora <m.cencora@gmail.com> Signed-off-by: Alex Deucher <alexdeucher@gmail.com> | |||
2010-05-26 | Fix image_matches_texture_obj() MaxLevel check | Will Dyson | |
When generating or uploading a new (higher) mipmap level for an image, we can need to allocate a miptree for a level greater than texObj->MaxLevel. Signed-off-by: Maciej Cencora <m.cencora@gmail.com> Signed-off-by: Alex Deucher <alexdeucher@gmail.com> | |||
2010-05-26 | Fallback to software render if there is no miptree for an image | Will Dyson | |
This can happen when checking if a software fallback for a higher level operation (such as GenerateMipmap) is needed. Signed-off-by: Maciej Cencora <m.cencora@gmail.com> Signed-off-by: Alex Deucher <alexdeucher@gmail.com> | |||
2010-05-27 | r300g: decouple drawing code and two-sided stencil refvalue fallback | Marek Olšák | |
It's now more separate from the rest of the driver and it can be disabled by commenting out just 1 line. Well, I couldn't make the previous version work with SW TCL reliably, that's the reason of this little rework. | |||
2010-05-26 | r300g/swtcl: handle large index count properly | Marek Olšák | |
This fixes piglit/draw-elements. | |||
2010-05-26 | r300g/swtcl: force vertex prefetching for non-indexed primitives | Marek Olšák | |
2010-05-26 | r300g/swtcl: move emitting AOS to prepare_for_rendering | Marek Olšák | |
2010-05-26 | r300g/swtcl: vbo transfer sanity checks | Marek Olšák | |
2010-05-26 | r300g: add get_cs_info winsys entrypoint, abandon check_cs | Marek Olšák | |
2010-05-26 | r300g/swtcl: do not use u_upload_mgr and do not compute max_index | Marek Olšák | |
2010-05-26 | r300g: remove unnecessary includes | Marek Olšák | |
2010-05-26 | i965: Add support for EXT_timer_query on Ironlake. | Eric Anholt | |
We could potentially do this on G45 as well, though the units are different. On 965, the timestamp is tied to hclk, which would make supporting it harder. | |||
2010-05-26 | intel: Handle decode of PIPE_CONTROL instructions. | Eric Anholt | |
2010-05-26 | i965: Move Gen6 debugging emit_mi_flush into the Gen6 block. | Eric Anholt | |
2010-05-26 | i965: Don't PIPE_CONTROL instruction cache flush. | Eric Anholt | |
This is a workaround for Ironlake errata. The emit_mi_flush is used for a few purposes: 1) Flushing write caches for RTT (including blit to texture) 2) Pipe fencing for sync objects 3) Spamming cache flushes to track down cache flush bugs Spamming cache flushes seems less important than following the docs, and we should probably do that with a different mechanism than the one for render cache flushes. | |||
2010-05-26 | i965: Emit MI_FLUSH before PSP on Ironlake for clip max threads errata. | Eric Anholt | |
2010-05-26 | gallivm: Remove unnecessary headers. | Vinson Lee | |
2010-05-26 | st/xorg: Remove unnecessary headers. | Vinson Lee | |
2010-05-26 | util: Remove unnecessary headers. | Vinson Lee | |
2010-05-26 | st/dri: Remove dri.c from SCons build. | Vinson Lee | |
This was missed in commit f501230db3a94c9328b8e769d9c17b2c3792e19c. Fixes SCons build. | |||
2010-05-26 | Revert the 'make static' part of 962f92611216e304c95e7c089b38d58066236014 | Kristian Høgsberg | |
The es1 and es2 dispath table initialization code is generated from the API XML files and we can't easily share the dispatch table code setup. Keep the _mesa_init_shader_dispatch() part of the patch, but roll back the static-ization of shader entrypoints so es1 and es2 dispatch initialization still works. | |||
2010-05-26 | r300g: fix fence referencing | Marek Olšák | |
2010-05-25 | mesa: move all vertex array functions into varray.c | Brian Paul | |
2010-05-25 | mesa: added _mesa_GetVertexAttribIiv / AttribIuiv() | Brian Paul | |
Refactor the code for all the glGetVertexAttrib() functions. | |||
2010-05-25 | mesa: added _mesa_VertexAttribIPointer() | Brian Paul | |
2010-05-25 | mesa: new GL 3.0 VertexAttrib commands | Brian Paul | |
Still need to plug in API dispatch... | |||
2010-05-25 | mesa: make a bunch of shader API functions static | Brian Paul | |
2010-05-25 | mesa: display list support for uint uniforms | Brian Paul | |
Still need to plug into dispatcher... | |||
2010-05-25 | mesa: consolidate some glUniform code | Brian Paul | |
2010-05-25 | mesa: unsigned int uniform functions (GL3) | Brian Paul | |